Stratos Posted December 13, 2015 Posted December 13, 2015 Maybe someone here will be interested in my request, so I post it here together with a link so If you're interested you can support the idea in this link: http://forums.eagle.ru/showthread.php?p=2596536#post2596536 Here it is: My request is for a F10 view map we can write over it, just like a virtual paper map the player carry on the cockpit and can use to mark the features needed for the mission. The possibility to write over that map during mission building, pre mission and during the mission itself will be a amazing addition. Specially for helicopter and attack pilots, you will be able to draw over the map suspected enemy positions, SAM locations, mark objective areas, define killboxes, entry and exit corridors... So much info you can put with some lines, that I think it will be a different world. Imagine flying a mission on a A10, you can see on the map the killbox you have to patrol, then while flying you found a enemy group and you mark it on the map so you have located, on another location you find a SA9, so you mark it in a way is easier for you to avoid... On the excellent simulator Steel Beasts they have a perfect representation of what I'm requesting here, just take a look of some examples: Thanks. 1 Quote
+Dave Posted December 13, 2015 Posted December 13, 2015 How would we write on the map? I like the idea though. Quote
Stratos Posted December 13, 2015 Author Posted December 13, 2015 You open the map on F10, select one of the tools like brush or pencil, and use the mouse to paint lines, arrows, frontlines... Use letters to write words, etc. For a begining is good enough, Steel Beasts is capable of adding small NATO graphics for advances, delays, etc. But we better start small with the hability do paint by ourselves. Quote
JediMaster Posted December 14, 2015 Posted December 14, 2015 A neat idea. If it worked in MP it would be awesome. Lead can annotate and all members of flight see it, or you can make all players on a side see it. This has been in Arma for years, too, and it works fine in Arma 3 and earlier versions. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.