yakarov79 Posted January 10, 2015 Posted January 10, 2015 View File AH-1G Cobra Over Vietnam ver.2016 BELL AH-1G COBRA Over Vietnam Ver 2.0 for SF2February 2016 This is a third party add on of the AH-1GCobra using models and cockpits created by me.The original flight model is standard as on many free to download helicopters.I have just modified it a bit.It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.The original readmes, if any, and all other pieces of the package MUST remain intact.The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.This package and any part of it may NOT in any way, shape or form be used in any payware additions.See the original readme documentation, if any, for further allowances and restrictionsAny persons wishing to make further modfications, contact me first.Any persons wishing to make further modfications, MUST remember to put everyone's name in it.Bribes and donations are accepted; ************************************************************* *************************************************************THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED ORPOSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESSPERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHTSIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELFOR WITH ANY OTHER FILES OR MODS.************************************************************* Jarek Hereda---------------------------------------------------------------------------------------------------------------------- This addon works only with my WeaponPACK (Included in rar file) All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models- nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files.This is totaly new files and will not work in many parts with old. For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. 6 models in this pack:All serial numbers are historicaly correct. AH-1G '67 - early model with Emerson TAT-102 turret. Glass nose with landing lights. NETT. Cobra New Equipment Trainning Team.C/1/7 Cavalry. Sharkmouth for C/1/7 Cavalry.334th Assault Helicopter Company. Playboys.B/1/7 Cavalry. Still under construction. AH-1G '67up - late model of 67 block build and early 68 block build. Already equiped with M28 turret system. Nose light removed. Belly landing light added. D/227 AHB.11th ACR. AH-1G '68 - regular model of 1968 and later block build. And also upgraded and repaired 67 models to this regular Cobra standard. M28 turret system in standard, belly landing light, Hyd reservoir panel with vented inspection.This model is already wired for instalation of XM-35 weapon subsytem 11th ACR.C/1/9 Cavalry.D/1/4 Cavalry.D/229 AHB.C/2/20 Aerial Rocket Artilery. AH-1G '70 - late model with tail rotor upgrade. 1968-69 block build models and also big amount of early models were upgraded to this standard since 1970-1971 onward. 11th ACR.D/3/4/ Cavalry.F/79 Aerial Field Artilery. AH-1G '72 - Late ultimate model of G. Fitted with Striela supresion system. Sugar scoop/Toilet Bowl exhaust. Engine fairing shrouds. F-4 cavalry.F-8 Cavalry.129 Assault Helicopter Company. AH-1G USMCVMO-2HML-367 (2 versions) I have redone all weapons - launchers M159,157,158,M200, Gunpods - M18 and M195 Subsystem Pilots:I am using helopilots by OldDiego.Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. For updates visit on:strikechoppers.wordpress.com Fixed shadow issues.Updated weapon data pack with new skins and some new models for weapons.Fixes on extent points, and some small model fixes.New slow/fast rotor model with new tga file.Comes with all required weapon files.fixes at external .lod model.new skins, some parts remapped.few new decals and serial numbers updatednew models for weapons.small fixes in ini files.new loadout.ini file.changes in cockpit model.changes in cockpit textures *********************************************************************************************************IMPORTANT You will need to add the following to your Nations.ini file which should be in your Flight folder.Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx]Name=USADisplayName=United States Army AviationAlignment=FRIENDLYPilotNameList=NamesUSAF.lstRankList=RanksUSAF.lstCallsignList=CallsignsUS.lstFormation.Fighter=USFighterFormation.Attack=USFighterFormation.Bomber=USBomberFormation.Transport=USBomberFormation.Tank=USTankFormation.MobileAD=USADPilotTrainingStandard=EXCELLENTGenderRatio=0DebriefSuccessMusic=DebriefSuccess.wavDebriefFailMusic=DebriefFail.wavDebriefKilledMusic=DebriefKilled.wavSpeechFile=USAFSpeech.catSpeechTextFile=USAFSpeechText.catMedals=MedalsUSAF.iniMedalTextFile=MedalsUSAF.strUseFAC=TRUE ********************************************************************************************************* Reference:TM 55-1520-221-10 Operators Manual Army Model AH 1G HelicopterOsprey Combat Aircraft 41 - US.Army AH-1 Units In VietnamGUNSLINGERS IN ACTIONS - Squadron SignalWALK AROUND AH-1G Cobra - Squadron SignalCombat Aircraft Series 09 - AH-1 Huey Cobra (1987)Aerofax Datagraph 4 - Bell AH-1 Cobra VariantsSquadron Signal - Bell AH-1 Cobra In ActionOsprey - New Vanguard 125 - Huey Cobra GunshipsF Troop Yearbook 1971-1972XM-118 Organizational DS GS and Depot Maintenance XM118vhpamuseum.org11thacraviation.comdarkhorsevietnam.comblueghosts.comcentaursinvietnam.orgusarmygermany.comairport-data.comaerialvisuals.caplanepictures.net Submitter yakarov79 Submitted 01/10/2015 Category AH-1 1 Quote
