33LIMA Posted November 12, 2013 Posted November 12, 2013 Flying a classic Western Front campaign...in a classic Eastern Front flight sim! I don't know about you, but the sim that came closest to my ideal of a WW2 flight sim was (and in some key ways, still is) European Air War. For one thing, EAW had - in spades - many little but oh-so-immersive touches that later sims seem to omit or neglect. There was something resembling a decent pilot logbook; basic but effective verbal campaign briefings; and a between-mission representation of your bunk in a Nissen Hut complete with creaking bedsprings, coughing (but invisible) companions, and a radio set which you could tune into renderings of appropriate popular music of the day. Break off from the campaign and you got an on-screen day pass complete with tickets to an appropriate show and a picture of your 'floosie'! Not only that, but EAW featured the two aerial campaigns that defined the European Theatre of Operations air war and always interested me most: the Battle of Britain in 1940, and what might be called the Battle of Germany, 1942-45, where the tables were turned and it was the Luftwaffe's turn to defend the Homeland against swarms of marauding bombers. In EAW, I could escort Stukas or Heinkels in 109s or 110s or try knocking them down in a Hurri or a Spit. And I could take to the skies over the Reich in my favoured German mount, the venerable 'Gustav' or Bf109G, and lead my staffel into deadly firing passes on huge combat box formations of B17s or B24s, braving swarms of tracers and watching my kills go slipping or spinning out of formation trailing smoke. If I fancied something different, I could slip into an FW190A or D, a later Bf110, or even a jet Me262. Or I could swap sides and take on the Luftwaffe in a P47, a P38 or a P51. My idea of sim heaven! When CFS2 came out, I enjoyed the better graphics and the change of scenery to the Pacific, as well as the opportunities afforded by many add-ons that enabled you to experience Pearl Harbour, fly with the Dambusters and all the rest. I spent a lot of time back in the ETO with CFS3, which failed to add better ground control and seemed worse in the air-to-air department, tho it was reasonably good in its declared aim of simulating tactical air ops, albeit in a weird version of WW2 where German shipping traffic plied the English Channel in daylight and an invasion could have been mounted in either direction. Battle of Britain 2 'Wings of victory' I played as well, loving its superior AI tho ultimately finding its odd combination of wargame and flight sim not quite to my taste. For the Battle of Germany, 'B17 the Mighty Eighth' was a really superb bomber sim but its fighter capabilities were much more limited. As for IL-2...well I bought and played, on and off, just about all the successive versions and some add-ons but while the rather dry single-player campaigns were jazzed up somewhat over the years, the Eastern Front never really floated my boat. Despite the 'Battle over Europe' add-on, coverage of the ETO remained very limited, while IL-2's drive to the Pacific seemed to me to have many fine aspects like the ability to defend Singapore in Buffaloes or later, take the fight back to the Japanese in a Beaufighter, but ultimately, to fall somewhat short, not least due to a hopelessly inadequate set of ship types. I longed for the tussles with the fleets of bombers that EAW brought to my screen, especially the missions against the 'Amis' in their 'viermots', the big, four-engined Flying Fortresses and Liberators, with their attendant swarms of 'little friends', the Thunderbolts, Lightnings and later, the Mustangs. EAW was still in business, but I wanted to experience its massive battles with the graphics, AI, damage and flight models of a modern sim. IL-2 Battle of Stalingrad might be an interesting diversion to the East, and DCS-1944 might get there one day, but what of the present...? Having rediscovered the delights of IL-2 in the form of the excellent Dark Blue World mod - surely, the ultimate single-player add-on for IL2 - and found there existed a version of Boelcke's "Defense of the Reich" campaign just for DBW, I thought it was time to revisit the virtual skies over the crumbling Thousand Year Reich. I wanted to see if I could rediscover the thrill of sailing, cannon blazing, into a combat box which filled the skies around me with tracers from dozens of .50 cals. Would IL-2, DBW and Boelcke's campaign hit that spot? ...to be continued! 1 Quote
