slick cowboy Posted March 2, 2015 Posted March 2, 2015 (edited) I've just noticed that the pilot's legs are sticking out of the F-86F-40 mod. The FakePilot2 and the F-86Fence are both present in the Pilots folder. The entries in data.ini are: //fake-pilot for wingfences//[Fence1]SystemType=Pilot_CockpitPosition=0.0,0.0,0.0PILOTMODELNAME=FakePilot2SeatModelName=F-86FenceSeatPosition=-3.75,0.10,-0.410SeatID=2[Fence2]SystemType=Pilot_CockpitPosition=0.0,0.0,0.0PILOTMODELNAME=FakePilot2SeatModelName=F-86FenceSeatPosition=3.75,0.10,-0.410SeatID=3 Am I missing something??? Edited March 2, 2015 by slick cowboy Quote
+Wrench Posted March 2, 2015 Posted March 2, 2015 change the entries to just plane "fakepilot'. bet that fixes it right up (make sure you actually DO have the generic fake pilot in your /Pilots folder) it should read like this //fake-pilot for wingfences// [Fence1]SystemType=Pilot_CockpitPosition=0.0,0.0,0.0PILOTMODELNAME=FakePilotSeatModelName=F-86FenceSeatPosition=-3.75,0.20,-0.410SeatID=2 [Fence2]SystemType=Pilot_CockpitPosition=0.0,0.0,0.0PILOTMODELNAME=FakePilotSeatModelName=F-86FenceSeatPosition=3.75,0.20,-0.410SeatID=3 cause there ain't no such thing as fakepilot2 Quote
Do335 Posted March 3, 2015 Posted March 3, 2015 Oh when using fake pilots make sure to add a "mass=0" statement. otherwise the jet becomes 90kg heavier for each (fake or not) pilot added. Quote
+baffmeister Posted March 3, 2015 Posted March 3, 2015 Oh when using fake pilots make sure to add a "mass=0" statement. otherwise the jet becomes 90kg heavier for each (fake or not) pilot added. Interesting! I've been adding 100kg pilot weight to the empty weight of my WW2 FM's. Will check it out. Quote
Do335 Posted March 3, 2015 Posted March 3, 2015 (edited) Hi Baffmeister, Yea once I added 6 fake pilots for aesthetics and found my jet some 500kg over weight with debug on. searched and found in aircraftobject.ini [DefaultPilot] ... Mass=90 So apparently TK already defines the pilot weight here which I think is nice of him. (And so I added mass=0 to my fakepilots and voila the over weight is gone ) Edited March 3, 2015 by Do335 Quote
slick cowboy Posted March 3, 2015 Author Posted March 3, 2015 Oh when using fake pilots make sure to add a "mass=0" statement. otherwise the jet becomes 90kg heavier for each (fake or not) pilot added. Like this? [Fence1] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot SeatModelName=F-86Fence SeatPosition=-3.75,0.10,-0.410 SeatID=2 Mass=0 Quote
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