leodagan76 Posted May 2, 2015 Posted May 2, 2015 Hello! I experience a strange line on the horizon at the jonction between the clear and blurred areas. I have never been confronted to this on any other terrain until now. I have tried a lot of settings, described in the following links, without succes (even with the NVIDIA graphic card settings, the ObjectsFade=False in options.ini, and distance tunes in Flightengine.ini...): http://combatace.com/topic/51415-terrain-problems-in-sf2/?hl=%2Bhorizon+%2Bline+%2Bproblemhttp://combatace.com/topic/85980-extending-the-drawing-distance-for-fading-objects/http://combatace.com/topic/74146-about-trees-fading-again-with-tweaked-shaders/http://combatace.com/topic/84031-terrain-issues-still-no-luck/?hl=%2Bhorizon+%2Bissue&do=findComment&comment=676080 It's pity as this terrain is a hit for bombing practice... Does anyone know how to fix it? Thanks in advance! Leo
Crusader Posted May 2, 2015 Posted May 2, 2015 From my notes, dont remember by who : One note, those tile demarcation lines are still there, edit these to get rid of them:range_data.ini[HeightOffset]LowDetailMesh=-100WaterMesh=0.8
Stary Posted May 2, 2015 Posted May 2, 2015 Yeah that's it. It's basically to move the distant terrain below in case the terrain uses high-value tile-specific HM maps diplacement, ie. most of my terrains tile/treemods since couple years back. it's basically this line: LowDetailMesh=-100 you can experiment with smaller values like -50 etc depending on the _HM.bmp files diplacemet power for tiles yo ucan check that in the very same terrain data.ini
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