+Wrench Posted February 13, 2013 Posted February 13, 2013 ok, in our terrain _types ini, pretty much all the items have a 'ArmorType= " line, with a number what I can't remember is, what do the different number represent? 1 ? 2 ? 3 ? for aircraft, you just "tell" the game engine what the armore matieral is (wood, glass, aluminium, steel, titanium), but this???? thanks!
+Wrench Posted February 13, 2013 Author Posted February 13, 2013 believe it or not "fiberglass" is llisted as an armor type in the groundobject .dll!!
+Crusader Posted February 15, 2013 Posted February 15, 2013 Hm, well, its been forever since I looked at this part of the code, but I think 0 means no armor, 1 means normal armor that can be damaged by bullets, and 2 means extra heavy armor that can't be damaged by bullets (like concrete bunker or something). One of these days, I need to update this to use the same standard terms like the aircraft and other ground objects... TK -- Source: thirdwire.com forum
+Wrench Posted February 15, 2013 Author Posted February 15, 2013 what i'm tryin got figure out is the value for 3.5 meters of steel reinforced concrete
+SupGen Posted February 15, 2013 Posted February 15, 2013 what i'm tryin got figure out is the value for 3.5 meters of steel reinforced concrete What's ten feet thick, bigger than a breadbox, and answers to...what is he up to now, the world wonders.
+SupGen Posted February 16, 2013 Posted February 16, 2013 Woo Hoo Das Boot! Grand Slams on de U-Boat pens.
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