Jump to content
Sign in to follow this  
1977Frenchie

Decal not showing on any USN F-4

Recommended Posts

Hi All,

 

I made a few campaigns and only notice that last evening :) On any US NAVY Phantoms, the US ''roundel'' is not showing on the fuselage part. I looked on the templates in the Objects/Aircrafts folder and i saw the the ''roundel'' is there. I checked the decals.ini and no mention of this particular decal in the list at that place...

 

I'm a bit confused as all other decals are properly shown.

 

Anybody have a hint there?

Share this post


Link to post
Share on other sites

pls post the entries of the decals.ini

sounds like a wrong path, wrong filename or a missspelling in the ini.

Share this post


Link to post
Share on other sites

here is attached the skin template of the F-4B USNGrey1 (put at 50% of real size to be able to put it here for you to view).

 

And the informations of the decals.ini :

 

[Decal001]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=f-4b/USNGrey/d/bun
Position=-4.000,0.470
Rotation=0.0
Scale=0.50
DecalMaxLOD=3

 

[Decal002]
MeshName=fuselage_P
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=f-4b/USNGrey/d/bun
Position=-4.000,0.470
Rotation=0.0
Scale=0.50
DecalMaxLOD=3

 

[Decal003]
MeshName=wing_left_outer
DecalLevel=0
DecalFacing=TOP
FilenameFormat=InsigniaWingL
Position=-4.241,-0.94
Rotation=40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal004]
MeshName=wing_right_outer
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaWingL
Position=4.241,-0.94
Rotation=40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal005]
MeshName=wing_left_inner
DecalLevel=0
DecalFacing=TOP
FilenameFormat=InsigniaWingL
Position=-4.241,-0.94
Rotation=40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal006]
MeshName=wing_right_inner
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaWingL
Position=4.241,-0.94
Rotation=40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal007]
MeshName=wing_left_outer
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaWingR
Position=-4.241,-0.94
Rotation=-40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal008]
MeshName=wing_right_outer
DecalLevel=1
DecalFacing=TOP
FilenameFormat=USNWingCode
Position=4.95,-1.65
Rotation=-44.0
Scale=2.25
DecalMaxLOD=3

 

[Decal009]
MeshName=wing_left_inner
DecalLevel=0
DecalFacing=BOTTOM
FilenameFormat=InsigniaWingR
Position=-4.241,-0.94
Rotation=-40.0
Scale=2.5
DecalMaxLOD=3

 

[Decal010]
MeshName=wing_right_inner
DecalLevel=2
DecalFacing=TOP
FilenameFormat=USNFighterNum
Position=3.0,0.55
Rotation=-44.0
Scale=1.50
DecalMaxLOD=3

 

[Decal011]
MeshName=vertical_stabilizer
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=FinFlashTiltedR
Position=-4.95,1.48
Rotation=0.0
Scale=1.80
DecalMaxLOD=2

 

[Decal012]
MeshName=vertical_stabilizer
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=FinFlashTiltedL
Position=-4.95,1.48
Rotation=0.0
Scale=1.80
DecalMaxLOD=2

 

[Decal013]
MeshName=rudder
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=RudderStripes
Position=-7.00,1.61
Rotation=0.0
Scale=1.5
DecalMaxLOD=3

 

[Decal014]
MeshName=rudder
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=RudderStripes
Position=-7.00,1.61
Rotation=0.0
Scale=1.5
DecalMaxLOD=3

 

[Decal015]
MeshName=splitter_plate_left
DecalLevel=3
DecalFacing=LEFT
FilenameFormat=kill
Position=5.995,-.141
Rotation=00.0
Scale=0.75
DecalMaxLOD=2

 

[Decal016]
MeshName=vertical_stabilizer
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=F4_SqTailR
Position=-5.05,1.2
Rotation=0.0
Scale=5.25
DecalMaxLOD=4

 

[Decal017]
MeshName=vertical_stabilizer
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=F4_SqTailL
Position=-5.05,1.2
Rotation=0.0
Scale=5.25
DecalMaxLOD=4

 

[Decal018]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=LEFT
FilenameFormat=NationName
Position=-1.450,-0.335
Rotation=0.0
Scale=2.2
DecalMaxLOD=2

 

[Decal019]
MeshName=fuselage_P
DecalLevel=0
DecalFacing=RIGHT
FilenameFormat=NationName
Position=-1.450,-0.335
Rotation=0.0
Scale=2.2
DecalMaxLOD=2

 

[Decal020]
MeshName=fuselage_P
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=SqName
Position=0.289,0.717
Rotation=0.0
Scale=2.00
DecalMaxLOD=2

 

[Decal021]
MeshName=fuselage_P
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=SqName
Position=0.289,0.717
Rotation=0.0
Scale=2.00
DecalMaxLOD=2

 

[Decal022]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=USNFighterNum
Position=8.138,-0.418
Rotation=0.0
Scale=0.55

DecalMaxLOD=2

 

[Decal023]
MeshName=fuselage_front
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=USNFighterNum
Position=8.138,-0.418
Rotation=0.0
Scale=0.55
DecalMaxLOD=2

 

[Decal024]
MeshName=rudder
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=F4_SqTailR
Position=-5.05,1.2
Rotation=0.0
Scale=5.25
DecalMaxLOD=4

 

[Decal025]
MeshName=rudder
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=F4_SqTailL
Position=-5.05,1.2
Rotation=0.0
Scale=5.25
DecalMaxLOD=4

 

[Decal026]
MeshName=rudder
DecalLevel=2
DecalFacing=RIGHT
FilenameFormat=USN2Num
Position=-7.077,2.044
Rotation=0.0
Scale=0.50
DecalMaxLOD=4

 

[Decal027]
MeshName=rudder
DecalLevel=2
DecalFacing=LEFT
FilenameFormat=USN2Num
Position=-7.077,2.044
Rotation=0.0
Scale=0.50
DecalMaxLOD=4

 

[Decal028]
MeshName=flap_inner_right
DecalLevel=2
DecalFacing=TOP
FilenameFormat=USN2Num
Position=2.35,-1.52
Rotation=-14.0
Scale=0.70
DecalMaxLOD=4

 

[Decal029]
MeshName=flap_inner_left
DecalLevel=2
DecalFacing=TOP
FilenameFormat=USN2Num
Position=-2.35,-1.52
Rotation=14.0
Scale=0.70
DecalMaxLOD=4

 

[Decal030]
MeshName=gear_door_front_outer_1
DecalLevel=2
DecalFacing=BOTTOM
FilenameFormat=USN2Num
Position=0.0,7.10
Rotation=0.0
Scale=0.30
DecalMaxLOD=2

 

 

Also, on the current campaign i'm flying (Rolling Thunder), no F-4 have any kill markings... Is there that any of them really have any AA kill or a bug? Don't know about that :)

 

I have The stock SF2 game with vietnam/europe/NA

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..