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IAI Kfir C.10 Fuerza Aerea Argentina
By
JuanchoGomez, in Thirdwire: Strike Fighters 2 Series - File Announcements
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By ValAstur
View File [Fictional] IAI/Mitsubishi Kfir C2J
Fictional mod of the stock Kfir C2 from SFP:I to make it look like a fictional fighter plane for the japanese self defense force.
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Thanks also to Yakarov for sharing his template with me.
Kindest regards
ValAstur
Submitter ValAstur Submitted 07/21/2024 Category What If Hangar
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By ValAstur
Fictional mod of the stock Kfir C2 from SFP:I to make it look like a fictional fighter plane for the japanese self defense force.
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Thanks also to Yakarov for sharing his template with me.
Kindest regards
ValAstur
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By Spinners
View File [Fictional] Tu-16 'Badger A' Fuerza Aérea Argentina
Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable (and fictional) Tu-16 in service with the Fuerza Aérea Argentina with markings for Grupo 1 (grey) and Grupo 2 (silver) in the 1960's to early 1980's era.
COCKPIT
There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Tu-16_FAA folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Tu-16_FAA folder into your Decals folder.
That's it!
FLYING THE BADGER
It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - October 28th, 2023
Submitter Spinners Submitted 09/04/2010 Category What If Hangar
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By Spinners
Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable (and fictional) Tu-16 in service with the Fuerza Aérea Argentina with markings for Grupo 1 (grey) and Grupo 2 (silver) in the 1960's to early 1980's era.
COCKPIT
There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Tu-16_FAA folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Tu-16_FAA folder into your Decals folder.
That's it!
FLYING THE BADGER
It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - October 28th, 2023
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By 1309mariano
View File Chengdu J-10AR "Ehécatl"
Chengdu J-10A-AR "Ehécatl"
This model is a approximation of how a Chengdu J-10 might look if it was in service with the Argentinian Air Force, being part of the 6to Grupo de Caza y Ataque, belonging to the VI Brigada Aérea.
As many of you might know, Argentina is planning to modernize its air force, and one of the jets that has been considered is the J-10, coming along with the JF-17, the MiG-35 and the MiG-29 (I should work on one of those).
The model, though, is not accurate. The offer made by China considers the J-10CE, an export version of the J-10C.
This plane can carry Chinese and Russian weapons, and Argentinian Mk-series bombs.
The aircraft will appear on the list as "Chengdu J-10A-AR "Ehécatl".
The adding of the -AR is just a formality.
To install it, you will need to copy and paste the folders in your SF2 mod folder, following basic mod installation proccess.
In the folder >>J10AR-Final Version<< you will find 4 folders. These are:
Aircraft >> J-10A
Decals >> J-10A
Flight >> FLIGHTENGINE.INI
Weapons >> KometaTankC // KometaTankW
Special thanks to:
Erwin_Hans and InSky, for the fantastic model they made of the Dragon...
Franconinja14, who made the skin for the plane...
Stipe, for the MiG-29M3 "Hyper Fulcrum" and its HUD, that I used for this mod...
Spinners, for the Kometa and its tanks, wich I use in this mod...
Eagle114th, for the screenshots, giving me tips and helping with everything (this guy is a genius)...
And ThirdWire, for this amazing sim, that I love and play almost everyday...
I hope you enjoy this mod as much as I do.
Have a good flight!
Good hunting!
Submitter 1309mariano Submitted 08/09/2021 Category What If Hangar
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