SilverDragon 99 Posted May 25, 2014 Sa342 Gazelle Update http://forums.eagle.ru/showpost.php?p=2074186&postcount=322 Hi gents, At the moment, moving map, Pilot gun sight and more things are beeing coded, it's a long way and I thank you all for your support. The 3D pilots are on the way too, pics as soon as possible. Share this post Link to post Share on other sites
SilverDragon 99 Posted June 27, 2014 Pat implement the moving map on the Sa-342 Gazelle http://forums.eagle.ru/showpost.php?p=2101806&postcount=328 Hello gents, The cockpit and the external model are completely being re-textured at the moment (still WIP), but no view at the moment. If you appreciate the BO-105 cockpit, you will appreciate the gazelle cockpit too, thanks Oliver. A lot of things have been improved or changed, among them, rotor blades animations have been re-made with bones (for the technicians), rotor head animations are now like the real helicopter, a moving map has been added to the "copilot" position. This vid was made at the first step of the moving map coding http://youtu.be/heoMcZYev3Q Thanks for your support. Share this post Link to post Share on other sites
+russouk2004 6,958 Posted June 27, 2014 Looks ok to me...one niggle...its small.(.from day 1).lomac ,FC2 FC3 dcs guys etc love that bloody white chimney smoke....its bloody everywhere,..lawl im sure we need some variety grey black brown etc...I did say it was a small niggle. Share this post Link to post Share on other sites
SilverDragon 99 Posted July 18, 2014 Pat01 Sa-342 Gazelle Update http://forums.eagle.ru/showpost.php?p=2121435&postcount=364 Hello Gents, A small update to show you the first step of Viviane sighting system. It will be able to launch and control missiles next week if everything goes right I'll have to code an autopilot auto-hover to enable the pilot to aim. http://youtu.be/9CWcjJUnuQw Share this post Link to post Share on other sites
SilverDragon 99 Posted July 22, 2014 Pat01 Sa-324 Gazelle Update http://forums.eagle.ru/showpost.php?p=2122285&postcount=370 Hello gents, The Gazelle is now able to launch missiles and guide them manually to the target. For video purposes, the FM has been switched off, unrealistic perfect auto-hover The autopilot is still to do, I planned an auto-hover option and a moving flight option (maintain the current flight) http://youtu.be/Y2weiVOonYc Share this post Link to post Share on other sites
+Dave 2,322 Posted July 23, 2014 Going to be getting this for sure. Share this post Link to post Share on other sites
SilverDragon 99 Posted July 29, 2014 Pat01 Update Sa-342 Gazelle http://forums.eagle.ru/showpost.php?p=2131694&postcount=376 Hello gents, Here's the last version of the missile sighting system http://youtu.be/nhajeIfPdkQ Share this post Link to post Share on other sites
SilverDragon 99 Posted May 29, 2015 Pat continue develop de Sa342 Gazelle helo.http://forums.eagle.ru/showpost.php?p=2387423&postcount=549 Hi everyone, Here are some shots of the external textures WIP during different flight conditions EDIT : The pilots are currently beeing textured too, as soon as I have something to show I will. Share this post Link to post Share on other sites
SilverDragon 99 Posted July 16, 2015 Sa-342M Gazzelle, first official product of Polychop-Simulations partner. https://www.facebook.com/groups/527287107428198/ Our first Project will be the SA342M Gazelle. Stay tuned for updates in the ED Forum and here in our group. Share this post Link to post Share on other sites
SilverDragon 99 Posted July 26, 2015 Polychop Sa342 Gazelle module data: http://forums.eagle.ru/showpost.php?p=2439761&postcount=1 The module simulates the Airbus Helicopter SA-342M Gazelle Viviane HOT for DCS World. Systems and Flight model. All systems and the flight model have been simulated from available data in the manuals and tuned to fit real pilots and technicians feedbacks. Rotor System Normal flight phases and autorotation are simulated. The OA209 airfoil has been taken as a reference and then tweaked to fit the real blades lift and drag. Lift and drag coefficients of the OA209 airfoil have been recorded from a wind tunnel simulation. Then the rotor lift and drag are calculated in real time in game. Blades flapping is simulated regarding the real time flight parameters. Rotor Rpm fits the charts when