glennhailstone Posted June 3, 2014 Author Posted June 3, 2014 Attached readme.txt ok fast cargo I've done all that : ) Readme.txt
glennhailstone Posted June 6, 2014 Author Posted June 6, 2014 Man it sure isnt easy : ( What do I do next. Thanks
FastCargo Posted June 6, 2014 Posted June 6, 2014 It is easy. We just need to find out what is wrong with your install. Okay, the patch level is correct. Next, I want you to make sure your directory reads as C:\Program Files\Wings Over Europe\Objects\Weapons. Within the directory, find the file Weapondata.dat. Rename it to Weapondata.dat.bak. This should result in your stock weapons returning. Report back here when done. FC
glennhailstone Posted June 6, 2014 Author Posted June 6, 2014 ok directory read that. However the Weapondata file reads WEAPONDATA although it is a dat file it doesnt say WEAPONDATA.DAT so do I just rename it WEAPONDATA.DAT.BAK Thanks
FastCargo Posted June 6, 2014 Posted June 6, 2014 No. Not your fault...Windows defaults to not showing the extensions of files it knows already. Do this: Start Windows Explorer, you can do this by opening up any folder. Click Tools, and then click Folder Options. Scroll down and then click Folder and search options. Click the View tab. Scroll down until you notice Hide extensions for known file types, un-check this line by clicking the check box. Note To hide file name extensions, check this line. That should show the proper file extensions. FC
glennhailstone Posted June 6, 2014 Author Posted June 6, 2014 Oh ok thanks, done that. What do I do next
FastCargo Posted June 6, 2014 Posted June 6, 2014 Now you should see two files in that directory that start with Weapondata. One is Weapondata.dat and one is weapondata.ini. Weapondata.dat needs to be renamed to weapondata.dat.bak. Once you do that, start up Wings Over Europe and test out a few aircraft (including the F-16) to see if you can load stock weapons. FC
glennhailstone Posted June 6, 2014 Author Posted June 6, 2014 Yep done that, I can load stock weapons
FastCargo Posted June 7, 2014 Posted June 7, 2014 As I said before, download this: http://download.thirdwire.net/files/dl/WeaponEditor_022008.zip Within it, is a file called WeaponEditor.exe. Copy that exe file to C:\Program Files\Wings Over Europe\Objects\Weapons. Once you have done that, right click on that exe in the directory, and bring up the Properties menu. You should see a tab called Compatibility. Click on that tab. Check the box that says "Run this program in compatibility mode for:" Select Windows 98/Windows Me in the drop down menu just below that check box. Check the box that says "Disable visual themes". Check the box that says "Run this program as an administrator" (if there is such a box...if not, don't worry about it). Click "OK". Now, double-click on WeaponsEditor.exe. It should open up. Click on the Open button. Select Weapondata.ini. Click Open. You should see a list of weapons in the Editor now. Click on the Save button. That should be it...there should be a new Weapondata.dat file in the C:\Program Files\Wings Over Europe\Objects\Weapons directory. Run WOE and come back here with your results. FC
glennhailstone Posted June 7, 2014 Author Posted June 7, 2014 Success! The key word was SAVE! haha thanks alot for that! Still not all the weapons, but definitely more. Is there a way to get all the weapons. Thanks
FastCargo Posted June 7, 2014 Posted June 7, 2014 Okay, what exactly are you trying to do? Aircraft pylons and weapons must match up to be able to be loaded. As an example, here is a weapon station on an aircraft. [LeftUpperStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.4470,-1.5845,0.5024 AttachmentAngles=0.0,0.0,180.0 EjectVelocity=0.0,0.0,4.0 MissileRollAngle=180.0 LoadLimit=600.0001 DiameterLimit=0.5101 LengthLimit=4.0001 AllowedWeaponClass=LGR,EOGR,ARM,IRM,SAHM,AHM,FT AttachmentType=NATO ModelNodeName=UpperLeftPylon NoJettisonTank=TRUE NoJettison=TRUE PylonMass=55 PylonDragArea=0.05 FuelTankName=SF400DropTank680L FuelTankNodeName=LeftUpperDropTank Note the lines in bold. Here is a sample weapon: [WeaponData001] TypeName=Mk84 FullName=Mk.84 2000-lb Bomb ModelName=mk84 Mass=893.580017 Diameter=0.460000 Length=3.280000 SubsonicDragCoeff=0.092000 SupersonicDragCoeff=0.357000 AttachmentType=NATO SpecificStationCode= NationName=TERRA StartYear=2030 EndYear=2050 Availability=3 BaseQuantity=50 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=VeryLargeBombEffects DragAreaMultiplier=1.000000 WarheadType=0 Explosives=429.