Jump to content
Sign in to follow this  

BE12 twosome - #2, Wings over Flanders Fields

Recommended Posts

Second time lucky? Flying the BE12 in Wings over Flanders Fields



This time up, having met a heroic but early end in my First Eagles BE12 campaign, I'm checking out the same experience in WOFF. No need to worry about editing files this time tho, for the BE12 is one of the new planes included in this latest version of OBD Software's popular WW1 airwar sim. 'Latest' not for long, though, as a new iteration, WOFF 2.0, is about to hit the virtual shelves, as a payware upgrade and expansion, with the emphasis on Home Defence against Zepps and Gothas: http://simhq.com/forum/ubbthreads.php/topics/4018110/WOFF_v2.0_Screen_Shots__!#Post4018110


As in FE, I created a new pilot, finding that I could enlist in the same squadron from the same date - 19 Squadron, RFC, from 1st September 1916, just days before Boelcke and his 'cubs' from Jasta 2 burst onto the scene. WOFF bases us at Fienvillers/Candas, to the north-west of Cappy and further behind the Lines, than in FE.


19 Sqdn 1.JPG


And here's my pilot logbook, a much better presentation than FE's pilot stats screen (better than how most other combat flight sims have done this, come to think of it).


19 Sqdn -3.JPG


Not so good is the accuracy of this page, describing my mount, which emphasises the BE12's brief and almost accidental fighter role and says it was at the front in April 1915, a whole year or more too early. The data in the panel looks more like it applies to the BE2c; for example the BE12 has a 150hp RAF4 engine, not a 90hp RAF1 and the armament is also wrong.


19 Sqdn -2.JPG


Here's the squadron roster for my first campaign mission. Perhaps WOFF is trying to break me in gently with a patrol behind my own lines. And while I've selected 'always lead', I'm leading just myself, for oddly, I'm on my own in B Flight while A Flight is well up to strength, and flying top cover, for just little old me. Obviously, this squadron believes very strongly in looking after its new pilots. Naturally, I did not consider for a moment the possibility that they might be using me as bait for the wily Huns.


19 Sqdn briefing 1.JPG


And here's the briefing itself, confirming this rather odd arrangement:


19 Sqdn briefing 2.JPG


No doubt, the CO knows best. Ours not to reason why, and all that. Off to the airfield I went, finding myself lined up next to A Flight. Losing no time, I started up, checked the controls and as soon as the others began to move off, opened her up.




The WOFF BE12 is not a bad replica, tho the nose is I think a little slender. Unfortunately it has not yet been updated like the WOFF BE2c and thus still has its interplane struts visibly too far inboard. Hopefully WOFF 2.0 will effect some improvement.


With little thought for such things, I banked around and turned my mind to the task at hand: to wit, a solo patrol behind our own trench lines, with A Flight covering me from somewhere on high. Nothing to it. Or so I thought...




...to be continued!

Share this post

Link to post
Share on other sites

It's a long way to Tipperary the objective




Gaining height with my single-aircraft B Flight, I looked around for A Flight. I quickly spotted them forming up and scudding around just above the deck. AI-led flights in WOFF, having taken off, spend rather a long time flying around rather aimlessly at low level like this, before something finally triggers them to climb up and head off on the mission itself. Avoiding this rather tedious routine is one reason I prefer always to lead a flight. In this unusual case, I was in a  flight on my own, to which the others were to provide top cover. So I spent a while following them around while slowly climbing to my own assigned 5,000 feet.


In the end, I got fed up waiting for them to come out of their 'take off, form up and potter around' routine and headed off down to the south-east, towards the Lines near the town of Albert, whose chuch tower's tottering Virgin Mary's fall was supposed to herald the end of the war.




I had selected 'historical weather' and wasn't surprised to find it rather murky, with lots of low cloud and generally poor visibility in most directions at any one time. Despite this, as is my wont I kept the Tactical Display set to short range (to avoid the AWACS radar effect). It can be hard to spot other planes in WOFF at the best of times with visual aids off or minimised and today seemed unlikely to be an exception.




