+RAVEN Posted June 22, 2013 Posted June 22, 2013 (edited) Well, while working on the -F I noticed this and decided that if I have to go deep into max to fix it, I might as well add some "Damage Nodes' (no change in mapping or textures). I welded some vertex's by mistake. Edited June 22, 2013 by RAVEN
+Wrench Posted June 22, 2013 Posted June 22, 2013 that's going to look pretty damn cool! I assume you've assigned a zinc chromate 'material' to the spars and ribs?
+RAVEN Posted June 22, 2013 Author Posted June 22, 2013 (edited) I mapped most.of the parts to the Flap Well , and those are 3 50cal's. I wanted to use the texture's without a change so it will be just a 1 .lod update for each plane.The lower foto is the fuse fixed. Edited June 22, 2013 by RAVEN 1
Heck Posted June 23, 2013 Posted June 23, 2013 Thank you, Raven. For all your hard work. She's already my favorite to fly in the PTO.
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