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Kashin Class Data File Mod/Update


This is an updated data file for the Stock Third Wire SF2:NA Kashin Class Soviet Destroyer.

 

/------------------------------------------------------------------

 

The changes are primarily centered around adjustments to the Elevation and Train of the guns with regard to both the Maximum and Minimum position and rate of moment.

 

A number of other adjustments have also been made related to gunners and guns.

 

The "Alt1" variant of the data file uses stock guns.

 

The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role.

 

The alternate guns have been included.

 

This file has been tested in SF2:NA.


 

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    • By 76.IAP-Blackbird
      Dear friends,

      Today our team presents you the first IL-2 Great Battles update in 2021, 4.506. The main feature of this update is the Fw 190 A-6 fighter/bomber developed for the Battle of Normandy. The Normandy map is in development, but you can already fly the new aircraft in Rheineland Career mode, provided you have both Battle of Normandy and Bodenplatte. You can also encounter the new A-6 as an enemy in the recent Wind of Fury campaign and anyone can set it up as an AI in quick missions.  

       
      In addition to the new arrival, there is a significant number of other changes and improvements. The updated graphical effects are included (the ones that are ready), Chiawei =Oyster_KAI= Liang continued his work on the 4K texturing of many planes cockpits and Martin =ICDP= Catney created 4K external textures for Bf 109 E-7 and corrected a number of other aircraft. There are two AI corrections, but they are significant. Among other fixes are ones for aircraft systems, player controllable tanks, including an important one for the gun aiming, and many improvements for historical campaigns.
       



       
      We continue our work as always and this Spring you'll see new planes and improvements for the game world.

      Main features
      1. German fighter/bomber Fw 190 A-6 is now available to all Battle of Normandy owners;
      2. Fw 190 A-6 added to Rheinland Career mode (to the 1st and 2nd chapters to joinable squadrons III./JG 11, I./JG 26 and II./JG 26 and to all chapters to AI squadrons III./KG 51 and NSGr. 20);
      3. Bf 109 E-7 got 4K quality external textures;
      4. There are new truck variations (which look exactly like the regular ones) that are loaded with ammo and explode when attacked in a spectacular way;

      Aircraft improvements
      5. AI pilots of fast fighters engage slow-flying targets much better;
      6. AI pilots that are alone or from different groups carry out a landing approach much better - now all the AI pilots form the landing queue, not only the ones that belong to the same group;
      7. MC.202 propeller rotation and twist were corrected;
      8. Yak-9 and Yak-9T elevator is affected at high speeds similar to other Yak fighters;
      9. On all aircraft with set mixture control positions the current position is shown in the technochat instead of the mixture percentage;
      10. UBT MG gunsight scale on IL-2 mod. 1943 has been recentered;
      11. A damaged Fokker D.VII won't visibly disappear at long distances;
      12. Gunsight adjustment (target size and range) using buttons happens faster and their default values are set for a close dogfight against a typical enemy fighter;
      13. German gyro gunsight Ez.42 damping corrected, higher frequency oscillations of the aircraft affect the calculated lead less;
      14. AI pilots fire all 12 Hurricane MGs when installed instead of only 8;
      15. Water vapor effect added to the damaged or overheated Hurricane radiator;
      16. Oil and water drops won't visibly appear on the inside surface of the cockpit canopy on many aircraft;
      17. A number of typos that appeared on Soviet planes after increasing the cockpits to 4K quality were corrected;
      18. Bf 109 E-7 cockpit: a typo corrected, detail of certain controls improved, dimmer looks more historically accurate;
      19. Bf 109 F-2 and F-4 wheels corrected;
      20. BG-25 detail increased (Bf 109 G6/G6 Late/G14/K4);
      21. Rocket control panel detail improved on Bf 109 G6 Late and G14;
      22. Fw 190 A-3/A-5/A-8 ammo counters panel detail improved;
      23. Hs 129 B2 cockpit: weathering and scratches on leather objects, weathering of the gunsight parts outside the cockpit, more detailed dimmer switch, revised coloring and updated lettering of gauges and parts to make them more historically correct, alpha layer adjustments;
      24. MiG-3: enhanced textures of braided cables, redrawn placards, alpha layer adjustments;
      25. P-39L: control stick weathering, more detailed radio equipment (MN-52H, BC-345, BC-451) and recognition light switch box, more accurate white aluminum panels and detailed text, enhanced throttle quadrant and fuel prime pump handle, improved gauges and parts lettering, alpha layer adjustments;
      26. P-40E: more detailed radio equipment (BC-366, BC-451A, BC-450A), throttle quadrant and fuel prime pump handle, historically correct texture for exposed wiring (black wires and white braided cables), alpha layer adjustments;
      27. P-47D22/D28: more detailed BC-765 switch box and fuel prime pump handle, upgraded textures of the white screws on the trim indicators box and flap control handle slide rail, alpha layer adjustments;
      28. Fw 190 A-3 and A-5 default pilot positions and some skins of these aircraft were corrected;
      29. Radio and lighting switches are now animated in Fw 190 A-3 and A-5 cockpits;

