Airglow Posted September 14, 2013 Posted September 14, 2013 Hi, I have an high poly 3D model, when I try to create the lod file an error appears but after optimizing it, it works, all parts seem to be separated, so I need someone who can help me importing it in game and animate it. Thanks
+RAVEN Posted September 14, 2013 Posted September 14, 2013 Largest mesh (say fuselage) size is 5000 polys max to export (I think) .
Airglow Posted September 14, 2013 Author Posted September 14, 2013 Largest mesh (say fuselage) size is 5000 polys max to export (I think) . yes how could I reduce it?
+RAVEN Posted September 14, 2013 Posted September 14, 2013 Depend's on what mesh shape it is. What version of MAX are you using?
Airglow Posted September 14, 2013 Author Posted September 14, 2013 2009, the fuselage has got about 9000 polygons
logan4 Posted September 14, 2013 Posted September 14, 2013 9000 is a bit much, the fastest way, If you split the mesh into 2-3 piece where one of them keeps the "Fuselage" mesh name and the others can be named anything else, like "Fuselage_front", "Fuselage_aft" or the name you like. Then later you can fiddle with removing extra or not needed lines and vertices. Also important to link the meshes where the top most mesh is the one named "Fuselage".
Airglow Posted September 14, 2013 Author Posted September 14, 2013 9000 is a bit much, the fastest way, If you split the mesh into 2-3 piece where one of them keeps the "Fuselage" mesh name and the others can be named anything else, like "Fuselage_front", "Fuselage_aft" or the name you like. Then later you can fiddle with removing extra or not needed lines and vertices. Also important to link the meshes where the top most mesh is the one named "Fuselage". hey mate, got it, I've splitted the fuselage in 2 parts (nose and fuselage) but 3ds max crashed everytime I tried to export it, the problem were the seats, 11.000 polygons each!! ahahah
+russouk2004 Posted September 14, 2013 Posted September 14, 2013 (edited) Check downloads for seats....depending on whatever aircraft you are making,there may be a seat already made....there are some good detailed seats available that arent too high poly....saves u making them Edited September 14, 2013 by russouk2004 1
+Soulfreak Posted September 14, 2013 Posted September 14, 2013 (edited) Maybe you should delete the seats from the model and add them as seperate seats? For example look at the add on ejection seats: http://combatace.com/files/file/12475-aces-ii-ejection-seat-for-f-16/ Edit: What Russo says! ;-) Posted the same time... *gg* Edited September 14, 2013 by Soulfreak 1
Airglow Posted September 15, 2013 Author Posted September 15, 2013 (edited) thanks, could you tell me how to find out coordinates for the "position=" voice? is it related to 3ds max, right? example: Position=0.0,4.10,0.86 Edited September 15, 2013 by Airglow
+russouk2004 Posted September 15, 2013 Posted September 15, 2013 (edited) set a point where pilots eyes would be in ur model...ie 0.0.?.? @ Soul Edited September 15, 2013 by russouk2004
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