+quack74 329 Posted December 4, 2013 Came upon this by accident fiddling around with the TrenchRiver.tga. Played with the Alpha channel and a little paint and now the bridge looks like it's under water. 3 Share this post Link to post Share on other sites
Wrench 9,876 Posted December 5, 2013 (edited) are the rails painted on the tile? If so, you may need to paint their section fully black in the alpha or, leave as is, to represent a bridge that's already been "dropped" (that look really COOL too, btw!!) Edited December 5, 2013 by Wrench Share this post Link to post Share on other sites
+quack74 329 Posted December 6, 2013 (edited) Well I intend to leave it. I was going for that collapsed look. I did paint the part of the bridge that is out of the water black in the Alpha channel. The section I wanted submerged I just painted the grey tone of the water. Simple trick really. It could be useful to create a sunken ship tile for a south pacific map perhaps where the waters would be more shallow. Edited December 6, 2013 by quack74 Share this post Link to post Share on other sites
+whiteknight06604 935 Posted December 6, 2013 wonder if there is a way to have some water filled shell holes? Share this post Link to post Share on other sites
Wrench 9,876 Posted December 6, 2013 shouldn't be that hard... a simple matter of dropping (painting) a circle, doing a bevel/emboss to raise it, some shadowing (maybe a drop shadow?), and painting in the tga section, leaving a part of the rim dry (black in the alpha) remember, though, most 'river' sections are about 50 pixels wide (on a 512x512 tile) so careful placement will be necessary Share this post Link to post Share on other sites
+quack74 329 Posted December 6, 2013 Funny you should ask about water filled craters. I already started making them. Looks pretty good. I don't have a pic yet. I'll post later 1 Share this post Link to post Share on other sites