Jump to content

Recommended Posts

I know there can be multiple tire nodes, (001,002,ect.) in the landing gear section of the Data.ini. Can there be more then one shock on the same gear? Meaning just the Left Main Gear. With a different AnimationId?

Shock001 ID3

Shock002 ID4

???

Edited by RAVEN

Share this post


Link to post
Share on other sites

Not sure what do you mean, multiple absorbers in the same direction?  I have such on the Kamov -25  main gear,  but they belong to the same animation. The Shockstroke value equals with the distance the Tire (the point where it touches the ground) travels between the two extreme positions.  (on the Z axis of the plane)  As I experienced, if this value is set up badly, it can cause the plane to make a salto and crash when launched from a carrier.

Share this post


Link to post
Share on other sites

I thought as much, but I'm going to try it on my test AC anyway after work.

Thanks all.

Share this post


Link to post
Share on other sites

I think I have it worked out. Fake gear method. And it won't need to be animated. By setting the front Axel node as a shock, movement Z with a very small travel range I can get both axels / wheels to equalize on the ground. The rest of the values I think will have to match so it won't bounce. On a second note I think that the "shock travel Z entry's might be interfering with animated shocks causing too much bounce / travel? Will have to test the theory.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..