+Geezer Posted December 5, 2015 Posted December 5, 2015 View File Improved Gameworld Appearance I occasionally tinker with lighting and textures to make the TW gameworld look more realistic. This small pack was developed to improve Gterl's WW1 Italy game map, but should also work with most any other SF or FE game map. Most of the changes are located in the FLIGHT folder, whose contents are largely the work of Quack74. All I did was alter the light levels to better simulate "high noon" - the standard game settings are too dark and murky for bright sunshine. I also lightened and dulled Jan Tuma's tree art so forests don't look like dark green blobs. The new art files Stromy, Stromy2, Stromy3, and TEROBJECT_TREE S1 replace the equivalents in the WW1 Italy folder. Finally, the increased light levels can make some aircraft appear too shiny. A sample texture set ini file is included with reduced glossyness settings - see first shot of Sea Gladiator (facing away from camera). 0.000 equals no gloss whatsoever. Specular=0.200Glossiness=0.200Reflection=0.100 Submitter Geezer Submitted 12/05/2015 Category First Eagles - Golden Era - Terrain and Environmental Mods 2 Quote
dsawan Posted December 6, 2015 Posted December 6, 2015 geezer, can you tell me where to put the reamining files like the tga's etc in the game folder. the flight folder is easy but the tga and remainder i dont know where those go.Thx. Quote
+Geezer Posted December 6, 2015 Author Posted December 6, 2015 geezer, can you tell me where to put the reamining files like the tga's etc in the game folder. the flight folder is easy but the tga and remainder i dont know where those go.Thx. The new tga files - Stromy, Stromy2, Stromy3, and TEROBJECT_TREE S1 - overfile the equivalents in the WW1 Italy terrain folder. They can also drop into other terrain maps that use Jan Tuma's tree files. Quote
+Geezer Posted December 15, 2015 Author Posted December 15, 2015 More examples of high noon lighting over the Alps. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.