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Ural-375 Trucks Pack
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Spectre8750, in Thirdwire: Strike Fighters 1 Series - File Announcements
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By JPMoney
Two questions for the experts. I’m playing SF2 Israel, with quite a few aircraft and weapon mods.
1. JDAMs
I’ve never been able to land a JDAM on target. Whenever I release, the bomb tends to sail right past the target. Is there a pod or other feature a plane needs to enable the GPS guidance, like a satellite uplink or something? I feel like I’m within range (usually dropping around 10-15 nm) and take care to fly level. Any tips? I’m flying the F-16I Sufa and F-15I Ra’am when carrying JDAMs.
2. Ground vehicles in Single Mission
Is it possible to edit what types of ground vehicles spawn in Single Missions? I’m looking to have more influence over what vehicles spawn, for friendlies and enemies.
Quick background, I was flying single missions set in the late 2020s and noticed how bare the ground was (no friendly ground targets to select). Updated multiple ground object ini files by extending the availability dates, and that did the trick…partly. Now the map is covered in Hardened Stinger Sites, with half a dozen or more around each friendly airfield. That’s cool and all, but that’s the only ground object that is now spawning that I can actually select and view. I can see trucks and stuff but they aren’t targetable.
Even if I put the stingers’ availability on Very_Rare, the same number still spawn and there aren’t other targetable objects. I was hoping for some hawk batteries, trucks, tanks, APCs, and other friendly ground objects to help provide more of a sense of defended borders and such. If I’m flying a CAS mission I do see friendly vehicles spawn at the primary objective waypoint. But in those scenarios, I’ll have something like enemy BMP-2s rushing a line of Merkava 3 tanks, and I’d rather see something like T-72s or T-55s than BMP-2s doing that, ya know?
I can’t find any ini files that look like they’d control this kind of thing. Any thoughts?
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By GKABS
View File Turkish Bayraktar TB2 UCAV
Hello, and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. this come with 6 Texutes (Azerbaijan, Morocco, Poland, Qatar, Turkey and Ukraine)
All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Version 1.0.3
Improve the FM and removed VTOl from the hud display. Thanks to Coupi.
Version 1.0.2
Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets.
1.0.0
LICENSE:
You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for his early trying to work on the model and testing and for making the promo screenshots
compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model.
guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life.
Zurawski for using his outstanding MQ-10A Kodiak cockpit
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance, please contact me at
gkabs@gkabs.net
Submitter GKABS Submitted 01/16/2022 Category Other
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By GKABS
Hello, and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. this come with 6 Texutes (Azerbaijan, Morocco, Poland, Qatar, Turkey and Ukraine)
All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
Version 1.0.3
Improve the FM and removed VTOl from the hud display. Thanks to Coupi.
Version 1.0.2
Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets.
1.0.0
LICENSE:
You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for his early trying to work on the model and testing and for making the promo screenshots
compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model.
guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life.
Zurawski for using his outstanding MQ-10A Kodiak cockpit
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance, please contact me at
gkabs@gkabs.net
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By krfrge
View File SF2_MobileLongCrane
SF2_MobileLongCrane1
Freeware from "Yobi.com"
Author is unknown.
This is a modification by my of the original (painting and adding a large base) to this port crane.
The crane is oriented against the rollers for stored operations.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=MobileLongCrane1
FullName=Mobile Port Crane
ModelName=MobileLongCrane1.LOD
TargetType=MISC
ActiveYear=1941
DamagePoint=100
ArmorValue=0
ArmorType=0
TargetValue=250
UseGroundObject=FALSE
GroundObjectType=
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=Damgd_MobileLongCrane1.LOD
DestroyedEffect=DustCloudEffect
DestroyedModel=Destryd_MobileLongCrane.LOD
SecondaryEffect=LargeOilFire
SecondaryChance=100
Kindest regards - Krfrge
October 2018.
Submitter krfrge Submitted 10/08/2018 Category Ground Object Mods
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