+pcpilot Posted November 12, 2013 Posted November 12, 2013 Allright, I chewed thru my fingernails wondering if this is gonna be cool or what. Now sitting on edge of seat with bated breathe. Quote
33LIMA Posted November 12, 2013 Author Posted November 12, 2013 Part 2 - the campaign, the plane and the mission Boelcke's Defence of the Reich campaign is actually a set of campaigns. There's a Luftwaffe fighter campaign ('Defense of the Reich') and a US Army Air Force one ('Battle over Germany'). Within this, there is a series of no less than ten sub-campaigns, covering the period 1943 to 1945 and spanning several different areas of operations. Details and the download are available here: http://www.axis-and-allies-paintworks.com/download.php?view.517 The first German sub-campaign is 'Germany Berlin 1943 You encounter bomber formations mostly without escort. Sometimes some P47 and/or P38 will appear, but only a few.' Not too many pesky 'little friends' - sounds like a good place to start, I thought to myself. In contemporary Luftwaffe parlance, an opportunity to have a crack at the 'Dicke Autos' without much interference from the 'Indianer'. I began with a new pilot, for whom I chose the surname Knoke, as I had just started re-reading the autobiography of Heinz Knoke, the rather sensationally-titled 'I Flew for the Fuhrer'. This is the best Luftwaffe pilot memoir I've read, a fine counterpoint to what for me is the premier RAF memoir (and the best fighter pilot book of all, IMHO), Pierre Clostermann's 'The Big Show'. There's a really great little IL-2-based movie featuring missions re-created in Knoke's own words from the book, here on Youtube: Unfortunately, while the available campaign aircraft was, as I'd hoped, a Messerschmitt Bf109G, Knoke's unit of the period - 5 Staffel from II Gruppe, Jagdgeschwader 11 - was not one of those available for this campaign, which started on 17 August, 1943. So instead, I chose JG27. Here's the brief for the first mission; militarily, it's a little vague, only implying that we might expect to be intercepting an incoming enemy bomber raid. You can see that we were based at an airfield NW of Berlin, somewhere near Oranienburg I believe. I'd selected the rank of Hauptmann and as I'd hoped, was rewarded with leadership of the Staffel operation, leading two schwaerme, each of four Gustavs. I prefer to lead as I'm thereby freed of the chore of formation-keeping, and instead get the extra tactical element of leading the mission, which is how I like it. Strangely, the briefing lists me as a Oberfeldwebel (senior NCO) rather than the comissioned rank I'm fairly sure I'd chosen; but no matter, there I was, at the head of my Staffel and all was well with the world. Here's my bird, on the ground at the head of the Satffel. I should probably have stuck to the default skin because I ended up with the Berlin Bear badge of II/JG27 on my port fuselage as well as the I/JG27 'Afrika' emblem either side of my engine cowling; likewise my flight-mates ended up with two II/JG27 badges. Still, it's a nice skin, tho personally I'm inclined to think that at this period the JG27 rear fuselage stripe was the original ReichsVerteidigung red, rather than the later green. For this operation, I had used the pre-mission aircraft setup screen to select for all planes the 'loadout' of one nose-mounted 3cm MK108 cannon, two MG151 2cm cannon in underwing 'gondolas', and a 300 litre drop tank. Just the thing for knocking down the 'heavies', I thought. I've never bothered with 'Complex Engine Management' as I find it a distraction. So it was a simple matter to check the controls, start up, lock the tailwheel and roar off down the runway, opening the throttle slowly but still having to apply a fair bit of rudder to keep her roughly on the centreline of the long concrete runway. Gear and flaps retracted, I throttled back and fretted impatiently till the others had caught up. Then I opened her up, trimmed elevator for the climb, and we steadily climbed for height on our assigned track to the holding pattern south-east of Berlin, the second schwarm vapour-trailing as it tailed us above and behind. I felt a surge of pride mixed with a twinge of anxious anticipation. What would today bring for us? I was soon to find out. ...to be continued! Quote
