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SF2I DLC 28 IDFAF S-199 Mule Tweek Pak

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SF2I DLC 28 IDFAF S-199 Mule Tweek Pak


SF2I DLC 28 IDFAF S-199 Mule Tweek Pak

 

= For SF2 (Full4/5 Merged RECCOMENDED + DLC 28!)

 

*Designed for use in the standard/stand alone SF2:I Mods folder (suggested usage)*

 

**IF you do NOT have DLC 28, do not download this mod. It will be of no use to you

whatsomeever**

 

This pak contains some "quick and dirty" mods for the S-199 "Mezek" (or Mule) recently

released in DLC #28

 

Now a flyable aircraft, with the included cockpit. 25 Historicaly accruate serial number

decals, and NEW SF2 style Hangar and loading screens in my World Famous Box Art Style

™.

Loadout has been adjusted to add the 300 ltr drop tank, a different pilot figure,

AvHistory Jumo engine sound. Canopy activated via the Standard Animation Keystroke,

Shift/0. FM remains "as issued". See "Changes" in the Note section below for more stuff.

Also included is my "One Click Restore" (patent pending) main ini for when it becomes AI-

only again.

 

When in-game, you'll see

 

S-199 (3W)

 

on the aircraft selection drop-down menu. This will differentiate it from the S-199 by

MontyCZ (an excellent mod, btw!), in case you may have that one as well. If you DO have

Monty's, you may want to rename it's folder and main ini to further differentiate it.

Otherwise you WILL experience conflicts/problems/issues/and assorted troubles.

 

As always, other improvements and changes/fixes are welcomed! As I said above, it's just a

Q&D mod to get them flying so others can help out with any needed/wanted/whatever tweeks

and fixes.

 

As always, fairly easy to follow, yet detailed install instructions are included. PLEASE

read them!!!

 

Happy Landings!

wrench

kevin stein


 

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Oh! Many thanks!!!

Edited by Coupi

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Some minor extra tweakes ...

 

Changes/additions bold

 

// Internal Guns ---------------------------------------------------------

[NoseGun1]
SystemType=FIXED_GUN
GunTypeName=13MM_MG131
InputName=FIRE_PRIMARY_GUN
MuzzlePosition= 0.20,1.20,0.48
LightPosition=  0.20,1.24,0.52
AimAngles= 0.0,0.0,0.0
MaxAmmo=250
EjectShells=FALSE
MinExtentPosition= 0.13, 0.33, 0.40
MaxExtentPosition= 0.27, 1.20, 0.57
Synchronized=True

[NoseGun2]
SystemType=FIXED_GUN
GunTypeName=13MM_MG131
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=-0.20,1.20,0.48
LightPosition= -0.20,1.24,0.52
AimAngles= 0.0,0.0,0.0
MaxAmmo=250
EjectShells=FALSE
MinExtentPosition= 0.13, 0.33, 0.40
MaxExtentPosition= 0.27, 1.20, 0.57
Synchronized=True

[GunPodL]
SystemType=FIXED_GUN
GunTypeName=20MM_MG151
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=-2.16, 1.16, -0.43
LightPosition= -2.16, 1.20, -0.43
AimAngles= 0.495,0.0,0.0
MaxAmmo=135
EjectShells=TRUE
EjectPosition=-2.10,-0.15,-0.43
EjectVelocity=1.0,0.0,-1.0

MinExtentPosition=-2.08, 0.10, -0.48
MaxExtentPosition=-2.24, 1.10, -0.38

[GunPodR]
SystemType=FIXED_GUN
GunTypeName=20MM_MG151
InputName=FIRE_PRIMARY_GUN
MuzzlePosition= 2.16, 1.16, -0.43
LightPosition=  2.16, 1.20, -0.43
AimAngles=-0.495,0.0,0.0
MaxAmmo=135
EjectShells=TRUE
EjectPosition=2.10,-0.15,-0.43
EjectVelocity=-1.0,0.0,-1.0

MinExtentPosition= 2.08, 0.10, -0.48
MaxExtentPosition= 2.24, 1.10, -0.38

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