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Some functions i changed or modified in the 21bis cockpit

They should generally be applicable/work  for the M, SM, MF pits too ...

 

- the gunsight has a red needle which presently works as a G-Meter

I've changed it to use the proper radar range function

Two scales ( the two middle ones / 2nd + 3rd ) are used

indicating 2000 to 9000 meters (3rd - middle lower scale)

indicating 400 to 2000 meters (2nd - middle upper scale )

 

- the old mod to hide the Camera which is in the way during air to air gunnery

using the HUD Mode function with Light movment, where

position is either 0.0 (OFF) or 1.0 (ON)

value are the 3 HUD Modes ( 0 = NAV/CAGED sight, 1 = AA, 2 = AG )

my data below is set to hide the camera in AA and AG , modify to your liking..

 

- the stick, which can be in the way to read some instruments

using same setup method as for the camera, its set up to be OFF in NAV , modify to your liking..

I use the NodeName=MandoRefl for it ...

 

If its preferred to hide camera and stick permanently, the easy way is this:

Type=INACTIVE
NodeName=Camara

 

Type=INACTIVE
NodeName=MandoRefl

 

instead of Type and NodeName in the data below, the Movment and Set values are not required

 

 

make sure the Instrument number are in correct sequential order after copy/paste the new data!

 

Instrument[120]=HideSightCamera
Instrument[121]=HideStick
Instrument[122]=GunsightRadarRange

[HideSightCamera]
Type=HUD_MODE_INDIDCATOR
NodeName=Camara
MovementType=LIGHT
Set[01].Position=1.0
Set[01].Value=0
Set[02].Position=0.0
Set[02].Value=1
Set[03].Position=0.0
Set[03].Value=2

[HideStick]
Type=HUD_MODE_INDIDCATOR
NodeName=MandoRefl
MovementType=LIGHT
Set[01].Position=0.0
Set[01].Value=0
Set[02].Position=1.0
Set[02].Value=1
Set[03].Position=1.0
Set[03].Value=2

[GunsightRadarRange]
Type=RADAR_TARGET_RANGE
NodeName=AgujaBB
MovementType=ROTATION_Z
ValueUnit=METERS
Set[01].Position=-21.0
Set[01].Value=400
Set[02].Position=21.0
Set[02].Value=2000
// 2000 to 9000 m scale
Set[03].Position=-15.75
Set[03].Value=2001
Set[04].Position=21.0
Set[04].Value=9000

 

 

Other tweaks are (copy/paste and replace the complete sections):

 

total fuel quantity unit fixed

 

 

[Gas]
Type=TOTAL_FUEL_QUANTITY_INDICATOR
NodeName=Combustible
MovementType=ROTATION_Z
ValueUnit=KG
Set[01].Position=-76
Set[01].Value=0.0
Set[02].Position=256
Set[02].Value=3124

 

all fuel warrning lights units+quantity fixed

 

[LuzPanelM]
Type=TOTAL_FUEL_QUANTITY_INDICATOR
NodeName=LuzPanelM
MovementType=light
ValueUnit=KG
Set[01].Position=1.0
Set[01].Value=351.45 //450.0
Set[02].Position=0.0
Set[02].Value=351.46 //450.1

 

[LuzPanelO]
Type=EXTERNAL_FUEL_QUANTITY_INDICATOR
NodeName=LuzPanelO
MovementType=light
ValueUnit=KG
Set[01].Position=1.0
Set[01].Value=0.0
Set[02].Position=0.0
Set[02].Value=1.0

 

[LuzPanelP]
Type=INETERNAL_FUEL_QUANTITY_INDICATOR
NodeName=LuzPanelP
MovementType=light
ValueUnit=KG
Set[01].Position=1.0
Set[01].Value=745.855 //955.0
Set[02].Position=0.0
Set[02].Value=745.856 //955.1

 