33LIMA Posted November 13, 2013 Author Posted November 13, 2013 Part 3 - battle is joined! At this point a small confession is necessary. I'm an IL-2 newb. Yes I started with the original IL-2 not long after release and worked my way, over the years since, through Forgotten Battles, the Ace Expansion Pack, Battle over Europe and Pacific Fighters, all the way to IL-2 '46. But for various reasons, I've only ever played in intermittent bursts, too short individually to get to grips with all the little foibles and distinctive features that any sim has. It's only since downloading Dark Blue World that I've got back into IL-2, and have begun to appreciate the many recent improvements, like the end of the original awful droning external engine sound and the fact that aircraft markings - the 'decals' - now look less prominent and less like badly-applied and over-thick waterslide transfers on a model kit. Plus the European Theatre of Ops (a.k.a. Western Front) is now much better catered for. For example, the Beaufighter is now a kosher representation of the RAF model rather than a repaint of the Aussie-built version. I like to fly pre- and post-combat in the external view; it looks good and helps compensate for the limitations of 'flying' and 'fighting' in glorious, peripheral-vision-free MonitorVision. So since DBW, I appreciate more than ever not only the fine IL-2 environmental effects, but also the great aircraft models. Though lower-polygon that those of some recent sims and lacking modern refinements like self-shadowing, the planes in IL-2 I still find rather marvellous to behold. Take my mount on this mission, the Bf109G5. She may look more like a G6, with the little airscoop in the triangular fillet under each windshield side panel (which the pressurised-cockpit G5 lacked). And a tropical G6 at that, having the extra small cowling bulge and airscoops below the main starboard MG cowling bulge. But I still think she looks better than ever in DBW, and is brought to life by the rotating spinner which animates the 'burbelschnauze' corkscrew marking. Plus the pilot figure looks from side to side at times, and his oxygen mask appears at altitude. Compare this with the Gustav from Combat Flight Simulator 3, below. Apart from the rather distorted view produced by CFS3's unfortunate wide-angle lens effect, it's not a bad looker, here seen in its reskinned guise from the ETO expansion mod: However, comparing with the IL-2 version, though the latter has somewhat fewer polygons, the CFS3 prop spinner isn't animated (neither are the radiator flaps), the pilot has no animations and looks like he forgot his parachute (as he is wildly low in his seat) and the prop diameter looks much too big. And the IL-2 cockpit is much better, from the inside. IL-2 afficionados will already know all of this but I think it's worth repeating, especially for anyone who hasn't tried the sim in its most recent incarnations (and with DBW, in particular). Anyway, meanwhile, back at the war... ...one of the issues with IL-2 is the radio chatter. Yes it is there, and it's much better done than in, say, CFS3. Unlike the latter, you can actually use the radio to do all kinds of useful and interesting things, like issue a much wider range of commands to your wingmen, and interact with ground controllers, such a prominent feature of WW2 fighter ops (especially defensive or tactical fighter ops). For a WW2 sim, the inability to interact with a ground controller was a really glaring omission from the CFS series (CFS3 in particular) and in this respect, IL-2 is up there with EAW, which did all of this and did it well. The downside in IL-2 is that you are on the same radio net as other flights or squadrons. This is not necessarily un-realistic, of course, but the problem is that nobody uses callsigns. So unless you mute your radio, you will hear the radio traffic of other flghts, announcing things like course changes or sightings. This can be distracting, misleading even; especially if you have decided to call Ground Control for (say) a vector to your target at the same time, or are in the landing pattern and can't tell if the instructions or warnings from Control are for your mob or the other lot. I daresay more frequent IL-2 players learn to distinguish radio calls better than I do. But while good old EAW's ground controller will give you the bearing, altitude and heading of targets, the lazy sod in IL-2 will just give you their bearing. Partly to compensate for this, and perhaps because I'm a lazy sod myself, I tend to fly with the on-screen text displays and icons turned off - but with MAP icons