+Coupi Posted January 10, 2015 Posted January 10, 2015 (edited) Hello Yakarov, Very good! I like it. I hope you could delete the "beam"... We have plenty pilots for SF2: what is your choise for your Cobra? Many thanks, Coupi. Edited January 10, 2015 by Coupi Quote
yakarov79 Posted January 10, 2015 Author Posted January 10, 2015 Am using for army helopilot03/04 from OldDiego (i think). And for marines usnpilot03/02 but i don't know who made them. Quote
porschefan Posted January 10, 2015 Posted January 10, 2015 I'm sorry to be a numpty but can anyone help me add the weapons? I can select them in the loadout screen but can't fire them in game. I've installed the add-on pack included in the mod but what am I missing? Thanks in advance for your help! Quote
+Coupi Posted January 10, 2015 Posted January 10, 2015 (edited) I'm sorry to be a numpty but can anyone help me add the weapons? I can select them in the loadout screen but can't fire them in game. I've installed the add-on pack included in the mod but what am I missing? Thanks in advance for your help! I've created a specific "helo" profile for my joystick Best regards Edited January 10, 2015 by Coupi Quote
porschefan Posted January 10, 2015 Posted January 10, 2015 Hi Coupi, Thanks for the reply. However, don't my 'normal' joystick buttons work for firing? Do I need to set up another joystick profile just for this aircraft? I'm a bit confused... I've so far just added the contents of the Cobra guns and weapons folders to my existing guns and weapons folder in the main objects folder. When I'm flying, I can select the weapons but they don't fire... Quote
+Coupi Posted January 10, 2015 Posted January 10, 2015 Hi Coupi, Thanks for the reply. However, don't my 'normal' joystick buttons work for firing? Do I need to set up another joystick profile just for this aircraft? I'm a bit confused... I've so far just added the contents of the Cobra guns and weapons folders to my existing guns and weapons folder in the main objects folder. When I'm flying, I can select the weapons but they don't fire... Hi Porschefan, And do you have test with the default keyboard? Just to see... Quote
porschefan Posted January 10, 2015 Posted January 10, 2015 Yes - I've tried it with the default keyboard map. I've just noticed that on the loadout screen the ammo is showing greyed out at 100% with no weight so I think something isn't installed correctly. Other than just adding the Cobra weapons folders to the objects folder, is there anything else I need to do? Quote
+Coupi Posted January 10, 2015 Posted January 10, 2015 Yes - I've tried it with the default keyboard map. I've just noticed that on the loadout screen the ammo is showing greyed out at 100% with no weight so I think something isn't installed correctly. Other than just adding the Cobra weapons folders to the objects folder, is there anything else I need to do? This seems to be Ok! Quote
yakarov79 Posted January 10, 2015 Author Posted January 10, 2015 Because it is sf2 and works diferently than sf1. LANDING LIGHT is a problem. Landing light works technicaly as landing gear. So after take off retract your gear and you should be able to fire ? In sf1 you can fire with landing gear deployed here it is sf2 way. During flight if you will on lights and press deafult G you will on landing belly light (or in early Cobra nose light). Quote
porschefan Posted January 10, 2015 Posted January 10, 2015 That could be it. I'll try tomorrow. Thanks for your help and thanks for the fantastic mod - it's great being able to switch between gunner and pilot cockpits! :-) Quote
porschefan Posted January 11, 2015 Posted January 11, 2015 Just to let you know. You were right. I wasn't raising landing gear which prevented the weapons from firing. Schoolboy error! Thanks for your help guys. I'm now merrily blasting away! Quote
yakarov79 Posted February 21, 2016 Author Posted February 21, 2016 Update for this file was uploaded. Changes to prvious: fixes at external .lod model.new skins, some parts remapped. ( I've lost templates year ago in pc crash, so ive made again new).small fixes in ini files.new loadout.ini file.changes in cockpit model.changes in cockpit textures changes in weapon weight limits on weaponstations updated decals and nosearts, serials etc. Higly recomended to backup old files or just simply delete old files. As this is new pack and will not work with old. Quote
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