Wrench Posted April 29, 2015 Posted April 29, 2015 View File SF2 KAW B-29 Superfortress Pak SF2 KAW B-29 Superfortress Pak 4/26/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: This mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users � that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This mod represents B-29 Superfortress bombers used by the USAF during the Korea War. This is a "era specific" mod, ONLY designed for Post-1947 usage. It is the complete aircraft, including a 'new(ish)' cockpit. All items, excepting for the standard bombs (in the KAW Weapons Pack) are included. Skins included here are for: 28th BS, 19th BG* 33rd BS, 22nd BG* 343rd BS, 98th BG 372nd BS, 307th BG * "USAF2", (a generic NM skin with no squadron/group markings) (*=indicates Night undersides. others are NM overall) All markings, excepting squadron/group color bands, are decals. Serial numbers, while correct for this model, are to be considered generic in nature. Decal randomization is TRUE. All skins use the same "pool" of serial numbers. There are NO nose arts. A number of new (actually revamped for SF2) weapons are included: VB-3 VB-4 RAzon guided bombs VB-13 Tarzon guided bomb T-10 Tallboy A Large Selection of early fission bombs Please note, that the effects for the nukes (included), do NOT work in some mods folders, for no known reason. They work fine in others. Also, be advised, even with the smallest yields, your chances of surviving are very small. Use of these weapons is not really reccomended. They are included for historical pruposes only. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. There are "Operational Notations" and other important data you should know. Good Hunting! Wrench Kevin Stein updated 4/29/2015: moved Nuc Bay to forward bomb bay updated 8/31/2017: adjusted/corrected hit boxes (new data ini) Submitter Wrench Submitted 04/28/2015 Category Other 3 Quote
+Menrva Posted April 29, 2015 Posted April 29, 2015 5 stars for this one. BTW there was a thread about the nukes' effects; someone explained that to show them properly, one has to adjust some distance clip values in the FlightEngine.ini IIRC. Hence why some mod installs have bugs with such effects. Quote
TheWarrior Posted April 29, 2015 Posted April 29, 2015 Great work as usual. How did you do the bomb sight. Very accurate. I would like to do the same for my B-36s please. Quote
Wrench Posted April 29, 2015 Author Posted April 29, 2015 It's Crusaders sight mod. I just repainted the tgas, to make them (hopefully!!!) easier to see. The man is an (game) avionics genius. yeah, I'll search for that thread. The inconsistency of the effects is bugging the crap out of me... in 3 it works, and the ONE you want it to, don't. (same for the WW2 version, coming soon; Little Boy is like an invisible fart, blowing everything up) I'd hold off on doing anything for the DAT Peacemaker. There's one in the works that'll put their's into the trash bin 2 Quote
Wrench Posted April 29, 2015 Author Posted April 29, 2015 a little oopsy .. I have the Nuc bay in the wrong place. Should be the FORWARD bay (this is what I get for not paying attention to the movie "Above and Beyond", that I watched last week on TCM copy paste the data below directly OVER the NucBay statement in the Data ini... [NucBay]SystemType=WEAPON_STATIONStationID=4StationGroupID=4StationType=INTERNALAttachmentPosition=0.0,3.50,0.0DiameterLimit=1.75LengthLimit=4.0AttachmentAngles=0.0,0.0,0.0LoadLimit=5500AllowedWeaponClass=NUCAttachmentType=USAF,NATONumWeapons=1BombBayAnimationID=2 I'll update the package in a little bit.. Quote
+Menrva Posted April 30, 2015 Posted April 30, 2015 Thanks for the update. Regarding what I told you about the nuke's effects, I think I got that info from a SF1 mod (check link below). I guess it includes a ReadMe file with the changes that need to be made in the FlightEngine.ini file. http://combatace.com/files/file/5271-update-13-300t-30mt-nuclear-weapon-effects/ Quote
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