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Posted (edited)

In the textureset ini there is an shapetype entry.

Could someone explain the numbers please?

 

Oh and if a transparent tod object is floating one meter above the ground is this fix still valid?

 

http://combatace.com/topic/71116-floating-trees-fix/?hl=%2Btrees+%2Bfloating

 

I would test it myself but have hardtime to sit longer than a few minutes at the moment so don't think i'm lazy.

Edited by Rends
Posted

0=SolidObject =box building, use [solidObjectTextureMaterial] entry in terrain_data.ini and TerSolidobject.fx shader

1=AlphaObject =tree(s), use [AlphaObjectTextureMatrial] entry in terrain_data.ini and TerAlphaobject.fx shader

 

and that's pretty much all to it, mostly to tell the Terrain Editor how to treat them when displaying on tile in object placement mode and on TOD file export

Posted

Ok,

What's the entry to tell the game to display a transparent object flat like a road sign or as an X like trees?

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