+russouk2004 6,958 Posted April 11, 2013 (edited) Kev remapping old Tjet Fuselage to sort dec probs etc etc...should apply to E and G can do it to one or two jpegs instead of the many that exist ..?? Edited April 11, 2013 by russouk2004 Share this post Link to post Share on other sites
Wrench 9,858 Posted April 11, 2013 oh... man....!!!! if that's easier (and we KNOW it is!!!), you'll just need to reskin. Decals are easly reused! Share this post Link to post Share on other sites
+russouk2004 6,958 Posted April 11, 2013 (edited) will use most existing textures just on better sized jpegs...probably 2 rather than one at 4096x4096 lol... really,its just fuselage and gear,airbrake doors that I ll need to remap,I ll paint it basic alumium.skin,panel lines rivets etc.so others can add theyre own weather etc.. probably do 2 textures 1 for fuse wings etc 2048x2048 and the bits such as interiors,gear,wells pit,on 1024x1024 if large enoug for good detail. I ll keep meshes same names etc..and hopefully heirachy will be same. Edited April 11, 2013 by russouk2004 Share this post Link to post Share on other sites
+Soulfreak 6,524 Posted April 11, 2013 (edited) You know, that we have redone the E & G for Mig-Alley??? why not use that? You already worked on it Russ... And i did high rez temps for it... Would be wasted work in my eyes mate... Edited April 11, 2013 by Soulfreak Share this post Link to post Share on other sites
+russouk2004 6,958 Posted April 11, 2013 Good point SF...I was doing it for people who maybe cant run hi res models... Share this post Link to post Share on other sites
+russouk2004 6,958 Posted April 13, 2013 (edited) kev dec bleeds fixed...ignore stretched stars n bars its co fuse aint mapped properly yet...plus a\c was slightly off centre in max so will redo co-ord for decs etc and get them as close to original as poss. Edited April 13, 2013 by russouk2004 Share this post Link to post Share on other sites