+Monty CZ 209 Posted August 30, 2014 Hello all, I am just trying to iluminate some strategic targets a little bit and need to make one specific effect light cone for the lamp finished effect should look like this minus the animated fire is it possible? (just now the lightcone is part of the models LOD but I believe that it could be effect only) Monty CZ Share this post Link to post Share on other sites
+acesfakia 1,198 Posted August 30, 2014 ...Monty.......like the light's in the airport's.....in the parking...area....maybe...? Share this post Link to post Share on other sites
+Monty CZ 209 Posted August 30, 2014 I thing I solved that effect ini is attached lamp.rar Monty CZ 2 Share this post Link to post Share on other sites
Gatling20 753 Posted August 31, 2014 I don't know too much about it, but there are some floodlights in the modern Timor terrain, but only at airfields, not at other places. The lights are placed on the map by the Targets.INI file, like this: Target[150].Type=Floodlight12mTarget[150].Offset=640,9Target[150].Heading=90Target[151].Type=Floodlight12mTarget[151].Offset=493,-260Target[151].Heading=270 ... etc And then in the relevant Airfield.INI file there is this:// Floodlights ------------ [LightSet007]LightOn=0.65Color=1.0,0.96,0.44Material=LightMaterial2Height=11.4500Size=1.0000Directional=FALSEDirection=360Prefix=ESPointESPoint001=640,9ESPoint002=493,-260 ....etc etc The Airfield.INI also defines LightMaterial2, as: [LightMaterial2]DepthBufferCheck=TRUEDepthBufferWrite=FALSERenderedInOrder=FALSEAlphaTestEnabled=TRUECullMode=NO_CULLLightEnabled=FALSEUseLightLevel=FALSESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=FALSEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000PriorityLevel=3BlendOp=BLEND_SRC_ALPHA_ADD_DSTNumTextureStages=1TextureStage[01].TextureName=light2.tgaTextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE But it looks like you have figured it out very nicely, those lights look very realistic. I'm guessing that you have set Directional=TRUE rather than FALSE, but I'm not sure how you define Direction= Share this post Link to post Share on other sites