+paulopanz Posted November 1, 2013 Posted November 1, 2013 View File S.O. 4050 Vautour IIN The Sud Aviation (SNCASO) S.O. 4050 Vautour II was a French bomber, interceptor, and attack aircraft used by the Armée de l'Air (AdA). Vautour is the French word for vulture. S.O. 4050 Vautour IIN: Two-seat, all-weather interceptor with DRAC-25AI or DRAC-32AI radar in nose, pilot and co-pilot in tandem seats, armed with cannon, air-to-air missiles, and (theoretically) unguided rockets. The designation was later changed to II-1N. France (70 planes), Israel (7+1 planes sold) What's in: - 1 New IDF Blue Camo skin - 2 Reworked IDF Silver/Camo Skins - 10 New historical AdA silver skin with proper decalset - cockpit, pilot - Screens and images Credits: - Model Veltro2K - F-86D Cockpit: Sabre dog team - IAF 50s/60s Pilot: Wrench & PappyCheckSix - Original editions: Wrench & Eburger68 - original IDF silver skin Elek, late camo Veltro (?) - new ones, upgrades and new decals me Install: all in main mod folder. Enjoy @paulopanz PS: These Vautours are mainly for Starfighter2 who asked me long time ago. At last we have them my friend. Submitter paulopanz Submitted 11/01/2013 Category Other 1 Quote
Dunois Posted November 2, 2013 Posted November 2, 2013 (edited) Hello. Nice and long waited airplanes! The only two remarks are: Textures on IIN and IIB seems too low res, IIA looks better. The plane is quite unstearable when on the ground. As only few degrees turns are possible, no way to use taxiways properly, and I don't speak about parking. Thanks in advance. Edited November 2, 2013 by Dunois Quote
+paulopanz Posted November 2, 2013 Author Posted November 2, 2013 The only two remarks are: Textures on IIN and IIB seems too low res, IIA looks better. The plane is quite unstearable when on the ground. As only few degrees turns are possible, no way to use taxiways properly, and I don't speak about parking. - the IIA is a TW plane, the IIB & IIN are SF1 Veltro's models ported in SF2; - the skins are made using existing, so no High Res textures, no High res textures for these models ...... - about taxing and FM tweakings, I'm only a painter, a specialist as Baffmeister or Cliff could take care of it. BTW all these Vauturs could be a good addiction now, I think, both for Israel ME and NATO scenarios ...... Quote
+Veltro2k Posted November 2, 2013 Posted November 2, 2013 New model will be available soon. Mapping will be the same as now 3 Quote
+Cliff7600 Posted November 2, 2013 Posted November 2, 2013 (edited) Light quick fix : ---------------------------------------------------------------------------------------- [Engine1]...ThrustPosition=-2.42,-3.043,0.0 [Engine2]...ThrustPosition=2.42,-3.043,0.0 ----------------------------------------------------------------------------------------- [NoseGear]SystemType=LANDING_GEARRetractable=TRUEDeployTime=5.0DragArea=0.560AnimationID=1HideGearNode=TRUEModelNodeName=fStrutInsideNodeName=FGWELL;ShockAnimationID=2ShockStroke=0.23SpringFactor=1.8DampingFactor=2.0WheelNodeName001=fw1WheelNodeName002=fw2RollingRadius=0.54CastoringWheel=TRUECastoringNodeName=fshockSteerable=TRUEMaxSteeringSpeed=11.0Locking=FALSEMaxSteeringAngle=55.0InputName=YAW_CONTROLControlRate=1.0HasBrakes=TRUEBrakingCoefficient=0.75RollingCoefficient=0.05MaxDeploySpeed=115.75MaxLoadFactor=3.0 [MainGear]SystemType=LANDING_GEARRetractable=TRUEDeployTime=5.0DragArea=0.560AnimationID=1HideGearNode=TRUEModelNodeName=MstrutInsideNodeName=RGWell;ShockAnimationID=3ShockStroke=0.2SpringFactor=1.8DampingFactor=2.0WheelNodeName001=rw1WheelNodeName002=rw2;ReverseWheelRotation=TRUERollingRadius=0.54CastoringWheel=FALSEHasBrakes=TRUEBrakingCoefficient=0.75RollingCoefficient=0.05MaxDeploySpeed=115.75MaxLoadFactor=3.0 [LeftOutriggerGear]SystemType=LANDING_GEARRetractable=TRUEDeployTime=5.0DragArea=0.460AnimationID=1HideGearNode=TRUEModelNodeName=Loutrig// LoutriggerLegShockNodeName=LoutriggerStrutInsideNodeName=LEWELL;ShockAnimationID=5ShockStroke=0.15SpringFactor=2.5DampingFactor=1.8WheelNodeName=lowRotationAxis=X-AxisRollingRadius=0.28CastoringWheel=FALSEHasBrakes=FALSERollingCoefficient=0.005MaxDeploySpeed=115.75MaxLoadFactor=3.0 [RightOutriggerGear]SystemType=LANDING_GEARRetractable=TRUEDeployTime=6.0DragArea=0.460AnimationID=1HideGearNode=TRUEModelNodeName=Routrig// RoutriggerLegShockNodeName=RoutriggerStrutInsideNodeName=REWELL;ShockAnimationID=6ShockStroke=0.15SpringFactor=2.5DampingFactor=1.8WheelNodeName=rowRotationAxis=X-AxisRollingRadius=0.28CastoringWheel=FALSEHasBrakes=FALSERollingCoefficient=0.005MaxDeploySpeed=115.75MaxLoadFactor=3.0 Edit : If you try to park the plane, stay away from everything. Some collision points are wrong and don't fit the model, and you will hit something. Edited November 2, 2013 by Cliff7600 1 Quote
+paulopanz Posted November 3, 2013 Author Posted November 3, 2013 (edited) .... so I was right my friend .... many many thanks! Do you have a fix for the IIB too or this fix is good for both? Edited November 3, 2013 by paulopanz Quote
+Cliff7600 Posted November 3, 2013 Posted November 3, 2013 This quick fix works for both, IIN and IIB : ) 1 Quote
jeanba Posted September 19, 2014 Posted September 19, 2014 Veltro Do you intent to make a "IIA" ? Tk's IIA missies the external hardpoints ! Quote
+Veltro2k Posted September 19, 2014 Posted September 19, 2014 Veltro Do you intent to make a "IIA" ? Tk's IIA missies the external hardpoints ! all new versions coming soon starting with the IIN A then B Quote
jeanba Posted September 19, 2014 Posted September 19, 2014 Great !! If uou need help on data.ini or loadouts, do not hesitate :) Quote
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