Jump to content
Sign in to follow this  
Spudknocker

FPS and color in Unlimited vs High Effects

Recommended Posts

Heyo CA!  So in my ever present quest for optimal graphics and fps and the constant conundrum that provides I have a question for any modders more experienced than me... I love the darker/More saturated look of Unlimited Effects is there a way to preserve that while in High Effects?  The lighter screen shot is in High with fps of 55-70ish and the darker is with unlimited with FPS of 20-30ish usually hovering at about 29... I dont have a tippy top of the line computer its I7-5500U 16GB of Ram and SSD.  Does anyone know how to make that darkened look on high effects?  I know SF2 is a 32bit game is there a way to make it use more RAM space to help things along? 

post-61433-0-85403500-1456547104_thumb.jpg

post-61433-0-52279000-1456547114_thumb.jpg

Share this post


Link to post
Share on other sites

IIIRC when you choose Unlimited Effects, your graphic card uses DirectX 10 level shaders (in fact you get bloom and other special effects). When on High Effects or less, your graphic card simply uses DirectX 9 shaders, so there is no way to preserve that look you have on Unlimited. This also explains why you have lower FPS when on Unlimited. Most likely your graphic card is not good enough to use DirectX 10 while mantaining a good FPS (the rest of your PC is very good instead, an I7 and 16GB of RAM, it's more than okay). You might want to consider updating the video drivers of your card and see if there is an improvement. If not, consider buying a new and more powerful video card.

 

I have a really bad computer instead, and I usually use Medium Effects or even lower settings sometimes. You can set all Texture related options to Unlimited though, they don't take much FPS and improve the game looks quite a lot.

Share this post


Link to post
Share on other sites

Ah ok good to know thanks for the info!  Very much appreciated, unfortunately I use a lap top so upgrading the graphics card isnt really an option... does anyone know if a USB graphics card connector would work for SF? 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By Eagle114th
      Hello everyone,

      I am  re-creating the posts after hte ideas came up about the name of proejcts and what it is about.  This project is to be known as  SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse  for our mods, as well for customizing our SF2 installation.  You will need to put them into aircraft folder and customize the .ini   files, in order, for them to appear in-game.

      This is what I find so enjoayble and I noticed that not many simulation does this.  This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods.

      I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now.  I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2.

      1) Texture issues:  What can be done is chan ging radar scope texture.  But the problem is that, the radar symbols / lines colors can not be changed.  We are stuck with default green SF2 radar symbosl /lines / circles.  And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it.  So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it.  

      Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences.

      2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example,  they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits.  And another issue is radar colors of green, it need to be readable, therefore further darken the texture.  So they might will appear  darker compared to the photo.  (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures).

      3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft.  But I still have the hope.  The reason why I have hope is because, I am part of the community that is modding Jane's series simulation.  That simulation is almost 30 years old and people still mods it.  It amazes me, therefore gives me hopes.

      Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs.  What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits.  That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits.  Then here it is, SF2: Avionics Community Pack!

      What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the  avioniocs improvement.  

      If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too.

      The next posts will cover what I am doing with both F-89s and A-4s  gunsights, radar scope, and rwr, along with F-89's radar scope.

      ------------------------------------------------------------------------------------------------------------------

      DOWNLAOD: SF2 ACP v0.2


      ------------------------------------------------------------------------------------------------------------------

      Cheers!
    • By johntitor
      So I'am playing this strike fighters 2 black sea crisis addon and I believe I did everything right . The campaigns work for all factions except United States air force . When I select them and a specific squadron of aircraft and click on generate campaign ,the game just crashes to desktop . The same thing does not occur for Russian , ukrainian air force  and united States navy . What could I be missing here . ? For some reason , the USAF aircraft are easily flown in single mission scenarios . Like the F16 will fly in single missions but when I try to click on its campaign . The game just crashes . 
       
      Your help is needed!
    • By JamesWilson
      Hi,
      a couple of months ago i discovered this gorgeous total conversion called "Yankee Air Pirate", and that the "REVAMP" edition for SF2 (the original one was for WOV) existed, and other awesome total conversions like "Drug Wars" and "Flight School" too, so i got ready to download them, but since i hadn't enough space at the time, i waited.
      Now i come back on the website to find out all the links and pages about the revamp are gone, there's only the original ones for SF1 series.
      Do anyone of you know why they're gone? Will they come back? They're maybe updating the mods?
      Thanks
    • By JamesWilson
      Hi everyone,
      I recently got into weapon modding and wanted to edit some missiles.
      I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game.
      I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game.
      Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder.
      I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis).
      So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong?
      Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
    • By JamesWilson
      Hi,
      after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
       And is it or it's not possible to do?
      Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:


      And 2 from the TMF F-14 (the inaccurate one):


       
      Thanks for helping.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..