[LuzPanelQ]
Type=INETERNAL_FUEL_QUANTITY_INDICATOR
NodeName=LuzPanelQ
MovementType=light
ValueUnit=KG
Set[01].Position=1.0
Set[01].Value=480.315 //615.0
Set[02].Position=0.0
Set[02].Value=480.316 //615.1

 

[LuzPanelR]
Type=INETERNAL_FUEL_QUANTITY_INDICATOR
NodeName=LuzPanelR
MovementType=light
ValueUnit=KG
Set[01].Position=1.0
Set[01].Value=0.0
Set[02].Position=0.0
Set[02].Value=0.1

 

radar altimeter warning light unit fix

 

[Emergencia4]
Type=RADAR_ALTIMETER
NodeName=Emergencia4
MovementType=light
ValueUnit=METERS
Set[01].Position=1.0
Set[01].Value=200.0
Set[02].Position=0.0
Set[02].Value=200.10

 

slipball direction reversed

 

[slip]
Type=SIDESLIP_VELOCITY_INDICATOR
NodeName=Slip
MovementType=ROTATION_Z
ValueUnit=DEG
Set[01].Position=5.0
Set[01].Value=-3.0
Set[02].Position=-5.0
Set[02].Value=3.0

 

...

 

[slip2]
Type=SIDESLIP_VELOCITY_INDICATOR
NodeName=Slip2
MovementType=ROTATION_Z
ValueUnit=DEG
Set[01].Position=5.0
Set[01].Value=-3.0
Set[02].Position=-5.0
Set[02].Value=3.0

 

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screenshot please?

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Sorry :^) I jump in

To use the 0 toggle to open/close the canopy

 

in the data.ini file

 

[Canopy]
SystemType=ANIMATION
DeploymentMethod=MANUAL
InputName=ANIMATION_10
AnimationTime=6.0
AnimationID=4

 

in the cockpit.ini file

 

[Canopy_Abre01]
Type=EXTERNAL_ANIMATION_LINK
NodeName=CanopyMarco
MovementType=ROTATION_X
Set[01].Position=0
Set[01].Value=0
Set[02].Position=-90
Set[02].Value=1
ItemNumber=4

 

[Canopy_Abre02]
Type=EXTERNAL_ANIMATION_LINK
NodeName=Gancho
MovementType=ROTATION_Y
Set[01].Position=0
Set[01].Value=0
Set[02].Position=105
Set[02].Value=1
ItemNumber=4

 

[Canopy_Abre03]
Type=EXTERNAL_ANIMATION_LINK
NodeName=CanopySellar
MovementType=ROTATION_Z
Set[01].Position=-30
Set[01].Value=0
Set[02].Position=20
Set[02].Value=1
ItemNumber=4

 

[Canopy_Abre04]
Type=EXTERNAL_ANIMATION_LINK
NodeName=CanopyMarcoPadre
MovementType=ROTATION_Y
Set[01].Position=0
Set[01].Value=0
Set[02].Position=3
Set[02].Value=1
ItemNumber=4

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And another way for removing the stick and sight camera...

at any time you like ...

 

[HideSightCamera]
Type=THRUST_VECTOR_CONTROL
NodeName=Camara
MovementType=LIGHT
Set[01].Position=1.0
Set[01].Value=0.0
Set[02].Position=0.0
Set[02].Value=0.05

[HideStick]
Type=THRUST_VECTOR_CONTROL
NodeName=MandoRefl
MovementType=LIGHT
Set[01].Position=1.0
Set[01].Value=0.0
Set[02].Position=0.0
Set[02].Value=0.05

 

Increase the 0.05 (its degree's) value to get a stepped removal ..

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Cliff7600 is it possible, to manually open and close the canopy, from the cockpit view ?

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@Happy308

 

Yes if the 3D model has an animation for the canopy,

 

and

 

if the cockpit 3D model has a canopy mesh not merged with the windshield.

 

It's some ini edits

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