Wrench 9,846 Posted January 27, 2015 Just checking that you all do know (or at least remember!) how to. Because, with luck, the first set of converted missions will be uploaded this week. These will be Training missions, and only for the Rebel side. Unfortunately, NONE of the original T/F CD missions are convertible, as XvTEd can't read their file format. If not, I'll write up a tutorial for it, and sticky it at the top of this forum Share this post Link to post Share on other sites
MrGoTime 20 Posted January 28, 2015 And yes. I do. Pretty simple. And awesome. Share this post Link to post Share on other sites
Wrench 9,846 Posted January 28, 2015 I lied about the mission set ... some of the training conversions are having some "issues" (like, in Farlander's 1st Mission, the YWs don't disable the Imp Corvette, they destroy it!!) Share this post Link to post Share on other sites
MrGoTime 20 Posted January 28, 2015 I lied about the mission set ... some of the training conversions are having some "issues" (like, in Farlander's 1st Mission, the YWs don't disable the Imp Corvette, they destroy it!!) Well you can just blame that on an overzealous Y-Wing squadron commander. Just trying to get the Corvette stenciled on the side of his fighter... Share this post Link to post Share on other sites
Silberpfeil 363 Posted January 31, 2015 Installed both supplemental xvt-bop mission packages, but can’t get them to work. Not familiar with modding this game, but I think I followed all the instructions correctly – here’s what happens: Choosing Fly Solo and Training Exercises works OK and all titles (new and original) are shown. When selecting one of the supplemental missions, the Title shows but no Mission Description text. Clicking Begin turns up the next page where there is no Briefing text. A blank grid (no icons) shows. If I choose Quick Start, the Prepare for Launch screen comes up, changes into Entering Training Exercise, and then the game crashes, with two windowed messages: Unable to Set 320x240 Screen Resolution and Unable to Set 512x384 Screen Resolution, and then another message outside the window: Unable to use 3D Hardware, See ReadMe.TXT. Same thing happens when trying to run individual HTOD Combat Missions. All original bop game missions run OK at 640x480 and using 3D hardware. I’m sure I’ve got a setting wrong somewhere, so thanks for any help in advance! Share this post Link to post Share on other sites
Wrench 9,846 Posted February 1, 2015 That means they've installed incorrectly. If the mission is showing on the drop down, but no briefing, it's usually a numbering problem first off, make sure the numbering sequence stays intact. Make sure you add to the BOTTOM of each of the lsts. I'll write up a turorial as soon as I can. Share this post Link to post Share on other sites
Silberpfeil 363 Posted February 4, 2015 Appreciate the time spent in putting together the tutorial, but still No Joy in finding my problem. Installation instructions in both add-on folder packages were pretty straightforward - all add-on mission files seem to be where they should be in my Combat and Train folders, all sub-files in Mission.lst and Rebel.lst are sequenced and numbered per the instructions. Add-on missions follow the original/stock missions in the .lst files and Page Breaks (//) mark their separation. I’ll keep looking for what I’ve got wrong and will try it again in a new install when the next group of add-on missions are made available. Share this post Link to post Share on other sites
