+WTRAdmin Posted July 31, 2015 Posted July 31, 2015 Gents / All, Could use a little help. On a few custom models, when weapons such as bombs, rockets, etc. strike the model, the game is not registering a "hit". And therefore, not displaying the destroyed .lod file. We have set the armorvalue and damagepoints to 0 and used a stock destroyed .lod to validate, but the destroyed .lod never appears. Any ideas on why that would be happening? Quote
krfrge Posted August 1, 2015 Posted August 1, 2015 Does the model_DATA.ini have: [GroundObjectData]DamagedModel=DestroyedModel=Tank_Destroyed.LOD <---------- This entryDestroyedEffect=VehicleFireEffect or Is the model in the terrain_types.ini? [TargetType001]Name=barrack1FullName=BarrackModelName=barrack1.lodTargetType=BUILDINGActiveYear=0TargetValue=20UseGroundObject=FALSEDamagePoint=10.0ArmorValue=0.0ArmorType=0RepairRate=0.150StartDetectChance=0StartIdentifiedChance=0IncreaseDetectChanceKey=0MaxVisibleDist=8000.0DamagedModel=DestroyedEffect=MediumShortStructureCollapseDestroyedModel=barrack1_destroyed <---------- This entrySecondaryChance=25SecondaryEffect=SmallExplosionEffect Quote
+russouk2004 Posted August 1, 2015 Posted August 1, 2015 im assuming you have set collision co-ords and min max extents also...? from my mig21 data.INI... MinExtentPosition=-0.60,-6.12,-0.66MaxExtentPosition= 0.60, 0.19, 1.06CollisionPoint[001]= 0.00, 0.74, 1.06CollisionPoint[002]= 0.00, 0.74,-0.60CollisionPoint[003]= 0.60, 0.74, 0.00CollisionPoint[004]=-0.60, 0.74, 0.00CollisionPoint[005]= 0.00,-6.12,-0.49CollisionPoint[006]= 0.00,-6.12, 0.49CollisionPoint[007]= 0.49,-6.12, 0.00CollisionPoint[008]=-0.49,-6.12, 0.00 Quote
KJakker Posted August 1, 2015 Posted August 1, 2015 Don't forget that after SF2: North Atlantic came out naval objects need a collision LOD. From the ThirdWire California Class cruiser. [GroundObjectData] DamagedModel= DestroyedModel= DestroyedEffect=ShipDestroyedEffect DamageEffect=ShipFireEffect SystemDamageEffect=ShipSystemFireEffect CollisionMesh=CGN-36_COL.LOD <---------- Needed for weapons to impact the object. SinkTime=63.0 EmptyMass=11501120.0 Component[001]=Hull Component[002]=Superstructure Quote
+WTRAdmin Posted August 5, 2015 Author Posted August 5, 2015 Appreciate you taking time out to offer your suggestions! This was for a terrain_types.ini building/factory object. I believe we have resolved the error, but just need to run a few more tests to confirm. Strangely enough, it appears to have been related to a DamagePoint entry being set too high...but still need to validate! Quote
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