+Veltro2k Posted May 16, 2013 Posted May 16, 2013 Question: How do I set the data to make the afterburner turn on only in lever flight and not on verticle takeoff ? Quote
+76.IAP-Blackbird Posted May 16, 2013 Posted May 16, 2013 I think thats not possible, we have this problem already with the F-35, sadly Quote
+ianh755 Posted May 16, 2013 Posted May 16, 2013 (edited) Had the same issue with the Kestrel and I tried using both ways (real AB vs visual only AB) ended up with AB as a visual effect only because it was too easy to to hit AB during a hover and flip One thing you can try if you've got just one AB nozzle (F35/Kestrel/Mirage IIIV) is having an invisible AB added to all the engines (no visible effect added) and a visible effect on just the rear engine. This would give you the added power of AB, the stability in a hover (I'd hope, not tried it) and visual look of only 1 AB. Edited May 16, 2013 by ianh755 Quote
+Veltro2k Posted May 16, 2013 Author Posted May 16, 2013 Had the same issue with the Kestrel and I tried using both ways (real AB vs visual only AB) ended up with AB as a visual effect only because it was too easy to to hit AB during a hover and flip One thing you can try if you've got just one AB nozzle (F35/Kestrel/Mirage IIIV) is having an invisible AB added to all the engines (no visible effect added) and a visible effect on just the rear engine. This would give you the added power of AB, the stability in a hover (I'd hope, not tried it) and visual look of only 1 AB. how do I do this ? here is the engine info // Engines --------------------------------------------------------- [MainEngine] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=FALSE ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=9 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=0.2 SLThrustDry=98598 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,-0.25, 0.0 ThrottleRate=0.4 NozzleAnimationID= IdleThrottle=0.08 IdleRPM=0.41 IdleNozzle=0.0 CruiseThrottle=0.62 CruiseRPM=0.79 CruiseNozzle=0.60 MilThrottle=0.84 MilRPM=1.00 MilNozzle=1.00 MaxThrottle=1.00 MaxRPM=1.07 MaxNozzle=1.00 AltitudeTableNumData=8 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.801,0.597,0.388,0.241,0.183,0.101,0.000 DryMachTableNumData=5 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.942,1.041,1.240,0.000 TSFCM0=0.794 TSFCM1=2.011 MinFuelFlow=0.02 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition=-0.015,-9.351,-0.567 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.8 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition=-0.556 , -4.007 , -0.559 MaxExtentPosition= 0.556 , -5.535 , 0.576 GasTempMaxRPM=700.0 GasTempIdleRPM=497.0 GasTempChangeRate=5.2 OverheatTemp=830.0 DamageTempDelta=350.0 OilPressMaxRPM=47.0 OilPressIdleRPM=46.0 OilPressChangeRate=0.37 LowOilPress=19.0 LowOilTempDelta=450.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=1 Armor .Thickness=1 Armor .Thickness=1 Armor[TOP].Thickness=1 Armor[bOTTOM].Thickness=1 [LiftEngine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 HasAfterburner=FALSE ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=9 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=0.2 SLThrustDry=11538 ThrustAngles=0.0,0.0,0.0 ThrustPosition= 0.0,-0.511,0.0 ThrottleRate=0.4 NozzleAnimationID= IdleThrottle=0.10 IdleRPM=0.48 IdleNozzle=0.0 CruiseThrottle=0.65 CruiseRPM=0.84 CruiseNozzle=0.60 MilThrottle=0.90 MilRPM=1.00 MilNozzle=1.00 MaxThrottle=1.00 MaxRPM=1.07 MaxNozzle=1.00 AltitudeTableNumData=8 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.801,0.597,0.388,0.241,0.183,0.101,0.000 DryMachTableNumData=5 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.942,1.041,1.240,0.000 TSFCM0=0.815 TSFCM1=1.357 MinFuelFlow=0.01 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition= 0.0,-1.624,-1.328 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.8 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition=-0.406 , 2.880 , -0.855 MaxExtentPosition= 0.406 , 3.480 , 0.787 GasTempMaxRPM=631.0 GasTempIdleRPM=428.0 GasTempChangeRate=5.0 OverheatTemp=786.0 DamageTempDelta=300.0 OilPressMaxRPM=39.0 OilPressIdleRPM=31.0 OilPressChangeRate=0.5 LowOilPress=11.0 LowOilTempDelta=400.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=1 Armor .Thickness=1 Armor .Thickness=1 Armor[REAR].Thickness=1 Armor[TOP].Thickness=1 [LiftEngine2] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=3 HasAfterburner=FALSE ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID=9 MaxVectoredPitchAngle=90.0 ThrustVectorControlRate=0.2 SLThrustDry=11538 ThrustAngles=0.0,0.0,0.0 ThrustPosition= 0.0,0.