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Does everyone know how to add missions to XvT?

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Just checking that you all do know (or at least remember!) how to.

 

Because, with luck, the first set of converted missions will be uploaded this week. These will be Training missions, and only for the Rebel side. Unfortunately, NONE of the original T/F CD missions are convertible, as XvTEd can't read their file format.

 

If not, I'll write up a tutorial for it, and sticky it at the top of this forum

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I lied about the mission set ... some of the training conversions are having some "issues" (like, in Farlander's 1st Mission, the YWs don't disable the Imp Corvette, they destroy it!!)

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I lied about the mission set ... some of the training conversions are having some "issues" (like, in Farlander's 1st Mission, the YWs don't disable the Imp Corvette, they destroy it!!)

 

Well you can just blame that on an overzealous Y-Wing squadron commander. Just trying to get the Corvette stenciled on the side of his fighter...

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Installed both supplemental xvt-bop mission packages, but can’t get them to work. Not familiar with modding this game, but I think I followed all the instructions correctly – here’s what happens: Choosing Fly Solo and Training Exercises works OK and all titles (new and original) are shown. When selecting one of the supplemental missions, the Title shows but no Mission Description text. Clicking Begin turns up the next page where there is no Briefing text. A blank grid (no icons) shows. If I choose Quick Start, the Prepare for Launch screen comes up, changes into Entering Training Exercise, and then the game crashes, with two windowed messages: Unable to Set 320x240 Screen Resolution and Unable to Set 512x384 Screen Resolution, and then another message outside the window: Unable to use 3D Hardware, See ReadMe.TXT. Same thing happens when trying to run individual HTOD Combat Missions. All original bop game missions run OK at 640x480 and using 3D hardware. I’m sure I’ve got a setting wrong somewhere, so thanks for any help in advance!

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That means they've installed incorrectly. If the mission is showing on the drop down, but no briefing, it's usually a numbering problem

 

first off, make sure the numbering sequence stays intact. Make sure you add to the BOTTOM of each of the lsts.

 

I'll write up a turorial as soon as I can.

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Appreciate the time spent in putting together the tutorial, but still No Joy in finding my problem.

Installation instructions in both add-on folder packages were pretty straightforward - all add-on mission files seem to be where they should be in my Combat and Train folders, all sub-files in Mission.lst and Rebel.lst are sequenced and numbered per the instructions. Add-on missions follow the original/stock missions in the .lst files and Page Breaks (//) mark their separation.

I’ll keep looking for what I’ve got wrong and will try it again in a new install when the next group of add-on missions are made available.

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They're in the

 

C:\GOG Games\Star Wars - XvT\BalanceOfPower

 

folder, right? not the "up one level" for just plain jane XvT?

 

They have to be in the Combat or Train folders of BalenceOfPower

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Sorry, should've been a bit more exact. Yes, the add-ons went into Combat and Train in the Balance of Power folder as the instructions stated. I have not modified either Combat or Train in Star Wars - XvT.

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If it will help on any ideas, here are screen images as I move from Fly Solo to trying to Quick Start my way into Dev’s Sidestep. Original/stock and add-on missions show for selection:

 

 

 

Selected title shows but no Mission Description:

 

 

 

Selecting Begin shows next screen without briefing text or icons on grid map:

 

 

 

Note there is no Next or Fly button where the cursor is pointing, so if I go back to Quick Start, the mission begins but then the game crashes (I have to use Task Manager to get out and back to the desktop) with this screen:

 

 

 

As I wrote before, all original/stock missions (in Combat and Train) work as they should in 640x480 with 3D Hardware enabled.

