hawker111 Posted December 11, 2014 Posted December 11, 2014 I have never attempted to modify cockpits before, but I have been thinking about it. What I would like to do is increase the amount of polygon points for the canopy frames so that they are very smooth. The frames on the stock cockpits look slightly jagged. Would this be something that is very tedious and time consuming to do? Thanks a lot, Hawker111 Quote
+76.IAP-Blackbird Posted December 11, 2014 Posted December 11, 2014 without source file there is no way Quote
hawker111 Posted December 11, 2014 Author Posted December 11, 2014 So the stock cockpits can't be modified, because you would need the source file . . . Has anyone created new F-4 Phantom cockpits to the simulator? If so, how do they compare to the stock F-4 cockpits? Quote
hawker111 Posted December 11, 2014 Author Posted December 11, 2014 Is there a really high quality SR-71 cockpit available? That would be really cool Quote
Fubar512 Posted December 11, 2014 Posted December 11, 2014 Most of the modelers no longer create models (including cockpits) for the SF1 series. They focus instead on SF2, because SF2 features better avionics, bump-mapping, and specular-mapping. The avionics alone are reason enough to move on up to SF2. And unfortunately, there is no dedicated SR-71 'pit available, at all. Quote
hawker111 Posted December 12, 2014 Author Posted December 12, 2014 Fubar, Is it possible to modify the stock cockpits in SF2? Thanks, Hawker111 Quote
+Gepard Posted December 12, 2014 Posted December 12, 2014 All stock models like planes, vehicles, ships, cockpits cant be modified. You only can repaint them. Quote
Fubar512 Posted December 17, 2014 Posted December 17, 2014 (edited) Fubar, Is it possible to modify the stock cockpits in SF2? Thanks, Hawker111 No, only the developer can modify them, as one needs access to the source (MAX) files, which only he has. But, new cockpits can be created using 3Dmax 2009 and the Thirdwire exporter....assuming one has the funds to purchase that bit of software, as well as the talent to use it. Edited December 17, 2014 by Fubar512 Quote
hawker111 Posted December 17, 2014 Author Posted December 17, 2014 Fubar, Would I be able to import a stock SF1 or SF2 cockpit into 3Dmax 2009? Quote
Fubar512 Posted December 17, 2014 Posted December 17, 2014 No, as Blackbird, Gepard, and myself have indicated before, one needs the source (MAX) file. The source file is what is used to create the LOD file, and is the sole property of the game developer, TK. The source file is obviously not included in any of his games, and TK has even gone to the extreme of locking the LOD files into a fairly inaccessible catalog file in the SF2 series to discourage piracy. Quote
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