-0.103,0.0 ThrottleRate=0.4 NozzleAnimationID= IdleThrottle=0.10 IdleRPM=0.48 IdleNozzle=0.0 CruiseThrottle=0.65 CruiseRPM=0.84 CruiseNozzle=0.60 MilThrottle=0.90 MilRPM=1.00 MilNozzle=1.00 MaxThrottle=1.00 MaxRPM=1.07 MaxNozzle=1.00 AltitudeTableNumData=8 AltitudeTableDeltaX=3048.0 AltitudeTableStartX=0.0 AltitudeTableData=1.000,0.801,0.597,0.388,0.241,0.183,0.101,0.000 DryMachTableNumData=5 DryMachTableDeltaX=0.4 DryMachTableStartX=0.0 DryMachTableData=1.000,0.942,1.041,1.240,0.000 TSFCM0=0.815 TSFCM1=1.357 MinFuelFlow=0.01 ExhaustEmitterName=HarrierEngineEmitter ExhaustPosition= 0.0,-4.308,-1.328 ExhaustOnThrustVectorOnly=TRUE MinThrustVectorInput=0.8 ShowContrail=FALSE FireSuppression=TRUE MinExtentPosition=-0.406 , 2.880 , -0.855 MaxExtentPosition= 0.406 , 3.480 , 0.787 GasTempMaxRPM=631.0 GasTempIdleRPM=428.0 GasTempChangeRate=5.0 OverheatTemp=786.0 DamageTempDelta=300.0 OilPressMaxRPM=39.0 OilPressIdleRPM=31.0 OilPressChangeRate=0.5 LowOilPress=11.0 LowOilTempDelta=400.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=1 Armor .Thickness=1 Armor .Thickness=1 Armor[REAR].Thickness=1 Armor[TOP].Thickness=1 [RCSPitchU] SystemType=REACTION_CONTROL_SYSTEM InputName=PITCH_CONTROL ReverseInput=TRUE MaxThrust=3640.0 ThrustAngles=0.0,90.0,0.0 ThrustPosition=0.00,6.0,0.00 ThrottleRate=100.0 MinThrustVectorInput=0.15 [RCSPitchD] SystemType=REACTION_CONTROL_SYSTEM InputName=PITCH_CONTROL ReverseInput=FALSE MaxThrust=3640.0 ThrustAngles=0.0,90.0,0.0 ThrustPosition=0.00,-6.0,0.00 ThrottleRate=100.0 MinThrustVectorInput=0.15 [RCSYawR] SystemType=REACTION_CONTROL_SYSTEM InputName=YAW_CONTROL ReverseInput=FALSE MaxThrust=3095.0 ThrustAngles=-90.0,0.0,0.0 ThrustPosition=0.00,-5.0,0.00 ThrottleRate=100.0 MinThrustVectorInput=0.15 [RCSYawL] SystemType=REACTION_CONTROL_SYSTEM InputName=YAW_CONTROL ReverseInput=TRUE MaxThrust=3095.0 ThrustAngles=90.0,0.0,0.0 ThrustPosition=0.00,-5.0,0.00 ThrottleRate=100.0 MinThrustVectorInput=0.15 [RCSRollR] SystemType=REACTION_CONTROL_SYSTEM InputName=ROLL_CONTROL ReverseInput=FALSE MaxThrust=2981.0 ThrustAngles=0.0,90.0,0.0 ThrustPosition=-2.395,-0.938,-0.829 ThrottleRate=100.0 MinThrustVectorInput=0.15 [RCSRollL] SystemType=REACTION_CONTROL_SYSTEM InputName=ROLL_CONTROL ReverseInput=TRUE MaxThrust=2981.0 ThrustAngles=0.0,90.0,0.0 ThrustPosition= 2.395,-0.938,-0.829 ThrottleRate=100.0 MinThrustVectorInput=0.15 Quote
Svetlin Posted May 16, 2013 Posted May 16, 2013 For aircraft that has separate lift engines, you can avoid and at the same time still use the trust vector control. What I mean is you could set up the lift engines as regular engines (without trust vector control), but with an agnled thrust, by using this entry: ThrustAngles=0.0,80.0,0.0 - this is an example setting of thrust 80 degrees downwards Then you couls set up the lift engines to be without afterburner. Finally you could use a different input for the throttle of the lift engines, for example: InputName=THRUST_VECTOR_CONTROL This way you will have main engine(s), using the throttle control with full afterbuner and you will have lift engines, using the trust vector control for throttle, without afterburner, i.e. 2 independent input settings for throttle of the diffent engines. Then it is interesting to test if the thrust vector control can be used both as throttle control and as animation control to open and close the intake doors and exhaust covers of the lift engines. If that does not work, may be the intake doors and exhaust covers can be controlled by means of a separate manual animation SHIFT+1 or 2 or else. Quote
+76.IAP-Blackbird Posted May 16, 2013 Posted May 16, 2013 You need to change this line: [MainEngine] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=FALSE <---- change to TRUE and than you have wet and dry numbers for the engine. I can imganine if the numbers are equal for wet and dry so you will not have that "kick" with the afterburner and can set the AB effect for a special throttelrate to show up as usual. I would increase the whole engine thrust and kill the afterburner kick with the method described Quote
+ianh755 Posted May 16, 2013 Posted May 16, 2013 What we did with the Kestrel was to borrow the harrier setup where the 4 lift engines do everything (90' down for hovering and then rotate for forward flight) with the 2 rear exhaust positions joined so that it looks like there were only 3 engines. Then we added a 5th engine with no thrust but an AB effect to the tail pipe for the visual effect so while in reality all the thrust all comes from the 4 lift engines it looks like the power comes from AB effect on the 5th engine instead. What I considered doing (but never got around to) was adding an AB to the 4 nozzles but with no visual effect so that when the 5th engine AB effect kicked in there was an extra "shove" which the current setup lacks. It may have made hovering a little more tricky though Quote
+Veltro2k Posted May 17, 2013 Author Posted May 17, 2013 anybody want to help beta and tweak this bird PM me Quote
Snailman Posted September 25, 2013 Posted September 25, 2013 anybody want to help beta and tweak this bird PM me Still need help? I have all Full AB working with Yak-41M including lift engines too Quote
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