leodagan76 Posted May 2, 2015 Posted May 2, 2015 Hello! I experience a strange line on the horizon at the jonction between the clear and blurred areas. I have never been confronted to this on any other terrain until now. I have tried a lot of settings, described in the following links, without succes (even with the NVIDIA graphic card settings, the ObjectsFade=False in options.ini, and distance tunes in Flightengine.ini...): http://combatace.com/topic/51415-terrain-problems-in-sf2/?hl=%2Bhorizon+%2Bline+%2Bproblemhttp://combatace.com/topic/85980-extending-the-drawing-distance-for-fading-objects/http://combatace.com/topic/74146-about-trees-fading-again-with-tweaked-shaders/http://combatace.com/topic/84031-terrain-issues-still-no-luck/?hl=%2Bhorizon+%2Bissue&do=findComment&comment=676080 It's pity as this terrain is a hit for bombing practice... Does anyone know how to fix it? Thanks in advance! Leo
+Crusader Posted May 2, 2015 Posted May 2, 2015 From my notes, dont remember by who : One note, those tile demarcation lines are still there, edit these to get rid of them:range_data.ini[HeightOffset]LowDetailMesh=-100WaterMesh=0.8
+Stary Posted May 2, 2015 Posted May 2, 2015 Yeah that's it. It's basically to move the distant terrain below in case the terrain uses high-value tile-specific HM maps diplacement, ie. most of my terrains tile/treemods since couple years back. it's basically this line: LowDetailMesh=-100 you can experiment with smaller values like -50 etc depending on the _HM.bmp files diplacemet power for tiles yo ucan check that in the very same terrain data.ini
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