+quack74 Posted December 4, 2013 Posted December 4, 2013 Came upon this by accident fiddling around with the TrenchRiver.tga. Played with the Alpha channel and a little paint and now the bridge looks like it's under water. 3
+Wrench Posted December 5, 2013 Posted December 5, 2013 (edited) are the rails painted on the tile? If so, you may need to paint their section fully black in the alpha or, leave as is, to represent a bridge that's already been "dropped" (that look really COOL too, btw!!) Edited December 5, 2013 by Wrench
+quack74 Posted December 6, 2013 Author Posted December 6, 2013 (edited) Well I intend to leave it. I was going for that collapsed look. I did paint the part of the bridge that is out of the water black in the Alpha channel. The section I wanted submerged I just painted the grey tone of the water. Simple trick really. It could be useful to create a sunken ship tile for a south pacific map perhaps where the waters would be more shallow. Edited December 6, 2013 by quack74
+whiteknight06604 Posted December 6, 2013 Posted December 6, 2013 wonder if there is a way to have some water filled shell holes?
+Wrench Posted December 6, 2013 Posted December 6, 2013 shouldn't be that hard... a simple matter of dropping (painting) a circle, doing a bevel/emboss to raise it, some shadowing (maybe a drop shadow?), and painting in the tga section, leaving a part of the rim dry (black in the alpha) remember, though, most 'river' sections are about 50 pixels wide (on a 512x512 tile) so careful placement will be necessary
+quack74 Posted December 6, 2013 Author Posted December 6, 2013 Funny you should ask about water filled craters. I already started making them. Looks pretty good. I don't have a pic yet. I'll post later 1
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