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timetraveler71

Airplanes in the plataform

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Find the _RUNWAY.ini in the Terrains folder 

 

 

You can add lines like these which define the coordinates of the static A/C which the game will place automatically if you are on a high enough graphics setting:

 

ParkingChance=75
ParkingMaxSpan=15.0
Parking[01].Offset=89.48,-1001.76
Parking[01].Heading=-0.0
Parking[02].Offset=104.60,-1001.76
Parking[02].Heading=-0.0
Parking[03].Offset=119.74,-1001.76
.......
 
LargeParkingChance=80
LargeParkingMaxSpan=42.0
LargeParking[01].Offset=138.96,-912.21
LargeParking[01].Heading=90.0
LargeParking[02].Offset=138.96,-869.91
LargeParking[02].Heading=90.0
.......

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I really wouldn't do that...

If you add statics, via targets ini editing, you MUST remove the game-generation parking slots form all the airfield inis, and said inis MUST reside inside the relevant terrain folder. And as most of the statics we have are, well for lack of a better term, shit, they look awful.

 

 

just increase the ParkingChance= to 90, and hope for the best. Just let the game engine ™ do its job

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