      Player controllable tank improvements
      30. An option added that amplifies the gun aiming response to the mouse movement. If you play without a visual mouse aim indicator or aim the gun using buttons, it is recommended to leave it at the default setting (0);
      31. Player controllable tanks now correctly collide in multiplayer;
      32. A wrong technochat message about turning on and off the powered turret traverse won't appear while moving across rough terrain at high speed;
      33. SU-122 and SU-152 crews throw out all the accumulated spent ammo casings when the hatches are opened;
      34. The initial position of the shot off Ferdinand gun mantlet corresponds to the mantlet type installed;
      35. 72-K 25mm round ballistics were corrected;
      36. HE rounds of 72-K, 61-K, Flak 36, Flak 38, Flakvierling 38, Sh-37, NS-37, BK-3.7, M4 and Vickers Class S now have self-destruct fuzes (HE rounds without such fuzes were not used on these guns);
      37. Pz.Kpfw.III Ausf.M suspension animation corrected;

      Visual effects improvements
      38. New bomb ground and water impact (impact, not explosion) effects;
      39. 50-100 kg bombs explosion effects have a new style (it is planned to update all the explosions in a similar way);
      40. Additional explosion effects added for rounds containing more than 450 g and less than 1500 g explosives;
      41. Improved gunfire effects for the detailed ground vehicles;
      42. APHE explosion effects corrected accordingly to the number of explosives they contain;
      43. Ground vehicles leave better-looking tracks;

      Other improvements
      44. The hook on port cranes is raised higher so it won't prevent larger ships to dock underneath;
      45. The visual model of a destroyed 52-K AAA gun was corrected (it contained elements of an intact gun);
      46. Blazing Steppe, Fortress on the Volga, Ice Ring historical campaigns: all fire effects updated, ammo trucks added, many other improvements and fixes;
      47. During the Wind of Fury historical campaign you can encounter С-47 and Fw 190 A-6 while Bf 109 G-6 fighters were replaced by Bf 109 G-6 Late;
      48. Fortress on the Volga historical campaign: fuel and ambulance trucks added to the transport columns, the overall number and size of the columns increased.
       

    • By 76.IAP-Blackbird
      Update 4.501  
      Dear friends,
       
      We just released the new update - 4.501. Its shifted version number means it is a kind of a milestone and it really is. First, the research we did on the community opinion on the aircraft spotting allowed us to make many improvements to this important part of the sim. The distant LOD scaling system has been adjusted, their lighting has been made full, atmospheric haze option and an increased MSAA level have been added. We're sure that this update will make the online multiplayer experience totally different from how it was before. Now our next target, for the next update, is the improved pilot G tolerance model we do after asking the community taking the account the new reference data provided by the community members.
      Please take in attention: adding Haze option to the mission format makes previously saved .msnbin mission files obsolete. Delete them and save the new version using .Mission files.
       