Wrench 9,846 Posted February 4, 2015 They're in the C:\GOG Games\Star Wars - XvT\BalanceOfPower folder, right? not the "up one level" for just plain jane XvT? They have to be in the Combat or Train folders of BalenceOfPower Share this post Link to post Share on other sites
Silberpfeil 363 Posted February 5, 2015 Sorry, should've been a bit more exact. Yes, the add-ons went into Combat and Train in the Balance of Power folder as the instructions stated. I have not modified either Combat or Train in Star Wars - XvT. Share this post Link to post Share on other sites
Silberpfeil 363 Posted February 5, 2015 If it will help on any ideas, here are screen images as I move from Fly Solo to trying to Quick Start my way into Dev’s Sidestep. Original/stock and add-on missions show for selection: Selected title shows but no Mission Description: Selecting Begin shows next screen without briefing text or icons on grid map: Note there is no Next or Fly button where the cursor is pointing, so if I go back to Quick Start, the mission begins but then the game crashes (I have to use Task Manager to get out and back to the desktop) with this screen: As I wrote before, all original/stock missions (in Combat and Train) work as they should in 640x480 with 3D Hardware enabled. Share this post Link to post Share on other sites
Wrench 9,846 Posted February 5, 2015 just to be sure, check the internal numbering of the added missions themselves (the sequence) this is my mission.lst from the /Train folder //[Rebel Training - 2 Player Cooperative]//202TE09BY.TIEEscort212TA02BY.tieSpace Bombs222TA05BX.tieCustom Dogfight232TC07BY.tieDisabling Training242XD01BX.tieProtect Escaping Rebel Frigate//[Rebel 8 Player Cooperative]//258XA01BXY.tieCorvette Alley268XD01BXA.tieDefend Calamari Cruiser Liberty278XC01BXY.TIERebel Capture of Corvette near ISD288XA01WX.TIERogue Squadron Attacks ISD Dominance//[Rebel Campaign Missions]//71* 1 0 8XRCB01.tieEvacuate Rebel Base Near Gelgelar72* 1 0 8XRCB02.tieProtect Arriving Wounded From Gelgelar Base73* 1 0 8XRCB03.tieEscort Convoy Through the Halbara System74* 1 0 8XRCB04.tieRetrieve Supply Containers From Gelgelar Base75* 1 0 8XRCB05.tieRecon Imperial Fleet Near Almaran76* 1 0 8XRCB06.tieAmbush Imperial Escorts in the Goff System77* 1 0 8XRCB07.tieCapture the INT Compellor78* 1 0 8XRCB08.tieEscort Interdictor to Airam Factory Near Mobetta79* 1 0 8XRCB09.tieProtect Gravity Well Transfer at Mobetta80* 1 0 8XRCB10.tieIntercept Imperial Reinforcements Near Derilyn81* 1 0 8XRCB11.tieRespond to Attack on Airam Factory at Mobetta82* 1 0 8XRCB12.tieProtect Resupply Operation in the Kuras Drift83* 1 0 8XRCB13.tieCapture Rival Leader at Aiqin 484* 1 0 8XRCB14.tieRescue Airam Conscripts Near Dega85* 1 0 8XRCB15.tieDestroy the SSD Vengeance//[imperial Training - 2 Player Cooperative]//292TE08BG.TIEEscort302TA02BO.tieSpace Bombs312TA04BV.tieCustom Dogfight322TC07BG.TIEDisabling Training332XD02BO.TIEWarhead Interception//[imperial 8 Player Cooperative]//348XD01WFO.tieDefend Imperial Star Destroyer Allecto358XA04WV.tieAttack on Mon Calamari Cruiser Near Ekuda//[imperial Campaign Missions]//51* 2 0 8XICW01.tieTake Prisoners Near Blair Cluster52* 2 0 8XICW02.tieSeize Airam Supply Platform at Goff53* 2 0 8XICW03.tieTrap and Destroy Rebel Convoy Near Rocrin54* 2 0 8XICW04.tieDefend INT Compellor Against Rebel Hit & Fade55* 2 0 8XICW05.tieDestroy Rebel Starship Component Factory at Mobetta56* 2 0 8XICW06.tieCapture Airam Pirates Near Klaatu57* 2 0 8XICW07.tieCover Imperial Starfighter Replenishment at Essebra58* 2 0 8XICW08.tieRetaliation Strike on Airam Repair Yard at Hinda59* 2 0 8XICW09.tieRendezvous with Airam Clan Leader at Aiqin 460* 2 0 8XICW10.tieCapture