Jump to content

Recommended Posts

I'm wondering if there is a way to model positive control when using nukes in this game. For example, a 15 or 20 minute delay before the bomb actually can be released.

Early nukes had nuclear material seperate from the bomb (a "capsule" stored in a "birdcage"). So, in aircraft like the B-29, B-50, B-36, etc. it was manually inserted (taking anywhere from five to 20 minutes). Later this was accomplished by electro-mechanical means (switch in cockpit).

In 1962, Permissive Action Link and the Human Reliability Program came about adding more control measures to nukes. The first PAL devices were mechanical locks, DCU panels, etc.

According to Alexander Zuyev the Soviets adapted a similar control system managed by the KGB. Zuyev states the KGB and GRU "interrogated" U.S. pilots captured in Vietnam regarding LABS toss and PAL; the pilots were subsequently "liquidated".

 

Yours, Mike

Share this post


Link to post
Share on other sites

I'm wondering if there is a way to model positive control when using nukes in this game. For example, a 15 or 20 minute delay before the bomb actually can be released.

Early nukes had nuclear material seperate from the bomb (a "capsule" stored in a "birdcage"). So, in aircraft like the B-29, B-50, B-36, etc. it was manually inserted (taking anywhere from five to 20 minutes). Later this was accomplished by electro-mechanical means (switch in cockpit).

In 1962, Permissive Action Link and the Human Reliability Program came about adding more control measures to nukes. The first PAL devices were mechanical locks, DCU panels, etc.

According to Alexander Zuyev the Soviets adapted a similar control system managed by the KGB. Zuyev states the KGB and GRU "interrogated" U.S. pilots captured in Vietnam regarding LABS toss and PAL; the pilots were subsequently "liquidated".

 

Yours, Mike

 

No there isnt anyway to model it. But it would be cool. I know all about that having worked on ICBM's.

Share this post


Link to post
Share on other sites

Nukes are the only way to multiple AA kills in an F-111, though. :wink:

Share this post


Link to post
Share on other sites

Especially those ARH ones give high AA kill ratio

(WIP)

 

Share this post


Link to post
Share on other sites
Especially those ARH ones give high AA kill ratio

(WIP)

 

I think that is about what it would of looked like too. Nice job.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..