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just to be sure, check the internal numbering of the added missions themselves (the sequence)

 

this is my mission.lst from the /Train folder

 

 

//
[Rebel Training - 2 Player Cooperative]
//
20
2TE09BY.TIE
Escort
21
2TA02BY.tie
Space Bombs
22
2TA05BX.tie
Custom Dogfight
23
2TC07BY.tie
Disabling Training
24
2XD01BX.tie
Protect Escaping Rebel Frigate
//
[Rebel 8 Player Cooperative]
//
25
8XA01BXY.tie
Corvette Alley
26
8XD01BXA.tie
Defend Calamari Cruiser Liberty
27
8XC01BXY.TIE
Rebel Capture of Corvette near ISD
28
8XA01WX.TIE
Rogue Squadron Attacks ISD Dominance
//
[Rebel Campaign Missions]
//
71
* 1 0 8XRCB01.tie
Evacuate Rebel Base Near Gelgelar
72
* 1 0 8XRCB02.tie
Protect Arriving Wounded From Gelgelar Base
73
* 1 0 8XRCB03.tie
Escort Convoy Through the Halbara System
74
* 1 0 8XRCB04.tie
Retrieve Supply Containers From Gelgelar Base
75
* 1 0 8XRCB05.tie
Recon Imperial Fleet Near Almaran
76
* 1 0 8XRCB06.tie
Ambush Imperial Escorts in the Goff System
77
* 1 0 8XRCB07.tie
Capture the INT Compellor
78
* 1 0 8XRCB08.tie
Escort Interdictor to Airam Factory Near Mobetta
79
* 1 0 8XRCB09.tie
Protect Gravity Well Transfer at Mobetta
80
* 1 0 8XRCB10.tie
Intercept Imperial Reinforcements Near Derilyn
81
* 1 0 8XRCB11.tie
Respond to Attack on Airam Factory at Mobetta
82
* 1 0 8XRCB12.tie
Protect Resupply Operation in the Kuras Drift
83
* 1 0 8XRCB13.tie
Capture Rival Leader at Aiqin 4
84
* 1 0 8XRCB14.tie
Rescue Airam Conscripts Near Dega
85
* 1 0 8XRCB15.tie
Destroy the SSD Vengeance
//
[imperial Training - 2 Player Cooperative]
//
29
2TE08BG.TIE
Escort
30
2TA02BO.tie
Space Bombs
31
2TA04BV.tie
Custom Dogfight
32
2TC07BG.TIE
Disabling Training
33
2XD02BO.TIE
Warhead Interception
//
[imperial 8 Player Cooperative]
//
34
8XD01WFO.tie
Defend Imperial Star Destroyer Allecto
35
8XA04WV.tie
Attack on Mon Calamari Cruiser Near Ekuda
//
[imperial Campaign Missions]
//
51
* 2 0 8XICW01.tie
Take Prisoners Near Blair Cluster
52
* 2 0 8XICW02.tie
Seize Airam Supply Platform at Goff
53
* 2 0 8XICW03.tie
Trap and Destroy Rebel Convoy Near Rocrin
54
* 2 0 8XICW04.tie
Defend INT Compellor Against Rebel Hit & Fade
55
* 2 0 8XICW05.tie
Destroy Rebel Starship Component Factory at Mobetta
56
* 2 0 8XICW06.tie
Capture Airam Pirates Near Klaatu
57
* 2 0 8XICW07.tie
Cover Imperial Starfighter Replenishment at Essebra
58
* 2 0 8XICW08.tie
Retaliation Strike on Airam Repair Yard at Hinda
59
* 2 0 8XICW09.tie
Rendezvous with Airam Clan Leader at Aiqin 4
60
* 2 0 8XICW10.tie
Capture Enemy Freighters Near Elbra
61
* 2 0 8XICW11.tie
Stop Attack on Imperial Repair Yard at Swellen
62
* 2 0 8XICW12.tie
Protect Resupply of ISD Rage Near Bes
63
* 2 0 8XICW13.tie
Defeat Rebel/Airam Counterattack Near Bes
64
* 2 0 8XICW14.tie
Reconnaissance of Nocto System
65
* 2 0 8XICW15.tie
Destroy Rebel Starship Factory Near Nocto
//
[Rebel Training: Historical Missions]
//
133
xwhist\hxm01.tie
Dev's Sidestep
134
xwhist\hxm02.tie
Wingmen Are Important
135
xwhist\hxm03.tie
Sattelites Near Coruscant
136
xwhist\hxm04.tie
Beat The Odds
137
xwhist\hxm05.tie
Rescue at Mon Calamari
138
xwhist\hxm06.tie
Farlander's First Mission
139
xwhist\hym01.tie
Commerce Raid
140
xwhist\hym02.tie
Y-Wing Gunnery Practice
141
xwhist\hym03.tie
S.O.S. from Corvette Karinne
142
xwhist\hym04.tie
Prisoners From Kessel
143
xwhist\hym05.tie
Escape from Mytus VII
144
xwhist\hym06.tie
Interception and Capture
145
xwhist\ham01.tie
Repair Depot Raid
146
xwhist\ham02.tie
Agressor Squadron Training
147
xwhist\ham03.tie
Intercept TIE Bomber Run
148
xwhist\ham04.tie
Attack Run on Freighters
149
xwhist\ham05.tie
Protect Returning Starfighters
150
xwhist\ham06.tie
Deep Space Reconnaissance
151
xwhist\hbm01.tie
Project Shantipole
152
xwhist\hbm02.tie
Assault on Imperial Convoy
153
xwhist\hbm03.tie
Capture Frigate Priam
154
xwhist\hbm04.tie
B-Wing Attack on the Shrike
155
xwhist\bonus01.tie
Protect Cargo Transfer (AW Bonus1)
156
xwhist\bonus02.tie
Destroy Troop Convoy (XW Bonus2)
157
xwhist\bonus03.tie
Attack Star Destroyer (BW Bonus3)
158
xwhist\bonus04.tie
Protect Convoy (XW Bonus4)
159
xwhist\bonus05.tie
Attack Imperial Stockyard (BW Bonus5)
160
xwhist\bonus06.tie
Protect Your Mothership (AW Bonus2)
//

