+RAVEN 414 Posted June 22, 2013 (edited) Well, while working on the -F I noticed this and decided that if I have to go deep into max to fix it, I might as well add some "Damage Nodes' (no change in mapping or textures). I welded some vertex's by mistake. Edited June 22, 2013 by RAVEN Share this post Link to post Share on other sites
Wrench 9,893 Posted June 22, 2013 that's going to look pretty damn cool! I assume you've assigned a zinc chromate 'material' to the spars and ribs? Share this post Link to post Share on other sites
+RAVEN 414 Posted June 22, 2013 (edited) I mapped most.of the parts to the Flap Well , and those are 3 50cal's. I wanted to use the texture's without a change so it will be just a 1 .lod update for each plane.The lower foto is the fuse fixed. Edited June 22, 2013 by RAVEN 1 Share this post Link to post Share on other sites
Heck 496 Posted June 23, 2013 Thank you, Raven. For all your hard work. She's already my favorite to fly in the PTO. Share this post Link to post Share on other sites
+RAVEN 414 Posted June 23, 2013 I just had to share. 1 Share this post Link to post Share on other sites