Rends Posted February 6, 2014 Posted February 6, 2014 (edited) In the textureset ini there is an shapetype entry. Could someone explain the numbers please? Oh and if a transparent tod object is floating one meter above the ground is this fix still valid? http://combatace.com/topic/71116-floating-trees-fix/?hl=%2Btrees+%2Bfloating I would test it myself but have hardtime to sit longer than a few minutes at the moment so don't think i'm lazy. Edited February 6, 2014 by Rends Quote
Wrench Posted February 6, 2014 Posted February 6, 2014 I've never heard of a 'shapetype' entry for any textureset. can you post the statements?? Quote
Rends Posted February 7, 2014 Author Posted February 7, 2014 I've never heard of a 'shapetype' entry for any textureset. can you post the statements?? It's the second entry of each tod object http://combatace.com/topic/32710-does-a-texturelistini-file-exist-for-woi/?hl=shapetype&do=findComment&comment=200840 Quote
Wrench Posted February 7, 2014 Posted February 7, 2014 Could be why I've never seen it ... I just stock objects! (or stary's prebuilt TODs) Quote
+Stary Posted February 7, 2014 Posted February 7, 2014 0=SolidObject =box building, use [solidObjectTextureMaterial] entry in terrain_data.ini and TerSolidobject.fx shader 1=AlphaObject =tree(s), use [AlphaObjectTextureMatrial] entry in terrain_data.ini and TerAlphaobject.fx shader and that's pretty much all to it, mostly to tell the Terrain Editor how to treat them when displaying on tile in object placement mode and on TOD file export Quote
Rends Posted February 7, 2014 Author Posted February 7, 2014 Ok, What's the entry to tell the game to display a transparent object flat like a road sign or as an X like trees? Quote
+Stary Posted February 7, 2014 Posted February 7, 2014 in Terrain Editor you have options for that in tile objects creation tool Quote
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