While following A Flight around, I had tried to pick up and set a recognisable vector to a genuine mission waypoint on the Tactical Display. But I cycled too far ahead and couldn't get back so having spashed out on my own, I relied instead upon the in-flight map, to navigate.




With no 'warp' facility, I went onto 2x time acceleration to cover the long leg to my objective area - I can fly this without autopilot and besides, any faster, it's a stutter-fest. I popped back into real time every so often, to double-check my surroundings, but I saw no flak and no other aircraft, A Flight included.


Nearing the limit of my patrol, things were still quiet and I began to fear that this was going to be one of the rather high percentage of my WOFF missions that encounters no enemies. In some frustration, I turned on labels. At least I might discover if A Flight was looking likely to join the party.




Instead, the labels which now appeared were for a Halberstadt scout, from Jasta 4. He was about 5 miles away, at ten o'clock and slightly high. I mentally kicked myself for not switching first to 'dot mode' labels and avoiding this unrealistic revelation. The Hun was the other side of some clouds and with labels off, quite invisible. No friendly flak bursts in sight over there either, despite being well on our side of the Lines…where incidentally, Hun scouts should not often be. Maybe he was lost in the bad weather!


I continued on my course for a while, turning the labels on and off. The range seemed to be winding down, but slowly. Had the enemy detected me via some from of superior AI vision? Hard to say, but likely, if as seemed possible, he was now heading unerringly my way, despite the intervening clouds.


I decided I would do what I would have done, had I not seen the enemy aircraft - continue to the limit of my patrol, then if A Flight didn't show, break off and fly north, just my side of the lines, looking for trade. Another flick of the labels revealed that the Hun, steadily drawing closer, was 'fighting 19 Squadron' (or words to that effect).




That was the limit of my patience! I was not going to fly another boring 'milk run' while the others had all the fun! So I turned towards the enemy and impatiently closed with him, flicking labels on and off again. Then, there they were - two Halberstadts, not one, to my direct front, slightly higher and on a reciprocal course. No sign of 19 Squadron...except for me...






They flashed past above me and then turned, even as I turned into them.


...to be continued!

Share this post

Link to post
Share on other sites

'Heavy-handed Hans flies Halberstadts' *




The fight didn’t begin immediately. I lost a bit of height in my turn and the Halbertstadts, though turning too, kept their height advantage, rather than dropping down after me. I kept turning into them to deter an attack from the rear. After a while, one of them disappeared somewhere, how or where I have no idea. I kept turning and watching, toggling padlock on and off, deliberately trying to drag the other Halberstadt down with me, down over my own side of the Lines. And down he came!


He dropped right down to my level in an attempt at a firing pass; and a proper dogfight developed. He was nimbler but I happily accepted losing altitude in my turns and my big BE12 refused to stall out, giving me several shots at the Hun. That big airscoop on my nose, the lack of a proper centre-line gunsight and my single Vickers's low rate of fire inhibited my shooting but I still got some hits.






The Halbertstadt's movements became more sluggish and he started layng a fine trail of white smoke or vapour. Switching to the side-mounted gunsight view for better accuracy at the expense of field of view - and keeping bursts short to avoid a stoppage - I managed to stay behind him longer and get closer each time I fired.






Fortunately the second Hun never showed up again because I was by now fairly well target fixated, knowing I should look behind but totally determined to get my man, despite the friendly AA fire that was now bursting around the both of us.
At one point my target climbed up away from me and extended the range further when I pulled up too hard and lost airspeed - and ground. But a slower climb put me back on his tail as he fled east and once again I had him. A few more bursts and he lost much of his forward airspeed and began a steady but wings-level descent. I broke away and watched from above, finally clearing my own tail. I expected the Hun to force land. But about a hundred feet up, he suddenly nosed down into an ever-steepening spiral and hit the ground near a hedgerow. Got him!




I wasn't in the mood for a long flight back to my own airfield so after checking the map, I decided to land on a nearby base which lay just to my west, south of a nearby river. I turned away from the smoking remains of my foe and within a few minutes I was slipping down to land.






I taxied up to the sheds and switched off, hopeful of a hot drink in my host's officers' mess and that they would have seen and could thus confirm my recent splendid triumph.




