Flanker562 Posted August 23 Author Posted August 23 Flanker562 Helicopter Pack RC204 - Set the max weight for the MH-92 ECM pylons to 200, allowing for any user-made stuff to be added - Increased sensor range for the MH-92 ECM Pod. - MH-92 ECM Pod can be mounted on the vanilla mount for the nose pods for the MH-80 series. - Tweaked ECM Pod model some more - "MH-92 ECM Pod" renamed to "AN/ALQ-240 ECM Pod". Flanker562 Weapons Pack RC139 - Fixed the underbarrel weapons, now function as intended. For some reason the Masterkeys don't show the sight like it used to, even after checking the model, which is correct for a way to allow you to see the sight. I don't know what happened with the game, but don't do ADS for the Masterkey and you'll be fine. - Golden Eagles, The Initiative, and Raven PMC now show up in Compositions as their own entry. I had to do that in order to make it easier for mission designers to find the units without having to dig them out of the other elements in the Editor. Note that this prevents the units from being used by ALiVE though, so bear in mind I understand the likeness of that mod, but sometimes you gotta break free of something in order to get what you need to be done. - Numerous fixes Flanker562 Taliban Fighters RC32 - Group elements (squads, fireteams, etc.) now have appropriate icons for polish - Red Unit and Taliban are grouped in the Composition sections, now it's own listing. Note that the Red Unit Squad classname has changed, since it was a dupe of the original Taliban Squad. US Militia RC9 - Now has its own category in the Groups section and has relative icons for the squads as well. Flanker562 OH-76 Kiowa Warrior II RC2 - Fixed the M3P and GAU-19 designations; now shows the correct weapon when mounted - Has an appropriate map icon
Flanker562 Posted August 25 Author Posted August 25 ADuke Kiowa Warrior RC28 - Fixed black windows, didn't have the referenced files ready when packing last on the P drive.
Flanker562 Posted August 30 Author Posted August 30 Better Infantry RC10 - Equipped the units with some optics, some RCOs and MRCOs for better ranged combat. https://steamcommunity.com/sharedfiles/filedetails/?id=3512703543 Flanker562 Helicopter Pack RC205 - Fixed texture paths on the CompM4 optic - Tweaked the CompM4 optic - Added a possibly functioning AN/AAQ-279 DIRCM pod for the MH-92s. It follows the stock values, so it should work as intended. It is also setup so the MH-80s can use them too. - Added a Royal Saudi Land Forces-specific Black Hawk to the mix. It is essentially an "unarmed" version, with two FFV slots on the crew positions for self-defense or whatever you use it for. Thanks to FASFAS on Steam and Discord with help with this version. - Black River PMC has its own flag for its faction. - Added the Royal Saudi Land Forces as a faction. - Fixed a pathname for the cfgfactionclasses for the Russian faction. https://steamcommunity.com/sharedfiles/filedetails/?id=667709746
Flanker562 Posted September 1 Author Posted September 1 Bulk Mod update: - Updated Mod Icons for display in the menu to help find my addons better
Flanker562 Posted September 2 Author Posted September 2 Flanker562 CUP UH60M HMD RC1 - First Release https://steamcommunity.com/sharedfiles/filedetails/?id=3794493219
Flanker562 Posted September 6 Author Posted September 6 Flanker562 Weapons Pack RC140 - Tweaked the Aimpoint CompM4 model slightly - Golden Eagles RPG Gunner now has RPGs to fire - Custom ammo bag for the Golden Eagles RPG Gunner created - Templated Golden Eagles Squad now has an RPG Gunner instead of a Soldier - Consolidated the Mags and Proxies folder into Mags folder. Flanker562 Helicopter Pack RC206 - Added "CQB" versions of the TF562 units, just for variety and possible gameplay reasons. I won't use them on missions, but some mission designers may find them useful. - Added (with thanks from FASFAS again) some Royal Saudi Land Forces UH-60-themed patches, for use on the uniforms. Flanker562 Taliban Fighters RC33 - Taliban RPG Gunner has an appropriate backpack now - SPAR-16s for the US Army Faction have been swapped out for MX rifles and variants. I chose this since it's 2035, not the GWOT, and I don't know if I'll do GWOT-era uniforms and such; TBD. - Added 2035 USMC uniforms; this upload consists of the Woodland version of MARPAT (next upload will have desert). This is for those who don't have a MARPAT uniform or whatnot, but it represents the USMC contribution to the original GWOT as they served with distinction. This also represents the ETT Marines in my area during my tour, who trained the ANA and so on. They deserve recognition, even though they didn't have a large footprint in my area of operations. ADuke Kiowa Warrior RC29 - Added a Royal Saudi Land Forces Bell 406 patch, courtesy of FASFAS Persian Islamic Front RC5 - Fixed the Desert Grenadier, now name is correct - Added a custom RPG round via the Magazine Wells system, the PG-7VL. This enables the PIF units to engage aerial units with the weapons system. Flanker562 M995 RC3 - Added a requested 60-round magazine https://steamcommunity.com/sharedfiles/filedetails/?id=3643025762
Flanker562 Posted September 7 Author Posted September 7 ADuke's UH-1Y Venom RC27 - Should support retextures through hiddenSelections
Flanker562 Posted Sunday at 12:04 PM Author Posted Sunday at 12:04 PM Flanker562 Helicopter Pack RC207 - RSLF Blackhawk has an HMD now. - Removed suppressor from the TF562 LMG Gunner's MX SW - XX-92, XX-94,XX-60 (with the exception of early model L variants of the MH-60s), and S-70 now have "removable" doors on the cockpit area. This is done through the Scroll Wheel menu, via "Show/Hide Doors". I'm sure a lot of players were looking for this capability and sorry it took so long to implement. Note that some of the helicopters (notably the 160th helis) are hidden by default. Use the Scroll Wheel to show the doors for your playstyle. - Updated and changed the displayname (classname is the same) of the "MH-60S (Insertion)" to "MH-60S Block III (Insertion)", added a FLIR ball to update it (thanks to gatordev for the request). https://steamcommunity.com/sharedfiles/filedetails/?id=667709746 Flanker562 Taliban Fighters RC34 - Fixed the Woodland MARPAT texture - Added Desert USMC units in line with the Woodland ones - Made numerous fixes. - Templated squads are correct for the Marines, with 13 people in them, for Woodland and Desert units. - Condensed the Red Unit into the Taliban category; it is now a subcategory, rather than its own category. Also categorized things to make them easier to find and such when putting down units for mission makers and such. https://steamcommunity.com/sharedfiles/filedetails/?id=668919514
Flanker562 Posted Sunday at 08:18 PM Author Posted Sunday at 08:18 PM Persian Islamic Front RC6 - Removed callouts for the RPG-7, now moving on to the BIS weapon instead - Added a specialized RPG round that can be used against (notably AI use) helicopters and other aerial targets called the "RPGVL-7" - Due to the glitch with the RPG-7, I created a specific version of the RPG for my own use, which fires normal BIS rounds, and the above round. https://steamcommunity.com/sharedfiles/filedetails/?id=3495990388
Flanker562 Posted Monday at 12:36 PM Author Posted Monday at 12:36 PM Flanker562 Cherokee Containers RC40 - Fixed a texture path https://steamcommunity.com/sharedfiles/filedetails/?id=776690780
simonmiller416 Posted yesterday at 09:42 AM Posted yesterday at 09:42 AM dammmmmmmmmmmn Perhaps I was aware of it at the time, but certain things caused me to overlook it. That said, I tried out quite a few of your great mods—including weapon packs, taliban fighters, UH-60s, and so on—back in my early days of playing Arma 3. Thanks!
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