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Posted

ok, in our terrain _types ini, pretty much all the items have a 'ArmorType= " line, with a number

 

what I can't remember is, what do the different number represent?

 

1 ?

2 ?

3 ?

 

for aircraft, you just "tell" the game engine what the armore matieral is (wood, glass, aluminium, steel, titanium), but this????

 

thanks!

Posted
Hm, well, its been forever since I looked at this part of the code, but I think 0 means no armor, 1 means normal armor that can be damaged by bullets, and 2 means extra heavy armor that can't be damaged by bullets (like concrete bunker or something). One of these days, I need to update this to use the same standard terms like the aircraft and other ground objects...

 

TK

--

 

Source: thirdwire.com forum

Posted

what i'm tryin got figure out is the value for 3.5 meters of steel reinforced concrete

 

What's ten feet thick, bigger than a breadbox, and answers to...what is he up to now, the world wonders. :biggrin:

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