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Posted

The Japanese trucks for the 1930s ground objects are nearly done, and will go to Wrench for testing this week.  Found my old notes from several years ago and discovered I had misidentified the Japanese tanker and starter truck chassis - its a Toyota KC, not an Isuzu TX40.

 

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Posted

Which Planes do you plan to do as Ground Objects?

 

Haven't really thought about it yet.  I plan to eventually make all the aircraft flyable (gamer or AI) and just kinda assumed the aircraft LOD2 files could be used as ground objects?  I have no experience at building game maps, so correct me if I am wrong.

Posted

LOD´s of Groundobjects and Planes have a different Position of the Middle / Zero Point. At a Groundobject it is under it. For a Plane it is inside the Model.

So if you use a Plane LOD Model as Groundobject the lower Part sinks in the Terrain...

Also annimations (Propeller, Gear, Ruder, Flaps...) are different.

Posted

the WW2 "parked" statics we've had since 2005 just have the one LOD. Their distance visibility is set by the entry in the _types.ini

Of course, these new ones will need a texture "skin" of some sort. Goes without saying, :)

Posted

Wrench did an excellent job of repackaging the 1930s ground and terrain objects - unlike the earlier WW1 objects, the 1930s stuff is ready to drop into game folders without a lot of file work.  I just uploaded his complete package to CA, and it should be available shortly.  This pack does not include airfield figures - they are still in-work and will be released later.  Wrench: many thanks!  :biggrin:

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Posted

Thought I'd post an explanation why the 1930s airfield objects include a paved ramp - most airfields were still grass.  Even major airfields would only have a paved area in front of hangars or terminals - the "runways" were still grass right out of WW1.  See sample photos below.  First shot is Shanghai in 1937, and second shot is March Field around 1938.

 

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