Enemy Freighters Near Elbra61* 2 0 8XICW11.tieStop Attack on Imperial Repair Yard at Swellen62* 2 0 8XICW12.tieProtect Resupply of ISD Rage Near Bes63* 2 0 8XICW13.tieDefeat Rebel/Airam Counterattack Near Bes64* 2 0 8XICW14.tieReconnaissance of Nocto System65* 2 0 8XICW15.tieDestroy Rebel Starship Factory Near Nocto//[Rebel Training: Historical Missions]//133xwhist\hxm01.tieDev's Sidestep134xwhist\hxm02.tieWingmen Are Important135xwhist\hxm03.tieSattelites Near Coruscant136xwhist\hxm04.tieBeat The Odds137xwhist\hxm05.tieRescue at Mon Calamari138xwhist\hxm06.tieFarlander's First Mission139xwhist\hym01.tieCommerce Raid140xwhist\hym02.tieY-Wing Gunnery Practice141xwhist\hym03.tieS.O.S. from Corvette Karinne142xwhist\hym04.tiePrisoners From Kessel143xwhist\hym05.tieEscape from Mytus VII144xwhist\hym06.tieInterception and Capture145xwhist\ham01.tieRepair Depot Raid146xwhist\ham02.tieAgressor Squadron Training147xwhist\ham03.tieIntercept TIE Bomber Run148xwhist\ham04.tieAttack Run on Freighters149xwhist\ham05.tieProtect Returning Starfighters150xwhist\ham06.tieDeep Space Reconnaissance151xwhist\hbm01.tieProject Shantipole152xwhist\hbm02.tieAssault on Imperial Convoy153xwhist\hbm03.tieCapture Frigate Priam154xwhist\hbm04.tieB-Wing Attack on the Shrike155xwhist\bonus01.tieProtect Cargo Transfer (AW Bonus1)156xwhist\bonus02.tieDestroy Troop Convoy (XW Bonus2)157xwhist\bonus03.tieAttack Star Destroyer (BW Bonus3)158xwhist\bonus04.tieProtect Convoy (XW Bonus4)159xwhist\bonus05.tieAttack Imperial Stockyard (BW Bonus5)160xwhist\bonus06.tieProtect Your Mothership (AW Bonus2)// this is my rebel.lst from the /Train folder //[Rebel Training - Single Player]//01TA02BZ.tieGunnery Training11TA05BY.tieProton Torpedoes21TA03BY.tieShields and Minefield31TI01BX.tieInspection41TA07BA.tieConcussion Missiles51TA08BX.tieHeavy Rockets61TD01BZ.tieWingmen and Orders//[Rebel Training - 2 Player Cooperative]//202TE09BY.TIEEscort212TA02BY.tieSpace Bombs222TA05BX.tieCustom Dogfight232TC07BY.tieDisabling Training242XD01BX.tieProtect Escaping Rebel Frigate//[Rebel - 8 Player Cooperative]//258XA01BXY.tieCorvette Alley268XD01BXA.tieDefend Calamari Cruiser Liberty278XC01BXY.TIERebel Capture of Corvette near ISD288XA01WX.TIERogue Squadron Attacks ISD Dominance//[Rebel Campaign Missions]//71* 1 0 8XRCB01.tieEvacuate Rebel Base Near Gelgelar72* 1 0 8XRCB02.tieProtect Arriving Wounded From Gelgelar Base73* 1 0 8XRCB03.tieEscort Convoy Through the Halbara System74* 1 0 8XRCB04.tieRetrieve Supply Containers From Gelgelar Base75* 1 0 8XRCB05.tieRecon Imperial Fleet Near Almaran76* 1 0 8XRCB06.tieAmbush Imperial Escorts in the Goff System77* 1 0 8XRCB07.tieCapture the INT Compellor78* 1 0 8XRCB08.tieEscort Interdictor to Airam Factory Near Mobetta79* 1 0 8XRCB09.tieProtect Gravity Well Transfer at Mobetta80* 1 0 8XRCB10.tieIntercept Imperial Reinforcements Near Derilyn81* 1 0 8XRCB11.tieRespond to Attack on Airam Factory at Mobetta82* 1 0 8XRCB12.tieProtect Resupply Operation in the Kuras Drift83* 1 0 8XRCB13.tieCapture Rival Leader at Aiqin 484* 1 0 8XRCB14.tieRescue Airam Conscripts Near Dega85* 1 0 8XRCB15.tieDestroy the SSD Vengeance//[Rebel Training: Historical Missions]//133xwhist\hxm01.tieDev's Sidestep134xwhist\hxm02.tieWingmen Are Important135xwhist\hxm03.tieSattelites Near Coruscant136xwhist\hxm04.tieBeat The Odds137xwhist\hxm05.tieRescue at Mon Calamari138xwhist\hxm06.tieFarlander's First Mission139xwhist\hym01.tieCommerce Raid140xwhist\hym02.tieY-Wing Gunnery Practice141xwhist\hym03.tieS.O.S. from Corvette Karinne142xwhist\hym04.tiePrisoners From Kessel143xwhist\hym05.tieEscape from