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Thank you very much.....!!!

I did try both ...and work.s...!!!!

My mistake was.....that in the Deck ...parameters/input ini ...i put the real cordinates...of the deck...in the back    ......and not the ....all ship cordinates.......

possible the game need all the long x side.....cordinates......to work.

Thank you again

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I would like to ask something....

I have the 3d max 2008 ...I put the Meter ....in the option's...

When i make a model ....sometime goes...to 40 MB !!!!!!!!

What i must to put in the option's ..??

Thank you in advance

post-76407-0-77511500-1416048961.jpg

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Under Customize->Units setup  you should have meter selected. Under the "system unit setup" sub-option you can further adjust its accuracy.

This is my setup.

 

post-30564-0-91830600-1416050982.jpg

 

Based on the file size reading. If you use 3rd party model after setting the up the "meters" for the scene. Select the entire model. In the Utilities tab select Measure. There you should be able to see if it is the right size or not.

 

post-30564-0-48005300-1416050984.jpg

 

If gets gigantic then you will have to rescale the object to its RL size.

Then apply "reset Xform". Before doing that check if anything is linked or animated, At this point everything should be a separate mesh as after collapsing it will give strange "results" as children objects will get back their old sizes sometimes and animated ones will be thrown off position depending on the way those were animated.

 

 

 

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Thank you very much ....

I do have the same option;s........Thank to whiteboysamurai...also.....

...but the problem...i think is....in the meshes.....made....??....some times i make a superstructure....with a 400kb.....and sometimes....with 2Mb......!!!

The size......is any secret...to make ...a box...that look a bridge for a ship....smaller in the size....???

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That's depend on the detail you want to put in. If it is a simple straight one then you can reduce the size by doing 1x1x1 (L,W,H) poly object instead of the default 4x4x4. If it is curved or more complicated then you have to work with as much as needed to get the right look.

Same for chimneys, masts, etc. If there is no shape change in its entire height then you can create a 1 poly high instead of the standard 5.

it is always a juggle between detail and looks.

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Logan thank you one more time....

Can you explain more about it....how to put this ...option...1x1x1....?

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That is depend on.

If you are building a new model for example, then when you create a box there is the option of "Length segs", "width segs" and "height segs". Then max will create a box with values you specify.

post-30564-0-22246600-1416059461.jpg

 

First a 1x1x1

post-30564-0-04960700-1416059463_thumb.jpg

 

 For comparison I also created a 3x4x1 to see the difference. In render will be none but in lod size some.

 post-30564-0-83375300-1416059464_thumb.jpg

 

In case the model is already made but you want to get less poly heavy then you got several options.

 

post-30564-0-78761200-1416059395_thumb.jpg

 

option A, you can weld vertices where feasible. 

 

post-30564-0-76197900-1416059399_thumb.jpg

 

Please note that when welding vertices the combined center will be the new position so it can trow out edge positions where connected seamlessly with an other mesh. pls compare the new places to the blue original adjacent mesh.

 

option B, remove extra lines

 

First select the lines you can leave without. Then press "remove". 

post-30564-0-94701200-1416059402_thumb.jpg

post-30564-0-12616200-1416059406_thumb.jpg

will take out the selected ones but the individual vertices will be still there.

 

So select the vertices option, and select the vertices that will not needed anymore.

post-30564-0-03947500-1416059410_thumb.jpg

 

Press remove. 

post-30564-0-03088300-1416059414_thumb.jpg

 

Similar results but the welding will require similar handling of the connecting mesh's first line of polygons to connect smoothly without gaps, or moving the edge welded vertice so it lines up correctly, not much of problem on unmaped object but could cause a remapping if was already mapped - depend on shape and what was welded.

Best results would come with the combination of the 2 ways.

 

A 3rd option is to optimize a mesh.

post-30564-0-84573200-1416059417_thumb.jpg

post-30564-0-93093700-1416061501_thumb.jpg

post-30564-0-81848800-1416059425_thumb.jpg

 

adjusting the 'face thresh' and other values will give different results. you will have to experiment with them. As you can see on complex objects can have some side effects (which might have to be addressed) but generally works ok.

 

I'm sure there are other methods but this is what my knowledge is limited to and I'm familiar with.

 

Edit, added correct jpg.

Edited by logan4
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Always build a model as low poly as you can,keeping the quality you desire  ...its easier to add detail,than take it away...

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....the all story is ...because i want to put also ...a hellicopter in the tourville .....land place.....or in another ship.....like Lst ...some truck's ....etc......and from only the model start to be ....

big.....in size.....will take to much time to load....the Game...........for example.....

Thank you alll.  I find a solution .....to built the model .....like above 1x1x1.....and   with make a new spline......make new vertex........ so is making only one side ......and small.

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I see 3 votes ...in the Beta model...so i think somebody likes.the Lst...

Tomorow ..i have some free time ....and i will finish many model's that i was made....before....and upload.soon.

post-76407-0-12249900-1416413575_thumb.jpg

post-76407-0-61301800-1416413587_thumb.jpg

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I've made a quick test :biggrin: nice 3D Model thank you for sharing

 

Did you planned to make the 2 R97 PH's versions ?

 

The initial version without MM38 Launchers + 4 Main Guns

 

caract02.jpg

 

The later version with MM38 Launchers (at the location of your Masurca launchers) + The 2 back main guns removed

 

caract01.jpg

 

photo1m.jpg

 

Below my R97 PH folder

 

Thank you in advance

R97_PH.7z

R97_PH.7z

Edited by Eole2

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YES   The 2 Version's.

Just need to know if is look ok ...like that ....with out rail's....etc...

If is ok i will realease it very soon.

p.s The 3d Gun's 100mm is made from WhiteboySamurai in the Sufren Model.

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She just look good, when make a test mission I just had a shadow issue

Edited by Eole

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...yes is a just a quick test ,model .......I don't remember if was the shadow  true...or false....in the Lod  ini .....data.....

Thank you   much.

If they look ok ....i will up load it .......3 model's...... for each year update... 

Thank you

Edited by acesfakia
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Ok this is the start ...ship...in test's   of the FN..in 1960...

put it in the ground object...

 

 

p.s   I found out why sometimes the pieces is not connect to the main body/ship/plane.....

        The reason is the PIVOT......Must be always ...in all/ most object's  in the center .....

post-76407-0-16397800-1420735746.jpg

post-76407-0-16397800-1420735746.jpg

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ok ...this is in FBX   file the max file for the Jean D Arc.....ship.....

Please use it only   for the S F  1    or 2   ......Free....

 in the combatace ......community ...or in the A Team.........

Thank you All    and soon will come the Colbert......etc....

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:biggrin: Thank you

Edited by Eole2

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...well ...any news.......???

...just find out the AVISO class...that i was make for the Anatolia Terrain.......some time ago....

post-76407-0-18903000-1422954351.jpg

post-76407-0-56076300-1422954431.jpg

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