and flight-path turned on. I consider this some compensation for the limitations of ground control and the difficulties of orientation and navigation in MonitorVision. So you can see in the screenie below that, from turning on the map screen instead of calling the Fat Controller on the radio, I have twigged the fact that things are about to get interesting. As my plane (white plane symbol) leads my Staffel (following cluster of blue plane icons) around the holding pattern - accompanied by some other friendlies (small stack of blue plane icons orbiting in the opposite direction), I can see that the Amis (red plane icons) are inbound in strength, my direction. I mentioned there there was another friendly flight in the area. This consisted of some Focke-Wulf 190s; A6's by the look of it, as they had the long-barrelled MG151's outboard instead of the short-barrelled MG FF's, and no cowl bulges for the MG131s that came with the A7's and later. They carried the Wilde Sau badge of JG300, a relic of the time when these 'all weather interceptors' were primarily single-seat night fighters, introduced after the use of 'Window' radar jamming on RAF Bomber Command's Hamburg raid forced the Luftwaffe to modify their previous tactics of tightly radar-controlled fighters operating in 'boxes' on the 'Kammhuber Line' system. Anyway, I now knew the Amis were coming, and I turned gently left to bring the Staffel onto a reciprocal heading, for a classic head-on attack, where fewer guns and a much faster closing speed reduced to manageable proportions the risks of tackling the expected 'heavies' . As I stared in the direction from which I knew the enemy to be coming - from past experience expecting to see a typically small IL-2 bomber flight or two, rather than the masses that you get in EAW - I could literally feel the hairs on the back of my neck tingle as I noticed the big cluster of specks hanging in the distant sky. There, hung row upon row of what could only have been four-engined bombers, boring relentlessly straight at me. ...to be continued! Quote
33LIMA Posted November 13, 2013 Author Posted November 13, 2013 Part 4 - blow for blow! I gave the order to drop tanks and away they went. As the range to the enemy formation rapidly wound down, two things became apparent. First, my target was indeed a large formation of four-engined bombers - B-17s, to be precise, and unescorted. Second, I had screwed up my head-on pass: despite the briefed mission height of about ten thousand feet, I had climbed to what I knew to be more like the historical altitude at which the 8th AF flew bomber missions, in this case about twenty-one thousand. The bombers were much nearer this height than the paltry altitude in the mission briefing but I was a little high and worse, they were not closing head on, but slipping somewhat from left to right as we closed. By making a last-minute turn first right then back left, I was able to make a short head-on pass at one of the 'heavies' on the edge of the enemy gaggle, and although needing a deflection shot because I had to put the nose down to get my guns onto him, I was pleasantly surprised to see the flashes of some hits on the B-17 before he slipped rapidly past. Needless to say, in the rush I had no time for a screenshot, but you can just about make out my machine above and ahead of the tail of the nearest B-17 in the first pic below, as I flashed past the flank of the enemy formation, unscathed by return fire, as far as I could tell. As for my Staffel, they had been somewhat caught out by my late swerve, and had not engaged. So I decided to remedy this by coming up on the radio and commanding them to attack the bombers, on their own initiative. Even had I managed to get us into a neat extended line formation attack into the front of the Ami combat box, I'm not sure it would have helped: having made a few tests in quick missions, there seems no way to organise it so they make such an attack; unless the mere act of leading them head-on into an enemy formation is enough to get them to engage any targets coming into their arcs of fire. It seems giving them free rein to attack, is about all one can do. Knowing how dangerous AI bomber gunners can be, and unsure what the result would be of reducing their effectiveness (by setting Bomberskill=0 in the IL-2 conf.ini file, as campaign maker Boelcke recommended) I awaited the results of my Staffel's attacks with considerable trepidation. I pulled up and around, flying