+1977Frenchie Posted April 25, 2015 Posted April 25, 2015 Hi guys, For the first time in years, i dropped a Mk-28 Nuke (1MT) just to see the effect of it. I tried in at the oil field South of Jarimin on the desert map. Once back on the debrief screen, my score was -28 930 :). So tried back and this time got 32 290... I even went over the same target and did a standard attack with a score of -13 200!?!. I, of course, achieved my mission with success before doing so. But how come the score margin on 2 exact same way of doing the same mission can be of 60k points? The things i attacked are mainly the POL tanks, but with the Nuke, well, it's everything anyway... Anybody have a clue? Quote
+Wrench Posted April 25, 2015 Posted April 25, 2015 destroyed a mosque (or 3), maybe? they incur a large point penalty Quote
Sheriff001 Posted April 25, 2015 Posted April 25, 2015 Friendly aircraft in the area. I'd suggest going though the log to see exactly what you destroyed. Nuclear strikes are best done without wingmen. Quote
+1977Frenchie Posted April 25, 2015 Author Posted April 25, 2015 I will have a check on the Mosque thing as it is probably that as there was no allied aircraft in the last zone and my wingman was RTB for a while then. Quote
+1977Frenchie Posted April 25, 2015 Author Posted April 25, 2015 I did it again just to check and here is a list of things destroyed by the nuke : Fuel Truck and some AA, AAA Oil Tanks (35) Oil Pumps (12) Oil Drills (7) Watch tower (1) Water Tower (3) Barracks (8) Tents (3) Fire Station (2) Machine Shop (8) But no mosque or other civilian building other then the Fire Stations and Machine Shops... is the Fire Station or Machine Shop objects have point penalties? How to know what can't be destroyed? (where is the file with the object ''points''? Quote
+Wrench Posted April 25, 2015 Posted April 25, 2015 all TERRAIN objects can be destroyed (barracks, oil tanks, etc). The only ones with minus points (penalties) are 2 mosques. If you look at the terrains _types ini, all values are spelling out. only trees and the small building that are built into the tile via it's TOD are immune to all destructive effects Quote
colmack Posted April 25, 2015 Posted April 25, 2015 it's because everyone always loses when you use the nuclear option ;) 2 Quote
+1977Frenchie Posted April 25, 2015 Author Posted April 25, 2015 Wrench, i looked in the terrains menu and find the mosque.ini but i can't see no points value to that : [LOD001]Filename=mosque1.lodDistance=10000.0 [shadow]CastShadow=TRUEShadowCastDist=500MaxVisibleDistance=5000 I assume i'm in the wrong file... I don't find any ini.s related to mosque in the Groundobject folder... Quote
Peugeot205 Posted April 25, 2015 Posted April 25, 2015 (edited) [TargetType031] Name=mosque1 FullName=Mosque ModelName=mosque1.lod TargetType=MISC ActiveYear=0 TargetValue=-200 UseGroundObject=FALSE DamagePoint=50.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.555 StartDetectChance=100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 CollisionMesh=mosque1_col.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 [TargetType032] Name=mosque2 FullName=Mosque ModelName=mosque2.lod TargetType=MISC ActiveYear=0 TargetValue=-200 UseGroundObject=FALSE DamagePoint=50.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.555 StartDetectChance=100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 CollisionMesh=mosque2_col.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 Check the terrain_type.ini Edited April 25, 2015 by FRPignon Quote
krfrge Posted April 25, 2015 Posted April 25, 2015 Look in the terrain TYPES.ini Search for mosque and you'll find the entry like below [TargetType031]Name=mosque1FullName=MosqueModelName=mosque1.lodTargetType=BUILDINGActiveYear=0TargetValue=-200 <---------------------------------------UseGroundObject=FALSEDamagePoint=50.0ArmorValue=300000.0ArmorType=1RepairRate=0.555StartDetectChance=100StartIdentifiedChance=100IncreaseDetectChanceKey=0MaxVisibleDist=12000.0CollisionMesh=mosque1_col.LODDamagedModel=DestroyedEffect=MediumShortStructureCollapseDestroyedModel=SecondaryEffect=MediumExplosionEffectSecondaryChance=100 Quote
+Wrench Posted April 25, 2015 Posted April 25, 2015 the 2 previous posters have shown the actual entries from the types ini by default, types inis are NOT in the *name-of-terrain* folder on stock terrains, and will need extraction from the relevant terrain cat although, personally, I think Colmack got it right Quote
+1977Frenchie Posted April 25, 2015 Author Posted April 25, 2015 Okay, i checked the value of every target and nothing can explain to me the -30k or +30k point thing... I guess that it depends of the HQ mood when doing this :) And i do agree also with Colmack. Quote
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