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dast24

Adding carrier for Paran in Campaign

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hey guys stumbled across a problem while adding the carrier to the desertduel campaign

the carrier shows up on the coords but the designated plane is still on normal airports and not on the carrier

 

this is the airunit entry in the campaign data.ini:

[AirUnit014]
AircraftType=MIG-29KP
UnitName=Paran Navy
ForceID=2
Nation=Paran
DefaultTexture=Hammerhead
CarrierBased=True
BaseArea=ParanCV Station
NavalUnitID=1
ShipID=1
RandomChance=100
MaxAircraft=12
StartAircraft=12
MaxPilots=16
StartPilots=16
Experience=60
Morale=80
Supply=100
Intelligence=80
MissionChance[sWEEP]=90
MissionChance[CAP]=90
MissionChance[iNTERCEPT]=90
MissionChance[ESCORT]=90
MissionChance=25
MissionChance[CAS]=25
MissionChance[sEAD]=10
MissionChance[ARMED_RECON]=25
MissionChance[ANTI_SHIP]=10
MissionChance[RECON]=20
UpgradeType=NEVER

 

and the naval entry:

 

[NavalUnit001]
UnitName=Spirit of Fire Carrier Battle Group
ForceID=2
Nation=Paran
RandomChance=100
MaxObjects=7
Experience=100
Morale=100
Supply=100
Intelligence=0
StartPosition=540000,590000
ObjectivePosition=550000,600000
HomePortPosition=540000,590000
MinFleetSpeed=10.289
Ship[01].Type=ParanCV
Ship[01].Name=Spirit of Fire
Ship[01].Number=98
Ship[01].Texture=FNGrey
Ship[02].Type=CGN-36
Ship[02].Name=California
Ship[02].Number=36
Ship[02].Texture=USNGrey1
Ship[03].Type=CGN-36
Ship[03].Name=Texas
Ship[03].Number=39
Ship[03].Texture=USNGrey1
Ship[04].Type=Spruance
Ship[04].Name=Caron
Ship[04].Number=970
Ship[04].Texture=USNGrey1
Ship[05].Type=Spruance
Ship[05].Name=Comte de Grasse
Ship[05].Number=974
Ship[05].Texture=USNGrey1
Ship[06].Type=Spruance
Ship[06].Name=John Rodgers
Ship[06].Number=983
Ship[06].Texture=USNGrey1
Ship[07].Type=Spruance
Ship[07].Name=Peterson
Ship[07].Number=969
Ship[07].Texture=USNGrey1

 

and yes i created the carrier station in the terrain file:

[TargetArea078]
Name=ParanCV Station
Position=550000,600000
Radius=5657
ActiveYear=0
Location=3
Alignment=ENEMY
CarrierStation=TRUE

 

the interessting thing is that AI flights are starting from the carrier if i see it correctly

EDIT: NavalCampaign=TRUE is also added.

Edited by dast24

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I do not know much about Strike Fighters 2 but in Strike Fighters 1 the aircraft has to be assigned to be used on a carrier. Look in the aircraft's Data ini and under Mission Data look for "CarrierBased=TRUE" entry. If it does not have it, then add it. Back up your Data ini first. I have the Mig-29k and the Mission Data section of its Data ini only lists "MinBaseSize=SMALL" which I do not think will work for carrier usage. Best of luck and hope you get it working.
 

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Desert_water.bmp, with properly colored CV zones?

terrain set for NavalMap=TRUE??

 

it's not just the aircraft; the terrain(s) themselves must be set up for them

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hm looks like this is the case.

where can i found that stuff?

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okay i took the stuff from the link an added it to the terrain still no luck.

navalmap=true is set.

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did you create a Paraini CV???

 

they won't fly from US or Soviet boats....

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yeah i´ve done this. the damm carrier is on the map but the homebase is still on land :-(

what i didnt understand ist that my flight alway starts from P10 Airfield

but if i remove the flag "playeronly=true"  AI flights starts from the f***ing carrier!

Edited by dast24

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sry for doublepost:

i think i´ve done something correct in every singel mission with paran navy fulcrum i start from the carrier.

it only wont work in the campagne

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I`m trying to edit "Operation Hydra" campaign to add carrier operation from Kuznetsov, but having the same situation- Carrier is on the map, but only AI flights take-off!

 

I created sovietnavy in nation.ini

 

In cuba_targets.ini added

[TargetArea062]
Name=Red Station
Position=588888.0,580300.0
ActiveYear=0
Location=2
Alignment=ENEMY
CarrierStation=TRUE
Target[001].Type=Kuznetsov
Target[001].Offset=0.00,0.00
Target[001].Heading=270
Target[002].Type=SLAVA CLASS
Target[002].Offset=-1000.00,0.00
Target[002].Heading=270
Target[003].Type=AKULA
Target[003].Offset=-1000.00,-1000.00
Target[003].Heading=270
Target[004].Type=UDALOY CLASS
Target[004].Offset=0.00,-1000.00
Target[004].Heading=270
Target[005].Type=SLAVA CLASS
Target[005].Offset=1000.-1000.00
Target[005].Heading=270

 

This is how looks like my Air and Carrier Unit In MODERNWARFAREHYDRA_DATA.ini

//---- Red Station

[AirUnit076]
AircraftType=Su-33K
UnitName=279th Shipborne FA Regt
ForceID=2
Nation=SovietNavy
StartDate=06/14/2012
DefaultTexture=NAVY
BaseArea=Red Station
CarrierBased=TRUE
CarrierNumber=113
BaseMoveChance=0
RandomChance=100
MaxAircraft=16
StartAircraft=16
MaxPilots=16
StartPilots=16
Experience=80
Morale=70
Supply=70
Intelligence=80
MissionChance[sWEEP]=90
MissionChance[CAP]=90
MissionChance[iNTERCEPT]=90
MissionChance[ESCORT]=90
MissionChance=30
MissionChance[CAS]=30
MissionChance[sEAD]=0
MissionChance[ARMED_RECON]=0
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=50
UpgradeType=NEVER

