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Hello

 

I have noticed that in most artillery positions, artillery is composed of "T34".

I replaced it with D20 155 mm russian guns, looked ok for the moment

Do you see any potential porblem / modification ?

Do you know some ways to increase probability to have them as targets during the war for the water or attrition war cmapaigns ?

 

Thank you in advance

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don't know how they work in campaigns, but placing them is pretty easy. I've used them a lot on various maps. For other units, I'd suggest looking in some of my WW2 terrains, the ASW (American SouthWest) terrain has several arty sites, and so forth.

 

for Isreal, don't forget we have an M-109 SPG around here somewhere!! I'd used them in some of the (never finished!) Bar Lev forts. Wonder where those went... iirc, it was for 1stGen. Have to check my archives!

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Thank you

 

I already replaced some T34 with D20 in the arty position

(files available upon request)

I also tried Bar Lev line, but I am not very experienced and it takes a long time

But aftyer all, I must start somewhere (and it's often close to 0 :) )

Edited by jeanba

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ok, took some doing, but I finally found what I'd started. Now, it's an unfinished layout. The original, completed with M109 positions may have been in 1stGen SF: Israel, which in no longer around (even zipped archive!)

 

the layout below was designed for Gepard's Isarel2 map, so disregard the Position = line, as it won't match anything.

 

 

[TargetArea296]
Name=Bar Lev Bunker 1
Position=334967,502908
Radius=3000.000000
ActiveYear=1969
Location=1
Alignment=FRIENDLY
Target[001].Type=bunker03
Target[001].Offset=-50,100
Target[001].Heading=140
Target[002].Type=af46radioantbldg
Target[002].Offset=0,0
Target[002].Heading=90
Target[003].Type=bunker03
Target[003].Offset=-100,-50
Target[003].Heading=90
Target[004].Type=bunker03
Target[004].Offset=-50,-100
Target[004].Heading=45
Target[005].Type=bunker03
Target[005].Offset=-100,50
Target[005].Heading=90
Target[006].Type=GuardTower1
Target[006].Offset=-65,0
Target[006].Heading=270
Target[007].Type=USTruck
Target[007].Offset=70,-5
Target[007].Heading=90
Target[008].Type=USTruck
Target[008].Offset=70,-25
Target[008].Heading=90
Target[009].Type=USTruck
Target[009].Offset=70,-50
Target[009].Heading=90
Target[010].Type=bunker03
Target[010].Offset=165,45
Target[010].Heading=270
Target[011].Type=hwzsite01
Target[011].Offset=0,100
Target[011].Heading=300
Target[012].Type=hwzsite01
Target[012].Offset=0,-100
Target[012].Heading=300
Target[013].Type=AAA
Target[013].Offset=45,65
Target[013].Heading=270
Target[014].Type=AAA
Target[014].Offset=45,-65
Target[014].Heading=270
Target[015].Type=tent1
Target[015].Offset=100,-50
Target[015].Heading=270
Target[016].Type=tent1
Target[016].Offset=100,-25
Target[016].Heading=270
Target[017].Type=tent1
Target[017].Offset=100,0
Target[017].Heading=270
Target[018].Type=Pillbox
Target[018].Offset=-105,0
Target[018].Heading=90
Target[019].Type=Pillbox
Target[019].Offset=-80,-80
Target[019].Heading=90
Target[020].Type=Pillbox
Target[020].Offset=-80,80
Target[020].Heading=90
Target[021].Type=af1aagun_single
Target[021].Offset=45,65
Target[021].Heading=90
Target[022].Type=af1aagun_single
Target[022].Offset=45,-65
Target[022].Heading=90
Target[023].Type=af45radioant
Target[023].Offset=20,0
Target[023].Heading=90
Target[024].Type=ISFlag
Target[024].Offset=-15,0
Target[024].Heading=90
Target[025].Type=Pillbox
Target[025].Offset=150,0
Target[025].Heading=270
Target[026].Type=Pillbox
Target[026].Offset=35,-145
Target[026].Heading=0
Target[027].Type=Pillbox
Target[027].Offset=70,120
Target[027].Heading=180
Target[028].Type=Pillbox
Target[028].Offset=-25,140
Target[028].Heading=180
Target[029].Type=Pillbox
Target[029].Offset=-42,-146
Target[029].Heading=60
Target[030].Type=Pillbox
Target[030].Offset=139,-107
Target[030].Heading=320
Target[031].Type=Pillbox
Target[031].Offset=150,85
Target[031].Heading=230
Target[032].Type=USJeep
Target[032].Offset=9,-13
Target[032].Heading=60
Target[033].Type=bunker03
Target[033].Offset=140,-50
Target[033].Heading=270
Target[034].Type=bunker03
Target[034].Offset=123,129
Target[034].Heading=180
Target[035].Type=bunker03
Target[035].Offset=-10,-140
Target[035].Heading=0
Target[036].Type=bunker03
Target[036].Offset=90,-140
Target[036].Heading=0
Target[037].Type=USJeep
Target[037].Offset=14,4
Target[037].Heading=0
Target[038].Type=bunker03
Target[038].Offset=20,150
Target[038].Heading=180

 

 

iirc, the 'bunker03' and "hwzsite" are from the Desert Storm map, from the USMC firebase thingy.   I know the M-109s would sit in those positions.

the pits all point "west" towards Egypt. I know there's maps available that show where the forts were. Translating THAT to the IsraelME map is where the talent for reading terrains vs real world maps really comes in (but I think Gerwins TFD tool now has a function for something like that.

 

well, good luck! Let me know if you can't find the objects, and I'll shoot you the whole Israel2 terrain (already converted for SF2 usage)

 

EDIT: ok, found a DIFFERENT version of the terrain, this one has 8 bar lev forts. Below is a screenshot of the layout. No arty, oddly!

 

ya know, I could really fix that map up with "new" (read: renamed) tiles...hmmmmm is it worth it though?

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Totally is...I think Stary also did a Buildings and Tree mod for it back in the day. 

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true.

this was easier to build (well, for me!)

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I will try to "strecth it" a little and check how it is

Note : I also created a template for the dams building during the "war for the water"

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I just remembered, there's 2 "slit trench" in Polack's Object Library 1 they are

 

af23foxholes

af24folxholes

 

they ARE difficult to place, but usable. (I forgot I used them on a ww2 map!)

 

I also, yesterday, finished completely retiling the Israel 2 map. It now more matches the "EasternMed" (aka NAfrica) modern terrain, but I kept the original "desert" cities and farm tiles. IME tiles blow goats, with odd angles

 

the unfortunate side effect is, it'll need a major upgrade to the targets ini, as some things need moving and enhancements

 

screenshot is Port Said, Port Fahd, and the northern mouth of the canal

  • Like 2

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