past the Fortresses just out of range, intending to come in for another head-on pass, on my own if need be. As I overhauled the Boeings, watching the action unfold and listening to the excited cries of the others on the radio as they got stuck in, I was gratified to see that they seemed to be doing rather well. Defensive fire flew in all directions from the big bombers, but they began to take casualties. Smoke streamed from some, while others fell out of formation, on fire or minus important parts of their airframe, as German cannon-fire took its toll. Inevitably, the casualty list was not entirely one-sided. Before long, my number three was going down with a dead motor and - though still apparently under control - from the blood-spattered canopy, a badly-injured pilot. The rest of the Staffel were undeterred. They pressed home their attacks to good effect and with considerable determination, using a combination of level and diving attacks, even as the Fortresses made their bomb runs. They were not alone. The boys from JG300 had also joined the fray and were making their presence felt amongst the increasingly ragged enemy formation, whose ranks seemed to be thinning out appreciably. ...to be continued! Quote
33LIMA Posted November 13, 2013 Author Posted November 13, 2013 Part 5 - down and out! At this point, my move to position myself for a second head-on attack was thwarted as the bombers made their turn for home, leaving me out of position. Instead, and encouraged by the good results and low losses of the others, I decided to take advantage of the reduced cohesion of the enemy formation and play a little game of 'Devil take the hindmost'. Specifically, I rolled into a beam attack on one of a trio of Fortresses that was lagging behind the others and was already under attack from another Messerschmitt. This, alas, is where I came unstuck. I was merrily blowing large holes in my target bomber, anticipating the moment when he would burst into flames and fall away, when my own aircraft was hit hard by return fire; possibly from the last B-17 in the group, which was trailing somewhat behind, rather than my own intended victim. My engine seized almost immediately and as my speed rapidly fell off, I found myself carried forward by my momentum, right past my former target's left wingtip, making a perfect mark of myself, before I had the sense to break hard away and down, as quickly as I could manage it. Somehow I escaped further damage and duly relieved, sailed quietly and ingloriously away from the battle. A hasty check of my map was made, and duly revealed an airfield apparently within gliding distance. However, I misjudged my rate of descent, had to make a 360 degree turn to lose excess height, and ended up too low on 'finals', compounded by the fact the airfield was on a sort of plateau, higher than the surrounding countryside. At least I made it onto terra firma in one piece, and my aeroplane looked like I might have made a great landing after all, by the classic definition ('It's a good landing if you can walk away from it; a great one, if you can re-use the plane.'). Provided the ground crew don't mind a bit of work to straighten out or replace a few bent bits and pieces, here and there. So, that was it. Personal score, two B-17s damaged (plus one Bf109, namely my own!). The mission debrief sadly recorded one of my men killed, but confirmed several Staffel victories, between the others. So how did it compare to the same sort of mission, flown in the classic European Air War? Well, it has to be said that IL-2 suffers in the comparison from its reliance on limited maps, whereas the likes of EAW and CFS3 provide whole theatres. This leads to some compromises. In this case, I was operating in defense of the Berlin area, which did not come under serious attack from the 8th AF until early 1944, several months after the period of this mission. The basic IL-2 written briefing I find inherently less satisfactory than the EAW verbal one, which, though rather 'canned' in content, is, to me, just so much more engaging. IL-2's confusing radio chatter from other flights is absent in EAW and the latter's ground control target directions are a lot more useful. As had been said before, IL-2 looks and feels optimised for lower-level ops, with a curving horizon, rather close in, when seen from higher altitudes; and I fancy my '109, renowned as superior to the Focke-Wulf above about 20,000 feet, felt rather slow and sluggish