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Posted (edited)

I have a question about the armor by the aircrafts.

 

If I have:

 

[AftCockpitFuelCell]
SystemType=FUEL_TANK
FuelTankID=1
MaxFuelAmount=1500.00
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.27,0.78,-0.04
MaxExtentPosition= 0.27,2.18, 1.03
HasArmor=TRUE
ArmorMaterial=Aluminum
Armor[REAR].Thickness=8
Armor
.Thickness=7
Armor
.Thickness=7
Armor[TOP].Thickness=7
Armor[bOTTOM].Thickness=7
 
or 
 

[AftCockpitFuelCell]
SystemType=FUEL_TANK
FuelTankID=1
MaxFuelAmount=1500.00
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.27,0.78,-0.04
MaxExtentPosition= 0.27,2.18, 1.03
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[REAR].Thickness=8
Armor
.Thickness=7
Armor
.Thickness=7
Armor[TOP].Thickness=7
Armor[bOTTOM].Thickness=7
 
With same values, the programe make the difference about this two materials, resistance, weight, etc or the word is only a cosmetic convention?
Of course, is clear that one piece of steel is a lot much more heavy that a equivalent in aluminum.  
Edited by regula50
Posted

you're also missing the FRONT statements. Fuel tanks reside in a armored "box", in essence (my bet would be DAT data ini; they ALWAYS forget that)

 

weight has never been a concern, with armor. In other words, it simply "exists".

 

iirc, the "standard" is (based on what TK mentioned 12 years ago...):

 

5 mm glass =

1 mm aluminium 

 

5 mm aluminium =

1 mm steel

 

(and this one is a guess)

 

5 mm steel=

1 mm titanium

Posted (edited)

Most interesting thing about tk's armor in my tests: it only stops kinetic energy, but not explosive energy. 100mm of steel armor doesnt mean shit if it's being shot by cannon rounds as those are primarily explosive warheads. So best defense in damage modelling against cannon rounds is just, a lot of health (so volumestructurepoint or structuralfactor or hitbox size)

Edited by Do335
  • Like 1

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