Mission over, I filled in a victory claim form and gave a pretty good description of the fight, lacking only the time. When I submitted the claim, a message warned me my named witness wasn't flying at the time, which was strange, as he was definitely up there with A Flight - who  admittedly weren't around anyway.


19 Sqdn debriefing 3.JPG
The full debrief shows no sign of A Flight having been in action, so perhaps that 'fighting 19 Squadron' label indicated the Huns were actually hunting (rather than fighing) me. Evidently, through the wondrous powers of AI vision, they had spotted me from way beyond the distance that their aircraft (as opposed to labels) became visible to me, for they appeard to have been making a bee-line for me the whole time. I haven't a clue what happened to the second Hun. Perhaps our AA fire had damaged him or scared him away, for it was firing all around us, friend and foe, for much of my dogfight. If so, I forgive the gunners for not alerting me to the presence of the enemy aircraft, earlier.


The debrief wrongly records me as landing on my home airfield but hopefully, the Powers That Be will at least get the victory confirmation right!


19 Sqdn debriefing 2.JPG


* from the RFC song:


Heavy-handed Hans flies Halberstadts

In handy Halberstadters for a flight our Hans does start.

His C.O. says 'Oh dash it!

For I fear that he will crash it!'

See how heavy-handed Hans

Ham-handles handy Halberstadts!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By Ghostryder
      It seems we moved here so I registered to post my impressions thus far with this new edition of WOFF. I moved last Nov. and that was really the last time I flew so my memories are a bit hazzy but I do remember some things and can note some things just by flying about 5 missions thus far.
       First off the purchase experience was trouble free and pretty straight forward. Recieved the required emails for download almost immediately. The download clocked in at 9.6 Gig and took me but 14 minutes to complete. I'd rate this much better than any download I've done on steam or other services. The install I didn't clock but it took conciderably longer. There's a lot of files and if I had to guess I would say at least 20 minutes or more. I'll also note the latest patch was pretty small and only took a few minutes. As of this writing there's only 1 patch that fixes some runtime error and tweaks some color settings. 
       For those considering a purchase write down your purchase number as you will be asked for it the first time you run the sim. I of course hadn't done this but luckily I still was able to alt-tab out and retrieve the email for the number. Next step for me was go into the workshop and set up my thrustmaster t.1000 and throttle. I generally like to remap some buttons to time compression and engine start/stop. I suck as a pilot so I tweak the settings to also use auto pilot and TAC options with lables. As usual I forgot to 'save' the remap when i exixted and had a joyful time trying to remember what keyboard commands turned this stuff on lol. Again remember to save when you remap. 
      After that first flight where I fumbled with a fuzzy memory ---never did get auto pilot on but I managed to land without killing myself--I remapped again and this time "Saved".  Yes it's like riding a bike. Not so much the flying but repeating the same dumb mistakes I made the first time I flew WOFF long ago. 
      So I created 3 pilots. A french run, an ROF run and a Jaster run. Pretty much all started in 1915. The first one in January. ROF in august and the German on started in November. This is because I left season on 'any'. So that's how they generated. 
      Some things I noticed right away was of course the new color photos, the 2 seater that placed the gunner right in front of me gave full view to the new turning heads. I noticed no stutters though I would say my FPS is a bit lower, hovering just above 60 fps most times. This isn't a top of the line system but a recent build with a good ASROCK MB with an I5 9800, 16GB RAM. A Nvidia 1660 ti using a 1 TB SD drive. I was generally in the 80s FPS wise on the older version. but then again I have everything set to 5 so there's that. 
       As for odd things I've noticed. On my very 1st flight the text was so small it was unreadable with flight instructor and labels on. But it corrected itself and never returned on future missions. I'll note also the keyboard in workshop lists the pause key but that does nothing. ESC key is pause.
      Also in the old version you alway heard "contact' before you even appeared on the field on missions. That glitch has been fixed. 
      I am so impressed I just paid about $200 for a Track IR 5 which I hope arrives within a week or so. 
      As for the price of the sim? For me it's worth it because I loved WWI flight sims. I could care less about Multiplayer and I want immersion above all else. A dynamic campaign is king in my view. My first WWI sim was Knights in the Sky and of course followed by the Red Barons. WOFF to me is the ultimate for career and campaign. 
      besides that I've spent as much for Cyberpunk 2077 which is a buggy mess and will probably never be the RPG that was promised. I'm still waiting after 9 years for anything resembling the game Chris Robert's promised with Star Citizen that was suppose to be finished in 2014, hundreds in any Paradox title with DLC purchases.....so as long as the game is your cup of tea and you can support a small dev in a very nitch market ....why not? 
      anyway I just wanted to sign in and give some impressions. I really want to try to make it early in the war to war's end but i've yet decided what campaign/country/squadron to choose. Any suggestions as to your favorites?
    • By VonS
      Hello fellow WOFFers,
      Thought I’d open this separate thread for a future mods-compatibility list for the ver. of BH&H 2 (WOFF) that will be released soon. Becker is welcome to make use of this thread for his long mods-compatibility list that is currently hosted on the WOFF threads over on SimHQ. I will also use this thread to update regarding my FM mods., GPU Tuner Patch, etc., in the future and time-permitting.
      For convenience and simplicity, I encourage everyone who is a member/user of CombatAce to post mods-related questions for BH&H 2 WOFF under this thread, since it will be easier to find mod-compatibility info. that way. While most WOFF-related mods. are available via Sandbagger’s site for WOFF addons, this thread will hopefully prove helpful for compatibility questions, info. regarding release of new mods. not hosted on Sandbagger’s site, etc. - and ideally will become a centralized hub for mod-related topics since there are too many mod-related threads over on the SimHQ forums for WOFF and it becomes confusing/discouraging to navigate for new WOFF fliers who might wish to load up quickly on WOFF goodies and fly.
      OBD, feel free to delete this thread if you will be posting a separate stickied thread for mod-compatibility questions, etc.
      For those interested in downloading my FM tweaks packages for the Ultimate and Platinum Eds. of WOFF, as well as GPU Tuner Patches for the Platinum Ed., including for WOTR Phase One, and the small FM tweaks package for WOTR Phase One - please see the link included immediately below. Those WOFF-related packages are not compatible with the latest, BH&H 2 edition unless otherwise indicated in this thread. I am currently busy with work and other duties, so my limited modding time will be devoted only to First Eagles 2 for the foreseeable future.
      Tweaks Packages for Previous Eds. of WOFF, etc.
      Cheers all,
      Von S 
    • By VonS