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=20.000000 Also note the lines in bold...you can see that there are some direct translations. Basically, if the weapon does not pass any one of the restrictions noted in the weapon station on the aircraft, it will not be able to be loaded. If any one parameter in the weapondata for that weapon does not pass restrictions on ANY of the weapon stations on the aircraft, it will not even show up to be attempted to be loaded. Also, things like the theatre of operations, what year you are trying to fly in, etc will determine what weapons are available to use. FC
glennhailstone Posted June 8, 2014 Author Posted June 8, 2014 Ok thanks for all that! However I found that the Paveways have got (dumb) writen next to them?
FastCargo Posted June 8, 2014 Posted June 8, 2014 Ignore those...they are meant for the AI aircraft to use (a limitation of the game engine). FC
glennhailstone Posted June 8, 2014 Author Posted June 8, 2014 Those are the ones I wanted to use. How do I enable them, or just any guided weapon. Thanks
FastCargo Posted June 8, 2014 Posted June 8, 2014 I finally just figured this out...you are attempting to use LGBs on a F-16A Block 10. That aircraft if I remember correctly can't carry PGMs...the chin hardpoints for self lasing weren't even added until the Block 15 versions. FC
glennhailstone Posted June 8, 2014 Author Posted June 8, 2014 Oh ok, I tried using the F16 blk 30 and theres lots more available. Thanks for all your help!
glennhailstone Posted June 8, 2014 Author Posted June 8, 2014 Actually I just found out I cant fire the smart weapons like the paveway II lgb and the Aim 120a amraam. Do you need to lock on or something if so how. Cheers
MigBuster Posted June 8, 2014 Posted June 8, 2014 From what - the F-16C B30?? AIM-120 is a radar guided weapon - so yes you need to lock targets up on radar using the standard keys or the ones you have assigned Unless the aircraft has its own laser designator / pod at the time - then you only thing you can drop on is the primary target using E
glennhailstone Posted June 8, 2014 Author Posted June 8, 2014 Hi thanks yes the F 16c blk 30. Could you please be a bit more specific. I tried turning the radar on but the targets dont show up on the radar. Also do you know how I can make a laser designator pod available. Thanks
MigBuster Posted June 8, 2014 Posted June 8, 2014 Hi thanks yes the F 16c blk 30. Could you please be a bit more specific. I tried turning the radar on but the targets dont show up on the radar. Targets will only appear if they are in front of you within the radars current range if you have the settings up. Forget what you are doing - Learn some basics before you do anything else and practise: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&t=2343#p14228 http://www.simhq.com/_air/air_061c.html http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm have fun..........
glennhailstone Posted June 8, 2014 Author Posted June 8, 2014 Ok thanks, theres some good info there. Although not for the F 16 I can get the gist of it, thanks. I will play around with this for a while, but how do I get the LGBs to work, I think I need the laser designator pod? Thanks again : )
glennhailstone Posted June 8, 2014 Author Posted June 8, 2014 Just played with the radar on and yes its good, I still dont know how to get the target in the middle, but it comes up with a yellow diamond on the screen so I just use that. Can you use radar to hit ground targets as well. Thanks
+Erik Posted June 9, 2014 Posted June 9, 2014 These guys have gone over and beyond the call of duty here. They don't get paid for this and your questions seem limitless. At some point you're going to have to start digging through the research material. I'm closing this thread so they can have a break. Thank you all who have contributed.
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