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Spanish AvioDev team release a teaser of the C-101 trainer aircraft to DCS: World
 

 

After a few months of hard work, the project is progressing nicely, and prior to the official announcement of our C-101 project (coming soon!), we want to present to you a short teaser video showing the behavior of the simulated TARSYN start-up. Stay tuned! 
 
Recommend to wach it in HD 1080

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Good project. Hope they can create the armed version too.

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Aviodev search personal:
http://forums.eagle.ru/showpost.php?p=2049249&postcount=1

 

Hi,

 
Wanted: Flight model developer to create advanced
flight model for C-101 AvioJet and future projects.
Must have strong engineering background. Please
apply via Private Message.
 
Buscamos: Desarrollador de modelo de vuelo, para crear
un modelo de vuelo avanzado para el C-101 y futuros
proyectos. Se requiere una base sólida en ingeniería.
Por favor contactar vía mensaje privado.
 
Deseable buen nivel de inglés, hablado y escrito.
 
The C-101 project is developed by AvioDev who are officially
licensed DCS developers. The aircraft is in the advanced
stages of development, and we will make an official
announcement soon.
 
El proyecto del C-101 está siendo desarrollado por AvioDev,
desarrolladores oficiales para DCS con licencia. El avión se
encuentra en un estado avanzado de desarrollo, y realizaremos
un anuncio al respecto pronto.
 
Best regards,
Tango.

 

 

Edited by SilverDragon

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AVIODEV News:

 

FOR IMMEDIATE RELEASE
 
AVIODEV TO ATTEND IWM D-DAY ANNIVERSARY AIRSHOW
 
VALENCIA, SPAIN – May 22nd, 2014 — AvioDev have announced their attendance at the IWM Duxford D-Day Anniversary Airshow (May 24th and 25th 2014) in co-operation with VEAO Simulations Ltd.
 
AvioDev will be demonstrating their C-101 AvioJet at the airshow in Hangar 2, where the general public will have the opportunity to try the product and ask questions.
 
About AvioDev
 
AvioDev is based in Valencia, Spain, with its development team located in Spain and the United Kingdom. AvioDev create high-fidelity add-on aircraft for the Digital Combat Simulator platform.
 
Please visit our Facebook Page for more information and updates: https://www.facebook.com/Aviodev

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Official promo of C-101 Aviojet of Aviodev 3rd party on ED forums

AVIODEV-LOGO-TRANS-ED.png
 
Dear Everyone,
 
 
We are excited to announce to the community our first project, the CASA C-101 "Aviojet".
 
 
The CASA C-101 Aviojet is an advanced jet trainer and light attack aircraft, entering service with the Spanish AF in 1980.The C-101 was also operated by the Air Forces of Chile, Jordan and Honduras. Through many years of service, the Aviojet has proved itself as a reliable aircraft, being an excellent platform for training and aerobatic flight, and is used by the premier aerobatic team of the Spanish Air Force, the Patrulla Águila.
 
 
The team behind the C-101 for DCS World is AvioDev, who are located in Spain and the UK. The team is comprised of 4 members:
 
 
Peyvolt : Modeller
Tango : Systems developer
JO : Textures 
Alezmad : Technical Advisor
 
Also you can follow us in our facebook page:
 
 
Development on the C-101 was a painstaking task, in order that the models, textures, and systems accurately matched the real aircraft. Thanks to working directly with pilots and technicians of the real aircraft, we are able to bring you an exceptional simulation. At the current time, the aircraft has been developed with SFM and full clickable cockpit, but AFM is planned, and we are currently looking for an AFM devolper to create the flight model for our C-101 project, and possible future projects. If you would be interested in this position, please contact us via PM.
 
Our C101 project teaser: Recommended to watch it in 1080.

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Aviodev C-101 Technical info:
 

 

AVIODEV-LOGO-TRANS-ED.png
 
C-101 AVIOJET
SYSTEMS SIMULATION OVERVIEW
 
Hi everyone!
 