       
      In addition to these very important changes, today's update brings you the new campaign 'Wind of Fury' by Alexander =BlackSix= Timoshkov that is included in the Bodenplatte module. This means that our promises on what Bodenplatte will include are finally fulfilled. Of course, it doesn't mean we'll stop improving it, for instance, now we plan to improve the Rhineland Career mode.
       


       
      Also, P-39L-1 "Aircrobra" (Battle of Kuban) and Bf 109 G-6 now have 4k quality external texturing created by Martin =ICDP= Catney. The work on bringing all the aircraft in the sim to 4K texturing continues.
       

       
      Tank Crew gets the last planned features for its release in this update, making 4.501 a milestone for it as well. The new turret and gun control mode and fixed visor cameras were requested by the community for a long time and they are available now.
       


       
      We think that this update will mark an important step for our sim and we hope you'll enjoy it!

      Main features
      1. The new scenario campaign "Wind of Fury" is now available to all owners of the Bodenplatte project for free;
      2. P-39L-1 "Airacobra" and Bf 109 G-6 fighters now have 4K quality external textures created by Martin = ICDP = Catney;
      3. The long-range LODs scaling system for aircraft has been adjusted. Aircraft spotting at short to medium distances, especially when using wide camera angles, is greatly improved. The visibility at distance has been adjusted to be closer to reality.
      4. Alternate Visibility has been renamed Enhanced Visibility: this mode gives a much greater increase in aircraft visibility at long ranges compared to the new standard visibility. At medium ranges, visibility is also significantly improved compared to the old Alternate Visibility option;
      5. MSAA x8 option has been added, but please note that this level of AA is very demanding to the graphics card performance;
      6. The atmospheric haze density option has been added to the Quick Mission Builder. Its minimum value corresponds to the haze density available earlier;
      7. Dawn/Dusk Fog option has been added to the Quick Mission Builder. This option is available only when the haze density is set to half of the maximum value or more;
      8. The haze density option (from 0.0 to 1.0) is now stored in a mission file. Radiation fog appears at dusk if the value of the haze is more than 0.5 and the weather preset name contains an odd number at the end. The denser haze makes it easier to spot other aircraft against the background of the landscape when the distance from the observer to the target is much less than the distance from the observer to the landscape behind the target. This can be used when designing multiplayer missions for game servers;
      9. Distant levels of detail (LODs) of the aircraft now have the same surface material setting as closer and more detailed LODs, making the lighting of distant aircraft much more realistic and enabling reflections and glints when the relative position of a contact, an observer and the light source(s) is right;
      10. In a multiplayer game, a tooltip has been added to the list of game servers when hovering the mouse cursor over the difficulty preset icon. This tooltip displays all the difficulty settings of this multiplayer server;
      11. This information is also available in the multiplayer server lobby (“About the server” section);

      AI improvements
      12. AI wingmen keep the optimal climb speed when the wing leader is far and higher;
      13. AI aircraft now use combat and emergency engine modes for a fastest possible climb when following the terrain;
      14. AI fighters now more actively attack maneuvering targets at lower speeds;

      Player controllable tanks improvements
      15. New control mode allows aiming a tank gun using a joystick (or buttons);
      16. Aiming the tank guns and machine guns with the mouse is more convenient;
      17. Fixed cameras added to tank visors and other observation devices. Loader viewing devices are, most often, can be used from the gunner's station. You can cycle the views using LShift + V keys;
      18. The target marking cursor when giving orders as a tank commander is visible at any settings;
      19. The current sight or observation device is indicated;
      20. In multiplayer, a connected player in someone else's tank will correctly see the messages from the loader and see the ammo information in the HUD;
      21. The time required for repairing the tank systems outside the service areas is doubled;
      22. The projectiles correctly penetrate the armor if they hit certain extremely thin areas of the object's surface (a rare issue);
      23. Ferdinand: the inverted direction of inclination of the panoramic viewing devices has been fixed;
      24. An SPG AI gunner correctly fires at an invisible target by the order of the SPG commander (using the direction and range);
      25. Fixed the issue where the AI gunner did not follow the commander's instructions to choose the ammo type in certain situations;
      26. Pz-III-M: the KFF 2 binocular periscope is functional (when using the camera selected by LShift + V);
      27. SU-152 commander can't use the panoramic sight when unbuttoned;

