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Posted

Is the original decal Square (ie 200x200 - 100x100 - 2048x2048 etc). If not the game stretches the decal to make it square which results in what you can see above.

Posted

Is the original decal Square (ie 200x200 - 100x100 - 2048x2048 etc). If not the game stretches the decal to make it square which results in what you can see above.

 

 

Thank you .... but how do I fix?? :blackeye:

Posted

What decal is it? And it came from?

If in Photoshop, is just matter to make the canvas bigger that the decal itself, if decal measures 200 x 200 make the canvas 210 x 210

 

 

Excuse me, how do I put my decals available for download??

Posted

You'll have to convert it to a .jpg with Gimp or other image program, then just attach it to your post. (If you're using the latest edition of Gimp, you have to use the export function to convert the image.)

Posted

You'll have to convert it to a .jpg with Gimp or other image program, then just attach it to your post. (If you're using the latest edition of Gimp, you have to use the export function to convert the image.)

 

Ok .... done!!!

 

mqm107t000.jpg

Posted

that don't look like a tga issue, but more of a mesh issue, ala "decal bleed" caused by open meshes

 

might help to actually KNOW what bird that is ... to me, it looks the Teledyne drone thingy

 

 

as to posting decals, take the tgas, put them in a little folder, zip it up and attach it. Zips attachments are easy

Posted

What aircraft is that? Could be a mesh problem. Try a decal that works elsewhere in the same spot and see if it does it, too.

Yeah well, in this case check mesh names, the decal has it´s alpha channel, i made sure to have it

that don't look like a tga issue, but more of a mesh issue, ala "decal bleed" caused by open meshes

 

might help to actually KNOW what bird that is ... to me, it looks the Teledyne drone thingy

 

 

as to posting decals, take the tgas, put them in a little folder, zip it up and attach it. Zips attachments are easy

 

MQM-107D....from Mescalero Package PART 5!!!!

 

img00001hp.jpg

 

 

I'm working on it ... new decals!!! :biggrin:

 

 

 

Watch as 1545 decal ..... on another part it works!!!!

 

img00002n.jpg

Posted

prolly, cause on the port side, the mesh is "closed", whereas on starborad, it's "open".

 

 

How can I solve this problem??? :blink:

Posted

do you have the source file? do you have and can use 3DS Max??

 

cause that's the only way how to. has to be fixed in max.

Posted

do you have the source file? do you have and can use 3DS Max??

 

cause that's the only way how to. has to be fixed in max.

 

 

Damn ... ... I'm just unlucky!!! :blowup:

 

Anyway, thank you for the clarification!!! :clapping:

Posted

I know of one last trick, what is the mesh name and the decal location?

 

 

Fantastic!!!! :biggrin:

Can you solve the problem?? :blink:

Here you go:

 

[Decal015]

MeshName=Object0201

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=MQM-107D/MQM107T_

Position=-2.60,0.28

Rotation=0.0

Scale=0.40

DecalMaxLOD=3

 

[Decal016]

MeshName=Object0201

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=MQM-107D/MQM107T_

Position=-2.60,0.28

Rotation=0.0

Scale=0.40

DecalMaxLOD=3

 

 

 

I am tuned!!!! :drinks:

Posted

Well it’s not going to work, the mesh looks to be a clone or a mirror and the pivot or Xform was not reset(best guess)I’ll give you my data.

First off I made the Decal “Canvas size” 110px wide 880px high. The screen shot of the left side ,(best I could get), right side all no go. If you put the decal on the tail top section (Object05) it shows inverted.

Looks like you’ll have to put the decals somewhere else.

 

[Decal001]

MeshName=Object0201

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=MQM-107D\DRONE/D/1545

Position=-2.67,0.27

Rotation=1.20

Scale=0.20

DecalMaxLOD=3

 

[Decal002]

MeshName=Object0201

DecalLevel=0

DecalFacing=Right

FilenameFormat=MQM-107D\DRONE/D/1545

Position=-2.67,0.27

Rotation=0.0

Scale=0.20

DecalMaxLOD=3

post-300-0-26017800-1368644760_thumb.jpg

post-300-0-68146600-1368644779_thumb.jpg

Posted

Well it’s not going to work, the mesh looks to be a clone or a mirror and the pivot or Xform was not reset(best guess)I’ll give you my data.

First off I made the Decal “Canvas size” 110px wide 880px high. The screen shot of the left side ,(best I could get), right side all no go. If you put the decal on the tail top section (Object05) it shows inverted.

Looks like you’ll have to put the decals somewhere else.

 

[Decal001]

MeshName=Object0201

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=MQM-107D\DRONE/D/1545

Position=-2.67,0.27

Rotation=1.20

Scale=0.20

DecalMaxLOD=3

 

[Decal002]

MeshName=Object0201

DecalLevel=0

DecalFacing=Right

FilenameFormat=MQM-107D\DRONE/D/1545

Position=-2.67,0.27

Rotation=0.0

Scale=0.20

DecalMaxLOD=3

 

 

In any case ... ... thank you!!!!! :flyer:

 

You have been very kind!!! :bye:

Posted

or simply just not use a decal .. it's a drone, designed to die in a spectacular, proper military manner

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