in autorotation. Fuel System The fuel system follows the available charts from the manuals. Fuel consumption is calculated depending on aerodynamics (external loads), weight, atmosphere density, temperature and altitude, flight phase ... Flight model All flight phases are simulated : Hover, Linear flight, turns, autorotation Vortex effect during hovering is functional. Ground effect is functional. Navigation System All real Gazelle navigation devices are simulated : NADIR, ADF Radio, ADF/Sight/NADIR gauge (horizontal situation, ADF and waypoint indications) Radio communication system The AM radio and the Intercom are simulated The FM radio (PR4G) is also simulated with custom datas and procedures due to its classified aspect. Sounds Sounds of the cockpit have been extracted from original videos recorded by a Gazelle technician. Sounds of the Turbine and the rotor are original as well. Weapons This gazelle simulation features the HOT3 missile and the needed devices to fire it. Video display : The TV displays a moving map and the Viviane sight datas Video command : The Video command allows to use the moving map or to display the Viviane sight datas. HOT missile console : it allows to make the missiles up to fire and is linked to the Video command console. Viviane (APX 397) sighting device : external camera linked to the weapon system. HOT3 missile : wire guided missile, the user has to guide the missile manually to the target until the impact. Warning Receiver The warning receiver system is simulated through the sensors and a display (DRAXX 33) The real symbology is not used due to its classified aspect, a custom symbology is used instead. Flare dispenser The Flaredispenser system includes the Flaredispenser cockpit command (MATRA B0) and the external launcher. Lights system Cockpit lights and external navigation/anti-collision lights are simulated. Damage system The damage system is simulated and includes external visual damages (rotor and blades, fuselage, main cockpit glass...) The effects of the damages are taken in count and change the flight conditions (aerodynamics, lift, speed ...) All systems include the damage effects too (electric, fuel, engine ...) Multi-Crew The player can swap from the pilot position to the board commander position. Missiles can be fired only from the board commander position. Performances Maximum speed during linear flight fits the charts. Ceiling fits the charts. Maximum vertical velocity fits the charts. The start-up procedure follows the pilot manual. Autopilot More than a real Autopilot, the Gazelle features a SAS (Stability Augmentation System) This feature is simulated as well in the module, and follows the real functions. Lights All available lights systems from the real model have been simulated, including navigation lights, formation lights, strobe light, extend-able landing light. The cockpit features instruments internal light, UV light and a roof lamp with a move-able red lens so you can have a white or a red light. All this is subject to change and will be updated in time. Share this post Link to post Share on other sites
SilverDragon 99 Posted July 26, 2015 Pilot progress of the Polychop Sa342 Gazelle http://forums.eagle.ru/showthread.php?t=145476 Dear DCS Simmers, some progress on the Pilot which was made by our 3D-Artist Sven. We will give you more WIP as soon we have some nice shots, as always Share this post Link to post Share on other sites
jeanba 1,920 Posted July 27, 2015 Pat01 is looking for peopel who can design missions / campaigns for the Gazelle Anyone ? Share this post Link to post Share on other sites
SilverDragon 99 Posted July 29, 2015 New pilot update of the Sa342 Gazelle http://forums.eagle.ru/showpost.php?p=2441582&postcount=5 Hi guys. Here is a little update of the pilot. The last 2 days I worked on the facial texture. I think right now I have hit the right color tone and placed the first basic color blocking of the helmet. Next step, details on the helmet and at last the mic. After that is done I will add some ageing and scratches to the objects. In basic you see there the internal view, which will be used for the external too, so the textures will stay the same and only be reduced in scale so it does not hit the gpu to much. cheers Sven Share this post Link to post Share on other sites