 

[CarrierUnit005]
CarrierType=Kuznetsov
CarrierNumber=113
DefaultTexture=SOVIET
UnitName=Admiral Kuznetsov Carrier
ForceID=2
Nation=SovietNavy
BaseArea=Red Station
NumSquadron=6
BaseSize=MEDIUM
Experience=100
Morale=100
Supply=100

 

As I said I have it Kuznetsov on the map, but only AI take-off. So how do I change BaseArea to RedStation and start red campaign from carrier?

Edited by kovalski

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I`m trying to edit "Operation Hydra" campaign to add carrier operation from Kuznetsov, but having the same situation- Carrier is on the map, but only AI flights take-off!

 

I created sovietnavy in nation.ini

 

In cuba_targets.ini added

[TargetArea062]

Name=Red Station

Position=588888.0,580300.0

ActiveYear=0

Location=2

Alignment=ENEMY

CarrierStation=TRUE

Target[001].Type=Kuznetsov

Target[001].Offset=0.00,0.00

Target[001].Heading=270

Target[002].Type=SLAVA CLASS

Target[002].Offset=-1000.00,0.00

Target[002].Heading=270

Target[003].Type=AKULA

Target[003].Offset=-1000.00,-1000.00

Target[003].Heading=270

Target[004].Type=UDALOY CLASS

Target[004].Offset=0.00,-1000.00

Target[004].Heading=270

Target[005].Type=SLAVA CLASS

Target[005].Offset=1000.-1000.00

Target[005].Heading=270

 

This is how looks like my Air and Carrier Unit In MODERNWARFAREHYDRA_DATA.ini

//---- Red Station

 

[AirUnit076]

AircraftType=Su-33K

UnitName=279th Shipborne FA Regt

ForceID=2

Nation=SovietNavy

StartDate=06/14/2012

DefaultTexture=NAVY

BaseArea=Red Station

CarrierBased=TRUE

CarrierNumber=113

BaseMoveChance=0

RandomChance=100

MaxAircraft=16

StartAircraft=16

MaxPilots=16

StartPilots=16

Experience=80

Morale=70

Supply=70

Intelligence=80

MissionChance[sWEEP]=90

MissionChance[CAP]=90

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=30

MissionChance[CAS]=30

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=50

UpgradeType=NEVER

 

[CarrierUnit005]

CarrierType=Kuznetsov

CarrierNumber=113

DefaultTexture=SOVIET

UnitName=Admiral Kuznetsov Carrier

ForceID=2

Nation=SovietNavy

BaseArea=Red Station

NumSquadron=6

BaseSize=MEDIUM

Experience=100

Morale=100

Supply=100

 

As I said I have it Kuznetsov on the map, but only AI take-off. So how do I change BaseArea to RedStation and start red campaign from carrier?

 

A few things , what are you doing with the targets.ini files is adding TARGETS for the conventional use of the terrain that will ONLY show up if they are included in the terrain_types.ini. So this won't  affect the appeareance of the ship in the campaign.

 

The code of the campaign seems to be ok ,

 

Just an example...

 

[AirUnit006]
AircraftType=Harrier3
AlternateType=HarrierGR3
UnitName=RAF No.1 Squadron A
ForceID=1
Nation=RAF
DefaultTexture=1
StartNumber=10
BaseArea=Hermes Carrier Group
CarrierBased=TRUE
CarrierNumber=12
BaseMoveChance=50
RandomChance=100
MissionRate=1.9
MaxAircraft=4
StartAircraft=4
MaxPilots=4
StartPilots=4
Experience=100
Morale=100
Supply=50
Intelligence=20
MissionChance[sWEEP]=10
MissionChance[CAP]=10
MissionChance[iNTERCEPT]=20
MissionChance[ESCORT]=10
MissionChance=65
MissionChance[CAS]=80
MissionChance[sEAD]=90
MissionChance[ARMED_RECON]=95
MissionChance[ANTI_SHIP]=0
MissionChance[RECON]=50
UpgradeType=NEVER
Supply[001].WeaponType=UK250LB
Supply[001].Quantity=240
Supply[002].WeaponType=UK500LB
Supply[002].Quantity=180
Supply[003].WeaponType=UK1000LB
Supply[003].Quantity=120
Supply[004].WeaponType=BL755
Supply[004].Quantity=120
Supply[005].WeaponType=AIM-9G
Supply[005].Quantity=40
Supply[006].WeaponType=Mk13-18
Supply[006].Quantity=40
Supply[007].WeaponType=Mk13-18_AI
Supply[007].Quantity=40
Supply[008].WeaponType=Matra-155
Supply[008].Quantity=80
Supply[009].WeaponType=Tank100_SHg
Supply[009].Quantity=80

 

 

[CarrierUnit001]
CarrierType=R12
CarrierNumber=12
UnitName=HMS Hermes
ForceID=1
Nation=RoyalNavy
BaseArea=Hermes Carrier Group
NumSquadron=5
BaseSize=SMALL
Experience=100
Morale=100
Supply=100
Tour[01].Start=4/24/1982
Tour[01].End=07/21/1982
 

 

so the reason that makes you not to have carrier operations maybe something really wrong that it is  not included in that piece of code. If you have been reworking .ini files changing nation names , creating new carriers etc, I'm sure that you are making another mistake that you did not take into account.

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