We are very excited to make this announcement regarding the C-101! The following is an overview of the systems modelling.
 
ELECTRICAL SYSTEM
* All relays, switches and breakers modelled
* All busses modelled with complete switching logic
* Battery drains under load without generator or external power connected (WIP)
* Accurate electrical loads by electrical consumers (the more you try and run on the battery, the quicker it fails) WIP
* Systems highly granular, with sub-systems tied to their respective bus and associated circuit breaker
 
AIR DATA COMPUTER
* Highly accurate air data simulation
* ASI simulates effects of compressibility and effects due to angle of attack
* VSI has lagged response
* Mach meter
* Organic simulation of blocked pitot and static systems - results in accurate "down stream" behavior of altimeter, VSI and ASI without special programming (WIP)
 
HYDRAULIC SYSTEM
* All flight controls dependent upon availability of hydraulic pressure (current SFM limitation means that aileron, elevator, and rudder operate regardless of configuration)
* Hydraulic system manual reversion accurately simulated (WIP)
* Flight controls accurately drain system pressure
 
PRESSURIZATION/AIR CONDITIONING
* Pressurization schedule accurately modelled
* Pressurization affects oxygen usage
* Incorrect configuration leads to pilot blackout (WIP)
* Canopy fogging reacts to ambient conditions/"cold soak" (WIP)
 
OXYGEN SYSTEM
* Affected by cockpit pressurization
* Accurate usage based upon conditions
* Normal and high flow modelled (WIP)
* Oxygen affected by crew member count (WIP)
 
NAVIGATION SYSTEM
* VOR, ILS and TACAN accurately modelled
* "Cone of silence", and range vs. altitude determine reception area
* Each beacon characteristics accurate to their type
* TACAN test mode fully modelled, including failure states
* Terrain masking (WIP)
 
TARSYN SYSTEM
* Highly accurate start-up/shutdown
* Effects of maneuvering/acceleration introduce errors
* Highly accurate self-erect function with inhibit modes implemented
* Independent vertical and horizontal gyros
* Manual modes fully implemented
 
ALTIMETER
* Effect of blocked static port (WIP)
* Vibrator modelled with ability to tap glass (WIP)
* Needle will stick if vibrator failed/no power
 
BACKUP INSTRUMENTS
* Turn coordinator and slip ball will react correctly on the ground
* Turn coordinator will topple if start-up time not observed
* Attitude indicator errors implemented
 
FUEL SYSTEM
* Fuel system fully modelled
* Inverted fuel tank simulated and reacts to g and NOT aircraft attitude
* All fuel tanks correct modelled with complete fuel transfer system and auto logic, as well as manual modes
* Mis-configuration of fuel system can lead to fuel starvation and engine flame-out
* Fuel quantity indicator system fully modelled
* All functions tied to their respective busses and circuit breakers
 
ENGINE SYSTEM
* Engine start/stop logic fully implemented
* Engine ignition system auto/continuous mode fully modelled
* Engine flame outs under certain conditions modelled
* Engine failure if abused/limits exceeded (WIP)
 
NAVIGATION RADIO HEAD
* VOR test mode implemented (WIP)
* Display test mode
* Display dimmer/OFF implemented
* Independent of nav radio - can fail independently
 
VHF RADIO HEAD
* Display test mode
* Display dimmer/OFF implemented
* Blinks on invalid frequency selection
* Independent of comm radio - can fail independently
 
TACAN RADIO HEAD
* Test mode implemented
* TACAN X band implemented
* TACAN able to tune any valid DME source from VOR/ILS/DME in addition to TACAN/DME
* Independent of TACAN radio - can fail independently
 
DME RECEIVER
* Independent DME receiver can fail independently
 
MORSE CODE IDENTS
* All beacon types include correct frequency of tone, keying rate, repeat rate, and interleave
* Audio panel WIP
 
COCKPIT LIGHTING
* Cockpit lighting integrated into model
* Accurate area illumination (within limits of renderer)
* All lights independently modelled (single lights can burn out/fail)
* All lights tied to correct dimmers/switches
 