      Other changes
      28. Fixed an issue with parts of the canopy and cockpit instruments that could not be restored after repair;
      29. Flare gun and sidearm ammo can be replenished in the reload zones just like other ammo;
      30. SdKfZ 251 and similar vehicles and tanks can function as supply vehicles if set this way in the Mission Editor;
      31. The dawn/dusk fog level has been corrected on Moscow, Stalingrad, Prokhorovka, Velikiye Luki, Lapino and Novosokolniki maps, it appears in the lowlands;
      32. Due to the introduction of the atmospheric haze option, the issue of the dawn/dusk fog blinking near the horizon has been minimized;
      33. The difference in the density of atmospheric haze is minimal when using the minimum (40 km) and maximum (150 km) visibility range options;
      34. For a tank crewmember to recover from the loss of consciousness in the event of powder gases poisoning it is required for the air to become noticeably cleaner (now the loss of consciousness will last longer);
      35. Fixed a graphical artifact at the base of the La-5FN headlamp switch;
      36. Fixed the lack of sound when releasing or retracting the landing gear on I-16 and Ju-88;
      37. Added the Spitfire IX invasion paint scheme.
    • By 76.IAP-Blackbird
      Hello friends,
      As you know, the recently released update 4.006 brought many important and interesting changes. Our work continues and soon we will start to prepare the new update 4.008 that is planned to include P-47D-22 "Razorback" fighter for Battle of Normandy and tank destroyer Sd.Kfz.184 "Ferdinand" for Tank Crew. You may have noticed and wondered why the mission number isn't 4.007? The answer is that we plan to release an intermediate update before that, it will add some important functionality and new features. They will be based on your feedback mostly and will bring some features long-awaited by the community. The update 4.007 is already in beta testing and we hope it will be ready in the coming week. Among other changes it will include 4К quality external texturing by Martin =ICDP= Catney for the legendary Ju-87D-3 from Battle of Stalingrad, here are some screenshots of it:
       



       
      Speaking on the update 4.008, which is planned for late June - early July, we have also something to show you already. Another legendary plane, P-47D-22 "Razorback", will begin the Early Access for Battle of Normandy:
       



       
      You can discuss the news in this thread
    • By dtmdragon


      View File Third Wire MiG-23 fighters made flyable & updated for SF2
      Third Wire MiG-23 fighters made flyable & updated for SF2
       
      MiG-23M, MiG-23M (85), MiG-23MF, MiG-23ML, MiG-23MLA, MiG-23MLD, MiG-23MLD (Soviet-Afgan War), MiG-23MLDe, MiG-23P, MiG-23P (82), MiG-23MS
       
      This is a follow on from my "Third Wire MiG-23MLD updated & flyable for SF2" mod and completely supersedes it.
       
      - All are flyable with a modified version of Stary's MLD cockpit/ avionics with corrections by Crusader and myself. There are slightly different cockpits/ gunsights depending on the model of aircraft.
      - Wing spoilers are now working as they were always there just not activated. Thanks again Crusader!
      - Opening Canopy.
      - KM-1 Ejection seats added. Grey on most but black for Mig-23MLDe, MiG-23P and MiG-23P (82).
      - Loadouts enhanced and corrected. Some Afghanistan specific ones added.  Use of Kh-25M air-to-surface missile and datalink pod added.
      - Missile positions corrected, especially for the AA-8.
      - Single missile rail for the fuselage AA-8.
      - Improved/ corrected FM.
      - Improved engine sound and afterburner effect.
      - All Mig-23 have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc.
      - MLD, MLDe and P (82) have KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned.
      - MLD Leading edge flaps automatically deploy during maneuvering as they did on the MLD with the type 3 wing.
      - MLD Primary and secondary roles expanded to reflect the evolution of the MLD into a more multi role fighter platform.
      - Removed ECM jammer from MLD.
      - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD.
      - Most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. This is now corrected in the game.
       All skins updated with cockpit textures and various other minor details.
      - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey.  Additional dark green added in to the Soviet camouflage of later model MiG-23s. Lots of other texture corrections done.
      - Skins added for Iraqi, Syria (Late), Polish camouflage, Egypt, North Korea, Libya, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans.
      - Corrections to decal size and/ or positions on various skins.
      - Additional MiG-23MLDe variant created. This is the Syrian and Libian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin.
      - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements.
      - Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82).
      - Additional MiG-23MLD (Soviet-Afgan War) variant created. This is the Soviet MLD but reflects the specific loadouts, modifications, countermeasures and markings of the MLD models that served in the Soviet Afgan war.
      - Updated weapons from the RSSW 099 mod.
       
