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Posted

Hi All,

 

I made a few campaigns and only notice that last evening :) On any US NAVY Phantoms, the US ''roundel'' is not showing on the fuselage part. I looked on the templates in the Objects/Aircrafts folder and i saw the the ''roundel'' is there. I checked the decals.ini and no mention of this particular decal in the list at that place...

 

I'm a bit confused as all other decals are properly shown.

 

Anybody have a hint there?

Posted

here is attached the skin template of the F-4B USNGrey1 (put at 50% of real size to be able to put it here for you to view).

 

And the informations of the decals.ini :

 

[Decal001]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=f-4b/USNGrey/d/bun
Position=-4.000,0.470
Rotation=0.0
Scale=0.50
DecalMaxLOD=3

 

[Decal002]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=f-4b/USNGrey/d/bun
Position=-4.000,0.470
Rotation=0.0
Scale=0.50
DecalMaxLOD=3

 

[Decal003]
MeshName=wing_left_outer
DecalLevel=0
DecalFacing=TOP
FilenameFormat=InsigniaWingL
Position=-4.241,-0.94
Rotation=40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal004]
MeshName=wing_right_outer
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaWingL
Position=4.241,-0.94
Rotation=40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal005]
MeshName=wing_left_inner
DecalLevel=0
DecalFacing=TOP
FilenameFormat=InsigniaWingL
Position=-4.241,-0.94
Rotation=40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal006]
MeshName=wing_right_inner
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaWingL
Position=4.241,-0.94
Rotation=40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal007]
MeshName=wing_left_outer
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaWingR
Position=-4.241,-0.94
Rotation=-40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal008]
MeshName=wing_right_outer
DecalLevel=1
DecalFacing=TOP
FilenameFormat=USNWingCode
Position=4.95,-1.65
Rotation=-44.0
Scale=2.25
DecalMaxLOD=3

 

[Decal009]
MeshName=wing_left_inner
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaWingR
Position=-4.241,-0.94
Rotation=-40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal010]
MeshName=wing_right_inner
DecalLevel=2
DecalFacing=TOP
FilenameFormat=USNFighterNum
Position=3.0,0.55
Rotation=-44.0
Scale=1.50
DecalMaxLOD=3

 

[Decal011]
MeshName=vertical_stabilizer
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=FinFlashTiltedR
Position=-4.95,1.48
Rotation=0.0
Scale=1.80
DecalMaxLOD=2

 

[Decal012]
MeshName=vertical_stabilizer
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=FinFlashTiltedL
Position=-4.95,1.48
Rotation=0.0
Scale=1.80
DecalMaxLOD=2

 

[Decal013]
MeshName=rudder
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=RudderStripes
Position=-7.00,1.61
Rotation=0.0
Scale=1.5
DecalMaxLOD=3

 

[Decal014]
MeshName=rudder
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=RudderStripes
Position=-7.00,1.61
Rotation=0.0
Scale=1.5
DecalMaxLOD=3

 

[Decal015]
MeshName=splitter_plate_left
DecalLevel=3
DecalFacing=LEFT
FilenameFormat=kill
Position=5.995,-.141
Rotation=00.0
Scale=0.75
DecalMaxLOD=2

 

[Decal016]
MeshName=vertical_stabilizer
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=F4_SqTailR
Position=-5.05,1.2
Rotation=0.0
Scale=5.25
DecalMaxLOD=4

 

[Decal017]
MeshName=vertical_stabilizer
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=F4_SqTailL
Position=-5.05,1.2
Rotation=0.0
Scale=5.25
DecalMaxLOD=4

 

[Decal018]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=NationName
Position=-1.450,-0.335
Rotation=0.0
Scale=2.2
DecalMaxLOD=2

 

[Decal019]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=NationName
Position=-1.450,-0.335
Rotation=0.0
Scale=2.2
DecalMaxLOD=2

 

[Decal020]
MeshName=fuselage_P
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=SqName
Position=0.289,0.717
Rotation=0.0
Scale=2.00
DecalMaxLOD=2

 

[Decal021]
MeshName=fuselage_P
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=SqName
Position=0.289,0.717
Rotation=0.0
Scale=2.00
DecalMaxLOD=2

 

[Decal022]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=USNFighterNum
Position=8.138,-0.418
Rotation=0.0
Scale=0.55

DecalMaxLOD=2

 

[Decal023]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=USNFighterNum
Position=8.138,-0.418
Rotation=0.0
Scale=0.55
DecalMaxLOD=2

 

[Decal024]
MeshName=rudder
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=F4_SqTailR
Position=-5.05,1.2
Rotation=0.0
Scale=5.25
DecalMaxLOD=4

 

[Decal025]
MeshName=rudder
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=F4_SqTailL
Position=-5.05,1.2
Rotation=0.0
Scale=5.25
DecalMaxLOD=4

 

[Decal026]
MeshName=rudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=USN2Num
Position=-7.077,2.044
Rotation=0.0
Scale=0.50
DecalMaxLOD=4

 

[Decal027]
MeshName=rudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=USN2Num
Position=-7.077,2.044
Rotation=0.0
Scale=0.50
DecalMaxLOD=4

 

[Decal028]
MeshName=flap_inner_right
DecalLevel=2
DecalFacing=TOP
FilenameFormat=USN2Num
Position=2.35,-1.52
Rotation=-14.0
Scale=0.70
DecalMaxLOD=4

 

[Decal029]
MeshName=flap_inner_left
DecalLevel=2
DecalFacing=TOP
FilenameFormat=USN2Num
Position=-2.35,-1.52
Rotation=14.0
Scale=0.70
DecalMaxLOD=4

 

[Decal030]
MeshName=gear_door_front_outer_1
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=USN2Num
Position=0.0,7.10
Rotation=0.0
Scale=0.30
DecalMaxLOD=2

 

 

Also, on the current campaign i'm flying (Rolling Thunder), no F-4 have any kill markings... Is there that any of them really have any AA kill or a bug? Don't know about that :)

 

I have The stock SF2 game with vietnam/europe/NA

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