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paulopanz

S.O. 4050 Vautour IIN

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S.O. 4050 Vautour IIN


The Sud Aviation (SNCASO) S.O. 4050 Vautour II was a French bomber, interceptor, and attack aircraft used by the Armée de l'Air (AdA).

Vautour is the French word for vulture.

 

S.O. 4050 Vautour IIN: Two-seat, all-weather interceptor with DRAC-25AI or DRAC-32AI radar in nose, pilot and co-pilot in tandem seats, armed with cannon, air-to-air missiles, and (theoretically) unguided rockets. The designation was later changed to II-1N.

 

France (70 planes), Israel (7+1 planes sold)

 

What's in:

 

- 1 New IDF Blue Camo skin

 

- 2 Reworked IDF Silver/Camo Skins

 

- 10 New historical AdA silver skin with proper decalset

 

- cockpit, pilot

 

- Screens and images

Credits:

 

- Model Veltro2K

 

- F-86D Cockpit: Sabre dog team

 

- IAF 50s/60s Pilot: Wrench & PappyCheckSix

 

- Original editions: Wrench & Eburger68

 

- original IDF silver skin Elek, late camo Veltro (?)

 

- new ones, upgrades and new decals me

 

Install:

 

all in main mod folder.

Enjoy

@paulopanz

PS: These Vautours are mainly for Starfighter2 who asked me long time ago. At last we have them my friend.


 

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Hello.

 

Nice and long waited airplanes!

The only two remarks are:

Textures on IIN and IIB seems too low res, IIA looks better.

The plane is quite unstearable when on the ground.

As only few degrees turns are possible, no way to use taxiways properly, and I don't speak about parking.

 

Thanks in advance. 

Edited by Dunois

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The only two remarks are:

Textures on IIN and IIB seems too low res, IIA looks better.

The plane is quite unstearable when on the ground.

As only few degrees turns are possible, no way to use taxiways properly, and I don't speak about parking.

 

 

- the IIA is a TW plane, the IIB & IIN are SF1 Veltro's models ported in SF2;

- the skins are made using existing, so no High Res textures, no High res textures for these models ...... :pleasantry:

- about taxing and FM tweakings, I'm only a painter, a specialist as Baffmeister or Cliff could take care of it.

 

BTW all these Vauturs could be a good addiction now, I think, both for Israel ME and NATO scenarios ......

 

:pilotfly:

 

 

 

 

 

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New model will be available soon. Mapping will be the same as now

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Light quick fix :

----------------------------------------------------------------------------------------

[Engine1]
...
ThrustPosition=-2.42,-3.043,0.0

 

[Engine2]
...
ThrustPosition=2.42,-3.043,0.0

-----------------------------------------------------------------------------------------

[NoseGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.0
DragArea=0.560
AnimationID=1
HideGearNode=TRUE
ModelNodeName=fStrut
InsideNodeName=FGWELL
;ShockAnimationID=2
ShockStroke=0.23
SpringFactor=1.8
DampingFactor=2.0
WheelNodeName001=fw1
WheelNodeName002=fw2
RollingRadius=0.54
CastoringWheel=TRUE
CastoringNodeName=fshock
Steerable=TRUE
MaxSteeringSpeed=11.0
Locking=FALSE
MaxSteeringAngle=55.0
InputName=YAW_CONTROL
ControlRate=1.0
HasBrakes=TRUE
BrakingCoefficient=0.75
RollingCoefficient=0.05
MaxDeploySpeed=115.75
MaxLoadFactor=3.0

 

[MainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.0
DragArea=0.560
AnimationID=1
HideGearNode=TRUE
ModelNodeName=Mstrut
InsideNodeName=RGWell
;ShockAnimationID=3
ShockStroke=0.2
SpringFactor=1.8
DampingFactor=2.0
WheelNodeName001=rw1
WheelNodeName002=rw2
;ReverseWheelRotation=TRUE
RollingRadius=0.54
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=0.75
RollingCoefficient=0.05
MaxDeploySpeed=115.75
MaxLoadFactor=3.0

 

[LeftOutriggerGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.0
DragArea=0.460
AnimationID=1
HideGearNode=TRUE
ModelNodeName=Loutrig
// LoutriggerLeg
ShockNodeName=LoutriggerStrut
InsideNodeName=LEWELL
;ShockAnimationID=5
ShockStroke=0.15
SpringFactor=2.5
DampingFactor=1.8
WheelNodeName=low
RotationAxis=X-Axis
RollingRadius=0.28
CastoringWheel=FALSE
HasBrakes=FALSE
RollingCoefficient=0.005
MaxDeploySpeed=115.75
MaxLoadFactor=3.0

 

[RightOutriggerGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=6.0
DragArea=0.460
AnimationID=1
HideGearNode=TRUE
ModelNodeName=Routrig
// RoutriggerLeg
ShockNodeName=RoutriggerStrut
InsideNodeName=REWELL
;ShockAnimationID=6
ShockStroke=0.15
SpringFactor=2.5
DampingFactor=1.8
WheelNodeName=row
RotationAxis=X-Axis
RollingRadius=0.28
CastoringWheel=FALSE
HasBrakes=FALSE
RollingCoefficient=0.005
MaxDeploySpeed=115.75
MaxLoadFactor=3.0

 

Edit : If you try to park the plane, stay away from everything.

Some collision points are wrong and don't fit the model, and you will hit something.

Edited by Cliff7600
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.... so I was right my friend .... many many thanks! :clapping:

 

 

 

 

 

Do you have a fix for the IIB too or this fix is good for both?

Edited by paulopanz

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Veltro

 

Do you intent to make a "IIA" ?

Tk's IIA missies the external hardpoints !

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Veltro

 

Do you intent to make a "IIA" ?

Tk's IIA missies the external hardpoints !

all new versions coming soon starting with the IIN A then B

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Great !!

If uou need help on data.ini or loadouts, do not hesitate :)

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