      To Install:
      1, Delete ALL previous TW MiG-23 mods.
      2, Unpack and drop the 2 parts of this download into your main mods folder.
      3, You MUST override when prompted.
       
      Credits:
      - ThirdWire.
      - Crusader.
      - Stary.
      - Snailman.
      - Eburger68.
      - Paladrian.
      - Svetlin
      - Cocas
       
      CombatAce fair agreement applies.
       
      Enjoy,
      Dan (dtmdragon).
      Submitter dtmdragon Submitted 04/25/2020 Category MiG-23  
    • By dtmdragon
      Third Wire MiG-23 fighters made flyable & updated for SF2
       
      MiG-23M, MiG-23M (85), MiG-23MF, MiG-23ML, MiG-23MLA, MiG-23MLD, MiG-23MLD (Soviet-Afgan War), MiG-23MLDe, MiG-23P, MiG-23P (82), MiG-23MS
       
      This is a follow on from my "Third Wire MiG-23MLD updated & flyable for SF2" mod and completely supersedes it.
       
      - All are flyable with a modified version of Stary's MLD cockpit/ avionics with corrections by Crusader and myself. There are slightly different cockpits/ gunsights depending on the model of aircraft.
      - Wing spoilers are now working as they were always there just not activated. Thanks again Crusader!
      - Opening Canopy.
      - KM-1 Ejection seats added. Grey on most but black for Mig-23MLDe, MiG-23P and MiG-23P (82).
      - Loadouts enhanced and corrected. Some Afghanistan specific ones added.  Use of Kh-25M air-to-surface missile and datalink pod added.
      - Missile positions corrected, especially for the AA-8.
      - Single missile rail for the fuselage AA-8.
      - Improved/ corrected FM.
      - Improved engine sound and afterburner effect.
      - All Mig-23 have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc.
      - MLD, MLDe and P (82) have KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned.
      - MLD Leading edge flaps automatically deploy during maneuvering as they did on the MLD with the type 3 wing.
      - MLD Primary and secondary roles expanded to reflect the evolution of the MLD into a more multi role fighter platform.
      - Removed ECM jammer from MLD.
      - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD.
      - Most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. This is now corrected in the game.
       All skins updated with cockpit textures and various other minor details.
      - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey.  Additional dark green added in to the Soviet camouflage of later model MiG-23s. Lots of other texture corrections done.
      - Skins added for Iraqi, Syria (Late), Polish camouflage, Egypt, North Korea, Libya, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans.
      - Corrections to decal size and/ or positions on various skins.
      - Additional MiG-23MLDe variant created. This is the Syrian and Libian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin.
      - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements.
      - Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82).
      - Additional MiG-23MLD (Soviet-Afgan War) variant created. This is the Soviet MLD but reflects the specific loadouts, modifications, countermeasures and markings of the MLD models that served in the Soviet Afgan war.
      - Updated weapons from the RSSW 099 mod.
       
      To Install:
      1, Delete ALL previous TW MiG-23 mods.
      2, Unpack and drop the 2 parts of this download into your main mods folder.
      3, You MUST override when prompted.
       
      Credits:
      - ThirdWire.
      - Crusader.
      - Stary.
      - Snailman.
      - Eburger68.
      - Paladrian.
      - Svetlin
      - Cocas
       
      CombatAce fair agreement applies.
       
      Enjoy,
      Dan (dtmdragon).
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