 

this is my rebel.lst from the /Train folder

 

 

//
[Rebel Training - Single Player]
//
0
1TA02BZ.tie
Gunnery Training
1
1TA05BY.tie
Proton Torpedoes
2
1TA03BY.tie
Shields and Minefield
3
1TI01BX.tie
Inspection
4
1TA07BA.tie
Concussion Missiles
5
1TA08BX.tie
Heavy Rockets
6
1TD01BZ.tie
Wingmen and Orders
//
[Rebel Training - 2 Player Cooperative]
//
20
2TE09BY.TIE
Escort
21
2TA02BY.tie
Space Bombs
22
2TA05BX.tie
Custom Dogfight
23
2TC07BY.tie
Disabling Training
24
2XD01BX.tie
Protect Escaping Rebel Frigate
//
[Rebel - 8 Player Cooperative]
//
25
8XA01BXY.tie
Corvette Alley
26
8XD01BXA.tie
Defend Calamari Cruiser Liberty
27
8XC01BXY.TIE
Rebel Capture of Corvette near ISD
28
8XA01WX.TIE
Rogue Squadron Attacks ISD Dominance
//
[Rebel Campaign Missions]
//
71
* 1 0 8XRCB01.tie
Evacuate Rebel Base Near Gelgelar
72
* 1 0 8XRCB02.tie
Protect Arriving Wounded From Gelgelar Base
73
* 1 0 8XRCB03.tie
Escort Convoy Through the Halbara System
74
* 1 0 8XRCB04.tie
Retrieve Supply Containers From Gelgelar Base
75
* 1 0 8XRCB05.tie
Recon Imperial Fleet Near Almaran
76
* 1 0 8XRCB06.tie
Ambush Imperial Escorts in the Goff System
77
* 1 0 8XRCB07.tie
Capture the INT Compellor
78
* 1 0 8XRCB08.tie
Escort Interdictor to Airam Factory Near Mobetta
79
* 1 0 8XRCB09.tie
Protect Gravity Well Transfer at Mobetta
80
* 1 0 8XRCB10.tie
Intercept Imperial Reinforcements Near Derilyn
81
* 1 0 8XRCB11.tie
Respond to Attack on Airam Factory at Mobetta
82
* 1 0 8XRCB12.tie
Protect Resupply Operation in the Kuras Drift
83
* 1 0 8XRCB13.tie
Capture Rival Leader at Aiqin 4
84
* 1 0 8XRCB14.tie
Rescue Airam Conscripts Near Dega
85
* 1 0 8XRCB15.tie
Destroy the SSD Vengeance
//
[Rebel Training: Historical Missions]
//
133
xwhist\hxm01.tie
Dev's Sidestep
134
xwhist\hxm02.tie
Wingmen Are Important
135
xwhist\hxm03.tie
Sattelites Near Coruscant
136
xwhist\hxm04.tie
Beat The Odds
137
xwhist\hxm05.tie
Rescue at Mon Calamari
138
xwhist\hxm06.tie
Farlander's First Mission
139
xwhist\hym01.tie
Commerce Raid
140
xwhist\hym02.tie
Y-Wing Gunnery Practice
141
xwhist\hym03.tie
S.O.S. from Corvette Karinne
142
xwhist\hym04.tie
Prisoners From Kessel
143
xwhist\hym05.tie
Escape from Mytus VII
144
xwhist\hym06.tie
Interception and Capture
145
xwhist\ham01.tie
Repair Depot Raid
146
xwhist\ham02.tie
Agressor Squadron Training
147
xwhist\ham03.tie
Intercept TIE Bomber Run
148
xwhist\ham04.tie
Attack Run on Freighters
149
xwhist\ham05.tie
Protect Returning Starfighters
150
xwhist\ham06.tie
Deep Space Reconnaissance
151
xwhist\hbm01.tie
Project Shantipole
152
xwhist\hbm02.tie
Assault on Imperial Convoy
153
xwhist\hbm03.tie
Capture Frigate Priam
154
xwhist\hbm04.tie
B-Wing Attack on the Shrike
155
xwhist\bonus01.tie
Protect Cargo Transfer (AW Bonus1)
156
xwhist\bonus02.tie
Destroy Troop Convoy (XW Bonus2)
157
xwhist\bonus03.tie
Attack Star Destroyer (BW Bonus3)
158
xwhist\bonus04.tie
Protect Convoy (XW Bonus4)
159
xwhist\bonus05.tie
Attack Imperial Stockyard (BW Bonus5)
160
xwhist\bonus06.tie
Protect Your Mothership (AW Bonus2)
//

