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Posted (edited)

which aircraft???? I've probably already fixed it in my installs...oi! so much frakking work!! :biggrin:

 

other than cockpit ini editing (if known nodes of the cockpit lod), there's data ini editing as well, with the 'moves/removes' like I did for Raven's Hurricanes, open cockpit statements, CG offsets, ShowFromCockpit (true/false) and so forth

 

 

edit:

oh, and screenshot of the offending cockpit, loooking forward, is helpfull too!!

Edited by Wrench
Posted (edited)

there's shouldn't be ANYTHING worng the FWs ... other than that little odd dark bit o the lower left.

 

------

Have you tried turning OFF the fuselage in the various data inis?? This goes for dswan as well, since he posted the very same qestion on the DAT site

 

why are you playing on Easy mode? you know NONE of them had radars ....

 

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Edit:

this issue has be prevlant since SF2 came out. It's know as the "double cockpit issue". FastCargo has addressed this in the SF2 Knowledge Base.

For those with some skill in editing (and for those that can't find it), here's the link

 

http://combatace.com/topic/58372-the-double-cockpit-issue/

Edited by Wrench
Posted

Thanks wrench! I was looking for that!As far as the easy mode I'm trying to fix a campaign on that one and wanted to see how the sim called file.Normally it's normal or hard setting

Posted

1 - Use the old P-38 cockpit (not the YAP3)

2 - Add this lines to the *_COCKPIT.INI:

 

[CockpitSeat001]

ModelName=P-38Pit

ExternalClipDistMin=0.07

OpenCockpit=TRUE

Offset=0.0,0.10,-0.01

Position=-0.004,2.30,1.09

ViewAngles=0.0,-0.4,0.0

MaxYaw=135

MinYaw=-135

MaxPitch=90

MinPitchFront=-45

MinPitchRear=-25

 

Add this too in the proper place:

 

Instrument[038]=Move1

Instrument[039]=Move2

Instrument[040]=Move3

Instrument[041]=Move4

Instrument[042]=Move5

Instrument[043]=Move6

Instrument[044]=Move7

Instrument[045]=Move8

Instrument[046]=Move9

 

[Move1]

Type=AIRSPEED_INDICATOR

NodeName=Right_I_Wing

MovementType=POSITION_X

Set[01].Position=180

Set[01].Value=0.0

Set[02].Position=180

Set[02].Value=1.0

 

[Move2]

Type=AIRSPEED_INDICATOR

NodeName=Left_I_Wing

MovementType=POSITION_X

Set[01].Position=180

Set[01].Value=0.0

Set[02].Position=180

Set[02].Value=1.0

 

[Move3]

Type=AIRSPEED_INDICATOR

NodeName=Rear_Armor

MovementType=POSITION_X

Set[01].Position=180

Set[01].Value=0.0

Set[02].Position=180

Set[02].Value=1.0

 

[Move4]

Type=AIRSPEED_INDICATOR

NodeName=Windscreen_Frame

MovementType=POSITION_X

Set[01].Position=180

Set[01].Value=0.0

Set[02].Position=180

Set[02].Value=1.0

 

[Move5]

Type=AIRSPEED_INDICATOR

NodeName=Canopy

MovementType=POSITION_Z

Set[01].Position=-180

Set[01].Value=0.0

Set[02].Position=-180

Set[02].Value=1.0

 

[Move6]

Type=AIRSPEED_INDICATOR

NodeName=Rear_Frame

MovementType=POSITION_X

Set[01].Position=180

Set[01].Value=0.0

Set[02].Position=180

Set[02].Value=1.0

 

[Move7]

Type=AIRSPEED_INDICATOR

NodeName=R_Side_Frame

MovementType=POSITION_X

Set[01].Position=180

Set[01].Value=0.0

Set[02].Position=180

Set[02].Value=1.0

 

[Move8]

Type=AIRSPEED_INDICATOR

NodeName=L_Side_Frame

MovementType=POSITION_X

Set[01].Position=180

Set[01].Value=0.0

Set[02].Position=180

Set[02].Value=1.0

 

[Move9]

Type=AIRSPEED_INDICATOR

NodeName=Canopy_Glass

MovementType=POSITION_X

Set[01].Position=180

Set[01].Value=0.0

Set[02].Position=180

Set[02].Value=1.0

 

On the *_DATA.INI:

 

Component[013]=ExtSight

Component[014]=ArmouredScreen

Component[015]=LeversR

Component[016]=FootRest

Component[017]=Shade

Component[018]=Yoke

 

[Panel]

ParentComponentName=Fuselage

ModelNodeName=Panel

ShowFromCockpit=FALSE

 

[ExtSight]

ParentComponentName=Fuselage

ModelNodeName=ExtSight

ShowFromCockpit=TRUE

 

[ArmouredScreen]

ParentComponentName=Fuselage

ModelNodeName=ArmouredScreen

ShowFromCockpit=TRUE

 

[LeversR]

ParentComponentName=Fuselage

ModelNodeName=LeversR

ShowFromCockpit=FALSE

 

[FootRest]

ParentComponentName=Fuselage

ModelNodeName=FootRest

ShowFromCockpit=TRUE

 

[Yoke]

ParentComponentName=Fuselage

ModelNodeName=Yoke

ShowFromCockpit=TRUE

 

Pay attention!

 

[Fuselage]

ModelNodeName=Fuselage

ShowFromCockpit=TRUE <------

 

[Nose]

ParentComponentName=Fuselage

ModelNodeName=Nose

ShowFromCockpit=TRUE <------

 

Well, it looks very nice if everything is correctly done. Hope it helps!

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