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Steel Armor - Blaze of War

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No, sorry, not a review, just a link to my recent mission report, as it sort of developed into a more review-like thing. But rather than now move it here, I thought I should post a link. And it's an excuse to post some screenies and offer a few more observations.



The mission report/review thing is here.


This new release of SABOW has succeeded in getting me playing a sim that I had left in a drawer for over a year, deterred by the fact I wasn't massively a fan of either of the two playable tanks, the steeper-than-usual learning curve and the 'sim within a wargame' approach (which also reduced the appeal to me of Rowan's Battle of Britain/BoB2).


However - partly thanks to elements in the new release that make it easier to get to the tanksimming - see mission report for details! - I'm now a fan. Even to the extent that I'm beginning to see the wargame side less as something to be bypassed as far as I can, and more as a feature with a lot of potential and depth; one which I can actually enjoy as I choose, as well as the tanksimming side.




Even though everybody in SABOW seems to speak Russian - possibly an advantage, as I know nothing of Farsi or Arabic and am at least beginning to learn some of the Russian terms used on the intercom- I am really digging the animated crews and the fact that all my tank commanders have names as well as unit IDs. And now I'm getting the hang of it, I'm finding there's attention to realistic crew drills that are approaching the technical excellence of Steel Beasts, with the advantage of being able to see the guys alongside me.




Panzer Elite still has more hotkeys and an interface more optimised for a tanksim rather than a wargame. Steel Beasts better implements the team radio net and the use of callsigns on the map as well as on the air. But with the relaunch, SABOW has for me the mark of a really top-tier tanksim. And I believe we can expect further updates - there have been several already, since the relaunch, including those which added 'instant action' options and now also a firing range variant, complete with on-screen tips which play out as your M60 drives up to the firing point.




Using these tips, for the first time I tried out the drill for getting a range from the tank commander. Go to the gunsight that has the simple reticle. Hit Ctrl (this gets you into 'cursor mode') and with the mouse, put the little crosshairs which appear onto your chosen target. Click on the rangefinder icon - it's the one on the left of the third-from-the-left strip of icons, below seen from the gunner's station...




...and you will then see the icon grey out briefly, hear some clicking sounds and then see the icon light up again. This tells you that your TC has ranged the target with the stereoscopic rangefinder and keyed the result into the analog ballistic computer, setting up your sight for that range. Lay your gun and fire! And you can use a similar drill for the other, graduated sight in the M60 or T-62 and get a verbal range, estimated visually instead. All rather sophisticated, and the firing range mission with its tips is just one example of how the new release's features seem intended to improve the accessibility of the tanksim element. It certainly worked for me!


I've still a lot to learn about SABOW but I'm now hooked and would definitely recommend it as a tanksim, alone, whether or not you expect to appreciate the wargame element.


Gotta go - I'm due back on the range!



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