EXTERIOR LIGHTING
* All external lighting independently modelled (except formation lights)
* Individual lights can fail (except formation lights)
* All lights tied to correct switches
* Multi-stage lighting
 
ADDITIONAL EXTERNAL ANIMATIONS
* Boarding ladders
* Wheel chock
* Pilots helmet(s)
* GPU (when requested)
 
ADDITIONAL INTERNAL ANIMATIONS
* Boarding ladders
* Helmet (WIP)
* GPU All systems are tied to their respective busses, and circuit breaker(s) where installed.
 
Items marked as WIP are experimental, may be missing, broken, or will not make it into the final product.
 
THIS LIST IS NOT EXHAUSTIVE, AND EVERYTHING IS SUBJECT TO CHANGE.
 
We hope you enjoyed reading some of the key features of the C-101 systems and depth of modelling. We aim to bring you the highest fidelity systems simulation possible, thanks to advice and feedback from our real-world pilots and maintenance technicians. We are extremely grateful for their help.
 
Best regards,
Tango.

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Aviodev C-101 Update
 

 

Un par de capturas del C-101 en EDGE (el nuevo engine para DCS:World). El C-101 se encuentra en fase de testeo interno, antes de ser enviado a los testers de ED.
A couple of screenshots of the C-101 in EDGE (the latest terrain engine for DCS:World). The C-101 is under-going final internal testing prior to being sent to ED testers.
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10473065_517325281729279_420435479842613

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Small update of the C-101CC Develop
 
http://forums.eagle.ru/showthread.php?t=143916
Quick update DCS C-101:
 
We just wanted to let you know that the last couple of months has been complicated for the team, having a tight schedule in our day jobs. In any case, we remained focused on our main target to finish the CC version, and AFM for both modules. We have been receiving a lot of questions regarding the Steam release; it will be available as soon as the CC version is released. We are working hard to have it done soon. We would like to apologize for the inconvenience. Great things are yet to come! 
 
-------------------------
 
Sólo os queríamos hacer saber que los dos últimos meses han sido complicados para el equipo, teniendo una agenda apretada en nuestros trabajos diarios. En cualquier caso, nos mantenemos concentrados en el objetivo de finalizar la versión CC y el AFM para ambos módulos. Hemos recibido últimamente la misma pregunta, referente a la salida de la versión de Steam; Estará disponible tan pronto como la versión CC sea lanzada. Estamos trabajando duro para tenerla lista lo antes posible. Nos gustaría pedir disculpas por los inconvenientes. Grandes cosas están aún por llegar!

 

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Aviodev Facebook C-101 Update
 
https://www.facebook.com/Aviodev
Hola a todo el mundo:
Durante estas semanas de verano daremos información de todos los avances que estamos realizando tanto de la versión EB y versión CC, iremos poco a poco dando información de las próximas actualizaciones. Hoy vamos a mostrar las texturas finalizadas tanto del EB como el CC con los specular mejorados, los PDS estarán a vuestra disposición en la próxima actualización. Durante estas semanas daremos información de las cabinas tanto del EB como el CC que incluirán una vez terminadas las cabinas traseras de ambas versiones. Daremos información de las bombas creadas por nuestro modelador y que serán utilizadas por la versión CC.
 
Hello everyone:
During these summer weeks we are going to tell you all the progress that we are making of the EB and CC version. We will be gradually giving you information about upcoming updates. Today we will show textures which they have been improved of the EB and the CC with improved specular texture, the PDS will be at your disposal in the next update. During these weeks we are going to give information about cockpits of EB and CC and it will be included once finished rear cockpits of both versions. we will give you information about bombs, created by our modeller and they will be used by the CC version

 

 
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I did not know that the c-101 could carry all of this

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Can also mount gun pods under the fuselage, either two single .50cal M3 machine guns (220 rds each) or a single 30mm (ADEN/DEAA type with 130 rds)

Ammo is stored in a compartment below the rear cockpit

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