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By toot
Is it possible to make a carrier ski-jump actually work in game? like instead of flying through the ramp have the aircraft actually go up
thanks!
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By GKABS
View File LED-TEMPORARY-RWY-CLOSURE-MARKER
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
LED-TEMPORARY-RWY-CLOSURE-MARKER
this model come with two skin white and sand color.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-LED-TRCM
FullName=GK-LED-TRCM
ModelName=GK-LED-TRCM.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=0.1
ArmorValue=0.1
ArmorType=0
RepairRate=10.0
StartDetectChance=20
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4500.0
DamagedModel=
DestroyedEffect=VehicleFireEffect
DestroyedModel=
SecondaryEffect=SmallRocketGroundExplosion
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Submitter GKABS Submitted 11/22/2019 Category Structures
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By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
LED-TEMPORARY-RWY-CLOSURE-MARKER
this model come with two skin white and sand color.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-LED-TRCM
FullName=GK-LED-TRCM
ModelName=GK-LED-TRCM.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=0.1
ArmorValue=0.1
ArmorType=0
RepairRate=10.0
StartDetectChance=20
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4500.0
DamagedModel=
DestroyedEffect=VehicleFireEffect
DestroyedModel=
SecondaryEffect=SmallRocketGroundExplosion
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
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