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Kamchatka Terrain for SF2 (by Baltika, Ver 2)

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Kamchatka Terrain for SF2 (by Baltika, Ver 2)


Kamchatka Terrain for SF2 (by Baltika, Ver 2) 7/26/2013

 

= For SF2, FULL 5 Merged - SF2NA REQUIRED!!! =

 

This is a rebuild of Baltika's Kamchatka terrain. It has been rebuilt (almost)

completly, and is designed to REPLACE, in total, the original 1stGen Version.

The Targets and movements inis have been redone, and are more reflective of the Real

World ™. Place names have been changed to local spelling (where discoverable,

spellable and pronounable). The Original Easter Egg ™ is still intact; several others

have been added, as expected.

 

This terrain was (re)built and tested within my SF2:NA mods folder. It makes use of the

various statements and bits (water bmps, etc) that are =REQUIRED= for proper CVBG and

SAG operations. It is suggested that it =ONLY= be used in a pure NA environment. It will

NOT work properly in ANY 1stGen install; so don't even bother asking. NA is also

required, as several 'in port' ships are stock items. Like the Original Release, it is a

"2 Season" terrain. Winter and Not Winter.

 

It should be noted at this time, you =WILL= be needing all of WhiteBoySamauri's Soviet

Ships, JMSDF ships, JGSDF ground objects, and any JASDF aircraft you can lay your hands

on!! To say nothing of "the usual suspects" US and Soviet ground objects (trucks, tanks,

APCs, AFV/IFV, even more ships, etc). Some are provided, but the rest you'll have to

locate yourself.

 

Geophysical Disclaimer: some rivers and other water features may not follow their Real

Life ™ courses, be placed in their Real Life ™ locations, or exist at all (read:

there are NO rivers on this map. See Notes for more details). Several cities and other

physical features, and target areas will also fall into that classification. Some target

areas (cities, etc) exist only as named places, with no strategic or tactical values.

Just someplace to fly over.

 

As always, unzip this to a temp folder or your desktop, and you'll have access to the

rest of the readme for it's instructions. It's reccomended you read the document through

after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense

section may make for entertaining reading, as it explains a few "oddities" you WILL

experience!

 

Please also read and -OBEY- the New Standard Usage Discalimer, as it's been changed

slightly to reflect a change in my policy. It's listed at the bottom, in the Legal

Statement Section, with the URL back to the CA post.

 

*Please Note: there are a few items still missing from the terrain, as well as a new

tile set. It is being released "as is", with the caveat that when the new ground object

and new tiles are ready, there =WILL= be an Update Pak. Until then, enjoy!*

 

Happy Landings!

Wrench

Kevin Stein


 

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A very good new place to play!

 

.... a good new  campaign is needed!

 

Thank you.

 

:biggrin: 

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or a laser battery??? :biggrin:

 

yes, indeed! The Fulcrums will be looking GOOD here!

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Wow! Such an amazing update to an already great terrain!  I was looking though the targets and types.inis, and I'm wondering if you can help me find some of the ground objects which they call for. I think they're mostly ships. The Tug, LNG Tanker, and FSS.  Thanks again for this very fun terrain!  

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that's what they're called.

 

the small tug (the little bitty one) is Stephan1918s from FE, and is inside the terrain folder, as it's a terrain objects

 

the other are ground objects, located in that folder. Also, there's the Navy_Tug, rebuilt from *somethingIcan'trememver" by the Argentine Modders

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Thanks for your quick reply, Wrench.  Sorry to say, but the GroundObject folder which came with the Kamchatka terrain didn't include the FSS or LNG tanker.  Can I find them in one of your other excellent terrains?  I also saw three tugboats of various sorts in the targets.ini.  The "Tugboat" (which, as you said, is in the terrain), the "Navy_Tug" (which I just found in eburger68's OTC package), and the "Tug" (which is listed in the types.ini as groundobject=true).  It's this last "Tug" which I can't find.  I'm just trying to make Vilyuchinsk look the best it possibly can :)  Thank you!   

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hmmm... check the Persian Gulf terrain and/or the Eastern Med (aka "NAfrica". There is one tug, I can't remember where, that was built from one of the large trawlers (I repurpose a LOT of things!!).

 

It "should" be this one, attached below

 

When you get done with that port, I want screenshots!!! :biggrin:

Edited by Wrench

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