 

 

I don't know what else it could be!

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Thanks very much for your assistance. I did not find any difference between the two provided .lst files when compared to the same files in my TRAIN folder.

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To follow up – the two XvT add-on mission sets have been recovered and work as they should.

 

http://combatace.com/uploads/monthly_02_2015/post-78443-0-73063400-1423317121.jpg

 

http://combatace.com/uploads/monthly_02_2015/post-78443-0-81631900-1423317133.jpg

 

What I think happened were two different pathway conflicts that didn’t allow the game to find the add-on missions, hence the results (no Mission Description, Briefing, Map, and the game crashing) shown in my previous posts.

 

In the first add-on missions release, the download folder was named xvt-bop_headhunter_tod but the COMBAT Mission.lst and Rebel.lst pathways referenced htod as the name of the folder. By directly copying the individual mission files into COMBAT and deleting htod/ in the pathway resolved the problem.

 

To avoid the problem I had in the first release, I directly copied the individual mission files from the download folder of the second release into TRAIN, but forgot to delete the whist/ folder name from that pathway – a somewhat different set of circumstances that resulted in the same outcome. By deleting whist/ in the mission file pathways resolved the problem.

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image links aren't working

 

wouldn't it have been easier to just rename the folder to fit the pathways???  Hell of a lot less work (and yes, that was my fault for forgetting to put the actual "htod" folder with the missions inside, in that main folder)

 

and it should be "xwhist"

 

but, whatever. Again, even after 15 years from the original work, I didn't have an issue with getting them to run (excepting one time where I had two number 134s -- that broke the list!)

 

just a reminder to everyone ... all mission sets I'll be uploading are folderized. This is done to NOT create conflicts with existing missions, and to keep the installs 'clean' of loose files.

However, I WILL be (re)checking all the pathways and folder names are correct.

Hopefully, 2 more Rebel sets will go up in the next few days.

Imperial sets are problematic ... many require ship sets that don't exist in the 'stock' game, and as we have no Draconis Ship Patch for the GoG versions....

Some of the Imp sets are just plain crap, too. I'm trying to find those that are 'the better ones'. Including the original TF CD mission sets (all converted around 2000, but, now need more fine tuning)

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