Mytus VII144xwhist\hym06.tieInterception and Capture145xwhist\ham01.tieRepair Depot Raid146xwhist\ham02.tieAgressor Squadron Training147xwhist\ham03.tieIntercept TIE Bomber Run148xwhist\ham04.tieAttack Run on Freighters149xwhist\ham05.tieProtect Returning Starfighters150xwhist\ham06.tieDeep Space Reconnaissance151xwhist\hbm01.tieProject Shantipole152xwhist\hbm02.tieAssault on Imperial Convoy153xwhist\hbm03.tieCapture Frigate Priam154xwhist\hbm04.tieB-Wing Attack on the Shrike155xwhist\bonus01.tieProtect Cargo Transfer (AW Bonus1)156xwhist\bonus02.tieDestroy Troop Convoy (XW Bonus2)157xwhist\bonus03.tieAttack Star Destroyer (BW Bonus3)158xwhist\bonus04.tieProtect Convoy (XW Bonus4)159xwhist\bonus05.tieAttack Imperial Stockyard (BW Bonus5)160xwhist\bonus06.tieProtect Your Mothership (AW Bonus2)// I don't know what else it could be! 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Silberpfeil 363 Posted February 6, 2015 Thanks very much for your assistance. I did not find any difference between the two provided .lst files when compared to the same files in my TRAIN folder. Share this post Link to post Share on other sites
Silberpfeil 363 Posted February 7, 2015 To follow up – the two XvT add-on mission sets have been recovered and work as they should. http://combatace.com/uploads/monthly_02_2015/post-78443-0-73063400-1423317121.jpg http://combatace.com/uploads/monthly_02_2015/post-78443-0-81631900-1423317133.jpg What I think happened were two different pathway conflicts that didn’t allow the game to find the add-on missions, hence the results (no Mission Description, Briefing, Map, and the game crashing) shown in my previous posts. In the first add-on missions release, the download folder was named xvt-bop_headhunter_tod but the COMBAT Mission.lst and Rebel.lst pathways referenced htod as the name of the folder. By directly copying the individual mission files into COMBAT and deleting htod/ in the pathway resolved the problem. To avoid the problem I had in the first release, I directly copied the individual mission files from the download folder of the second release into TRAIN, but forgot to delete the whist/ folder name from that pathway – a somewhat different set of circumstances that resulted in the same outcome. By deleting whist/ in the mission file pathways resolved the problem. Share this post Link to post Share on other sites
Wrench 9,846 Posted February 7, 2015 image links aren't working wouldn't it have been easier to just rename the folder to fit the pathways??? Hell of a lot less work (and yes, that was my fault for forgetting to put the actual "htod" folder with the missions inside, in that main folder) and it should be "xwhist" but, whatever. Again, even after 15 years from the original work, I didn't have an issue with getting them to run (excepting one time where I had two number 134s -- that broke the list!) just a reminder to everyone ... all mission sets I'll be uploading are folderized. This is done to NOT create conflicts with existing missions, and to keep the installs 'clean' of loose files. However, I WILL be (re)checking all the pathways and folder names are correct. Hopefully, 2 more Rebel sets will go up in the next few days. Imperial sets are problematic ... many require ship sets that don't exist in the 'stock' game, and as we have no Draconis Ship Patch for the GoG versions.... Some of the Imp sets are just plain crap, too. I'm trying to find those that are 'the better ones'. Including the original TF CD mission sets (all converted around 2000, but, now need more fine tuning) Share this post Link to post Share on other sites