      View File SweetFX Tweak for WOFFue (for Bucksnort SweetFX Package)
      Hello fellow WOFFue flyers,
      Please find included with this post a very small package that includes my SweetFX settings file and d3d8 initialization files - this is a tweak of the settings file located in the JSGME-friendly Bucksnort SweetFX mod that is available for WOFFue (see the relevant thread for WOFFue on the SimHQ forum to download the Bucksnort package: https://simhq.com/forum/ubbthreads.php/topics/4259997/sweetfx-for-woff-ue-mod).
      Once you've downloaded the Bucksnort package, read the directions included in the "Read Me" file in my package for how/where to copy over my settings file - which should give greater vibrancy, sharpness, and also very subtle bloom in WOFFue. Works particularly well on AMD cards but should work on any graphics card. See the pics. included with this post for a good example of improved grass color, among other things, with the SweetFX tweak.
      Happy flying,
      Von S 
      NOTE: These SweetFX tweaks only work with WOFF (ultimate edition) up to ver. 4.18 and 4.21 approximately. The latest patches for the ultimate ed. (vers. 4.22, 4.24, etc.) - have changed the way shaders/shader calls work in WOFF - and SweetFX no longer works. SweetFX also doesn't work with the latest Platinum Ed. of WOFF. Hopefully there will eventually be an update to SweetFX. In the meantime there is something known as "ReShade" - but I've had no luck running that in WOFF on my rig - your mileage may vary with ReShade. I'll be waiting for a newer version of SweetFX to roll out, although shaders are much sharper in the Platinum Ed. and don't really require tweaking for extra sharpening.
      DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
      Submitter VonS Submitted 06/05/2019 Category Modding Tools and Add-on Software  

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..