at height, even allowing for my external gun-pods. The B-17 formations seemed a little bit spread out and also seemed to get worse as things progressed, even allowing for losses. Perhaps that's a tad more realistic than text-book combat boxes being maintained at all times. The lack of flak in the target area was surprising, even on the bomb run; though I'm not sure if that was a problem or was a case of clever AI flak gunners holding fire, while friendly fighters were engaged. More positively, the IL-2 graphics are just incomparably better than in the older classic, and likewise the damage and flight models. The heavy bombers in EAW seem way too easy to knock down, and their defensive fire too weak. It can be thoroughly satisfying to make several passes in EAW, each time knocking a B-17 or a B-24 out of a combat box, and just taking the odd hit with quite a low risk of death or serious engine or airframe damage, even in attacks from dead astern. Had it been so easy, the Luftwaffe would not have needed to resort to dropping time-fused bombs on the bombers, nor using long-range rockets. Nor would they even have needed to resort to head-on attacks, leaving astern ones to heavily-armoured 'Sturmbock' Focke-Wulfs. So I rate rather highly the realism and immersion of the IL-2 experience of 'Defence of the Reich' operations, despite the compromise in the use of a Berlin map in this campaign. And I don't know if the EAW modders have fixed it, but while in IL-2 the bomber formation may have got a bit ragged, in EAW I recall that if the lead bomber was damaged and headed down, the whole formation would gradually lose altitude with it, which could lead to some very odd and unconvincing scenes. Best of all, IL-2 proved able to bring to the screen an impressively-large formation of 'heavies', and although the scale of forces engaged on both sides was below what EAW can render (especially with settings tweaked) the IL-2 experience was sufficiently large-scale to create the 'suspension of disbelief' that's necessary to create immersion and a sense of faithfulness to reality. So overall, while I have to say that EAW is still the unbeaten champion in several aspects of the presentation of its single-player campaigns, IL-2, in the shape of campaigns like Boelcke's 'Defense of the Reich' (of which the foregoing mission is but a small sample), can now provide a great way to re-fight those classic tussles between the Luftwaffe and 'The Mighty Eighth'. Many IL-2 regulars will already know as much, no doubt; for me it was a pleasant and welcome surprise, that I was able to re-create so well a classic Western Front operation, in a classic Eastern Front sim! Quote
SFP1Ace Posted November 13, 2013 Posted November 13, 2013 (edited) It was an interesting read and well written too! Thanks for sharing! Edited November 13, 2013 by SFP1Ace Quote
+pcpilot Posted November 14, 2013 Posted November 14, 2013 Outstanding article. Im a bit of an IL2 fan myself so will have to look up these mods. Thank you for the time and effort. Quote
vonOben Posted December 17, 2013 Posted December 17, 2013 Hi 33LIMA Your mission reports here and in the "Best Current WWI Sim" thread over at SimHQ are very interesting and well written!I enjoy them very much, please keep on writing them. Cheers vonOben Quote
33LIMA Posted December 17, 2013 Author Posted December 17, 2013 Thanks for the feedback guys and yes there's more to come! Quote
vonOben Posted January 12, 2014 Posted January 12, 2014 I began with a new pilot, for whom I chose the surname Knoke, as I had just started re-reading the autobiography of Heinz Knoke, the rather sensationally-titled 'I Flew for the Fuhrer'. This is the best Luftwaffe pilot memoir I've read, a fine counterpoint to what for me is the premier RAF memoir (and the best fighter pilot book of all, IMHO), Pierre Clostermann's 'The Big Show'. There's a really great little IL-2-based movie featuring missions re-created in Knoke's own words from the book, here on Youtube: There is a "I Flew for the Fuhrer" campaign over at Mission4Today, but it's from 2007 and is for the unmodded game: http://www.mission4today.com/index.php?name=Downloads&file=details&id=2232 Quote
33LIMA Posted January 12, 2014 Author Posted January 12, 2014 I think that's the one that starts with a transit flight in a 109E? Didn't finish it for some reason; must dig it out again and see if it'll work in DBW or in 4.12! Quote
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